In this update, all known bugs were fixed, new features were added, and old ones were supplemented. Vivaldi, by leaps and bounds, getting closer to release state.
Bugfixes:
- Spawn algorithm for snowmans is fixed. They also appear without a pumpkin on their heads to warm players with their smile.
- Logical error with a zero day is fixed. Now the date of season cannot be less than one.
- ImmersiveSnow feature has been significantly reworked and improved. There are new parameters in the config that are responsible for the destruction of blocks with snow, and now the MaximumLayers parameter is respected.
- Bug with the appearance of snow in the desert in winter is fixed.
- Fixed a logical issue where Vivaldi considered the swamp to be a constant biome.
Gameplay Changes:
- Added
WhiteFoxSpawn feature. If it is enabled, then in winter, with a small chance, white foxes will spawn.
- Resource pack are improved.
-
Added Floristics support! This is the most important part of this update: if
Floristics is installed, plants will start growing in your world. Each season, except, obviously, winter, has its own plants: flowers in spring, trees, grass, and melons in summer, pumpkins and mushrooms in autumn.
But keep in mind that you need to download the patched Floristics for it to work properly.
Other Changes:
- Added API. VivaldiAPI is a root class for all developers purposes.
- Another optimizations for chunk managment!
That's it. Have a good day!
