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Changelog/Devlog:
* Added legacy support (experimental)
* Added two new config options (disable fall and drowning damage)
* Added modifiable arena state names to language
* Added more rewards types (playerDeath, villagerDeath)
* Added the papi placeholder %villagedefense_{arena}:wave%
* Added the scoreboard placeholder %WAVE%
* Added new RewardType scoreboard_remove
* Fixed when block state data is not door object (cast exception)
* Fixed Teleporter Kit Gui not showing
* Allow door placement after zombie door break
* Perform leader board refreshing in async thread
* Players are now killed if they fall into void
* Spectator players will not receives rewards anymore when one of the wave is ended.
* Increased Damage for PowerUp ONE_SHOT_ONE_KILL
* SpectatorEvent EntityPickupItemEvent is now on Highest Priority