Stats that may be increased per race/class
Most stats are in flat values or fractions unless told otherwise. For fractions as example
0.2 = +20%
GLOBAL_EXP_GAIN
(in % bonus, 100 = +100% EXP)
DAMAGE_DEALT
MELEE_DAMAGE_DEALT
DAMAGE_RESISTANCE
EXPLOSION_RESISTANCE
FIRE_RESISTANCE
MAGIC_RESISTANCE
POISON_RESISTANCE
PROJECTILE_RESISTANCE
MELEE_RESISTANCE
FALLING_RESISTANCE
KNOCKBACK_RESISTANCE
BLEED_RESISTANCE
STUN_RESISTANCE
CRAFTING_TIME_REDUCTION
ARMOR_FLAT_IGNORED
ARMOR_FRACTION_IGNORED
TOUGHNESS
LIGHT_ARMOR
LIGHT_ARMOR_FLAT_IGNORED
LIGHT_ARMOR_FRACTION_IGNORED
HEAVY_ARMOR
HEAVY_ARMOR_FLAT_IGNORED
HEAVY_ARMOR_FRACTION_IGNORED
NON_EQUIPMENT_ARMOR
ARMOR_BONUS
ARMOR_MULTIPLIER_BONUS
TOUGHNESS_BONUS
HUNGER_SAVE_CHANCE
ATTACK_REACH_BONUS
ATTACK_DAMAGE_BONUS
ATTACK_SPEED_BONUS
DODGE_CHANCE
MOVEMENT_SPEED_BONUS
HEALTH_BONUS
KNOCKBACK_BONUS
COOLDOWN_REDUCTION
LUCK_BONUS
IMMUNITY_FRAME_BONUS
IMMUNITY_FRAME_MULTIPLIER
HEALING_BONUS
REFLECT_CHANCE
REFLECT_FRACTION
BLEED_CHANCE
BLEED_DAMAGE
BLEED_DURATION
PARRY_ENEMY_DEBUFF_DURATION
PARRY_DAMAGE_REDUCTION
PARRY_DEBUFF_DURATION
ENTITY_DROP_MULTIPLIER_BONUS
DURABILITY_MULTIPLIER_BONUS
SMITHING_QUALITY_GENERAL
SMITHING_QUALITY_WOOD
SMITHING_QUALITY_LEATHER
SMITHING_QUALITY_STONE
SMITHING_QUALITY_CHAINMAIL
SMITHING_QUALITY_GOLD
SMITHING_QUALITY_IRON
SMITHING_QUALITY_DIAMOND
SMITHING_QUALITY_NETHERITE
SMITHING_QUALITY_BOW
SMITHING_QUALITY_CROSSBOW
SMITHING_QUALITY_PRISMARINE
SMITHING_QUALITY_MEMBRANE
SMITHING_EXP_GAIN_GENERAL
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_WOOD
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_LEATHER
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_STONE
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_CHAINMAIL
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_GOLD
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_IRON
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_DIAMOND
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_NETHERITE
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_BOW
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_CROSSBOW
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_PRISMARINE
(in % bonus, 100 = +100% EXP)
SMITHING_EXP_GAIN_MEMBRANE
(in % bonus, 100 = +100% EXP)
ALCHEMY_QUALITY_GENERAL
ALCHEMY_QUALITY_DEBUFF
ALCHEMY_QUALITY_BUFF
ALCHEMY_BREW_SPEED
ALCHEMY_INGREDIENT_SAVE
ALCHEMY_POTION_SAVE
ALCHEMY_POTION_VELOCITY
ALCHEMY_EXP_GAIN
(in % bonus, 100 = +100% EXP)
ENCHANTING_QUALITY_GENERAL
ENCHANTING_QUALITY_VANILLA
ENCHANTING_QUALITY_CUSTOM
ENCHANTING_EXP_GAIN_GENERAL
(in % bonus, 100 = +100% EXP)
ENCHANTING_EXP_GAIN_VANILLA
(in % bonus, 100 = +100% EXP)
ENCHANTING_EXP_GAIN_CUSTOM
(in % bonus, 100 = +100% EXP)
ENCHANTING_VANILLA_EXP_GAIN
ENCHANTING_AMPLIFY_CHANCE
ENCHANTING_MAX_CUSTOM_ALLOWED
ENCHANTING_LAPIS_SAVE_CHANCE
ENCHANTING_REFUND_CHANCE
ENCHANTING_REFUND_AMOUNT
FARMING_BREEDING_AGE_REDUCTION
FARMING_DAMAGE_ANIMAL_MULTIPLIER
FARMING_ANIMAL_DROP_MULTIPLIER
FARMING_ANIMAL_RARE_DROP_MULTIPLIER
FARMING_BREEDING_VANILLA_EXP_MULTIPLIER
FARMING_DROP_MULTIPLIER
FARMING_VANILLA_EXP_REWARD
FARMING_FISHING_REWARD_TIER
FARMING_FISHING_TIME_MULTIPLIER
FARMING_FISHING_VANILLA_EXP_MULTIPLIER
FARMING_HONEY_SAVE_CHANCE
FARMING_INSTANT_GROWTH_RATE
FARMING_RARE_DROP_CHANCE_MULTIPLIER
FARMING_HUNGER_MULTIPLIER_FISH
FARMING_HUNGER_MULTIPLIER_MEAT
FARMING_HUNGER_MULTIPLIER_VEGETARIAN
FARMING_HUNGER_MULTIPLIER_GARBAGE
FARMING_HUNGER_MULTIPLIER_MAGICAL
FARMING_EXP_GAIN_GENERAL
(in % bonus, 100 = +100% EXP)
FARMING_EXP_GAIN_BREEDING
(in % bonus, 100 = +100% EXP)
FARMING_EXP_GAIN_FARMING
(in % bonus, 100 = +100% EXP)
FARMING_EXP_GAIN_FISHING
(in % bonus, 100 = +100% EXP)
MINING_BLAST_DROP_MULTIPLIER
MINING_BLAST_EXPLOSION_DAMAGE_MULTIPLIER
MINING_BLAST_RADIUS_MULTIPLIER
MINING_BLAST_RARE_DROP_CHANCE_MULTIPLIER
MINING_VANILLA_EXP_REWARD
MINING_MINING_DROP_MULTIPLIER
MINING_QUICK_MINE_DRAIN_RATE
MINING_ORE_EXPERIENCE_MULTIPLIER
MINING_MINING_RARE_DROP_CHANCE_MULTIPLIER
MINING_EXP_GAIN_GENERAL
(in % bonus, 100 = +100% EXP)
MINING_EXP_GAIN_MINING
(in % bonus, 100 = +100% EXP)
MINING_EXP_GAIN_BLAST
(in % bonus, 100 = +100% EXP)
LANDSCAPING_DIGGING_DROP_MULTIPLIER
LANDSCAPING_DIGGING_RARE_DROP_MULTIPLIER
LANDSCAPING_WOODCUTTING_DROP_MULTIPLIER
LANDSCAPING_WOODCUTTING_RARE_DROP_MULTIPLIER
LANDSCAPING_WOODSTRIPPING_RARE_DROP_MULTIPLIER
LANDSCAPING_INSTANT_GROWTH_RATE
LANDSCAPING_PLACEMENT_REACH_BONUS
LANDSCAPING_EXP_GAIN_GENERAL
LANDSCAPING_WOODCUTTING_VANILLA_EXP_REWARD
LANDSCAPING_DIGGING_VANILLA_EXP_REWARD
LANDSCAPING_EXP_GAIN_WOODCUTTING
(in % bonus, 100 = +100% EXP)
LANDSCAPING_EXP_GAIN_WOODSTRIPPING
(in % bonus, 100 = +100% EXP)
LANDSCAPING_EXP_GAIN_DIGGING
(in % bonus, 100 = +100% EXP)
ARCHERY_DAMAGE
ARCHERY_BOW_DAMAGE_MULTIPLIER
ARCHERY_CROSSBOW_DAMAGE_MULTIPLIER
ARCHERY_AMMO_SAVE_CHANCE
ARCHERY_BOW_CRIT_CHANCE
ARCHERY_CROSSBOW_CRIT_CHANCE
ARCHERY_CRIT_DAMAGE_MULTIPLIER
ARCHERY_CHARGED_SHOT_COOLDOWN
ARCHERY_CHARGED_SHOT_KNOCKBACK_BONUS
ARCHERY_CHARGED_SHOT_DAMAGE_MULTIPLIER
ARCHERY_STUN_CHANCE
ARCHERY_STUN_DURATION
ARCHERY_INFINITY_DAMAGE_MULTIPLIER
ARCHERY_INACCURACY
ARCHERY_DISTANCE_DAMAGE_MULTIPLIER_BASE
ARCHERY_DISTANCE_DAMAGE_MULTIPLIER
ARCHERY_EXP_GAIN_BOW
(in % bonus, 100 = +100% EXP)
ARCHERY_EXP_GAIN_CROSSBOW
(in % bonus, 100 = +100% EXP)
ARCHERY_EXP_GAIN_GENERAL
(in % bonus, 100 = +100% EXP)
LIGHT_ARMOR_MULTIPLIER
LIGHT_ARMOR_EXP_GAIN
(in % bonus, 100 = +100% EXP)
HEAVY_ARMOR_MULTIPLIER
HEAVY_ARMOR_EXP_GAIN
(in % bonus, 100 = +100% EXP)
LIGHT_WEAPONS_CRIT_CHANCE
LIGHT_WEAPONS_CRIT_DAMAGE
LIGHT_WEAPONS_DAMAGE_MULTIPLIER
LIGHT_WEAPONS_EXP_GAIN
(in % bonus, 100 = +100% EXP)
LIGHT_WEAPONS_STUN_CHANCE
LIGHT_WEAPONS_RARE_DROP_MULTIPLIER
HEAVY_WEAPONS_CRIT_CHANCE
HEAVY_WEAPONS_CRIT_DAMAGE
HEAVY_WEAPONS_DAMAGE_MULTIPLIER
HEAVY_WEAPONS_EXP_GAIN
(in % bonus, 100 = +100% EXP)
HEAVY_WEAPONS_STUN_CHANCE
HEAVY_WEAPONS_RARE_DROP_MULTIPLIER