o BREAKING | Level up by breaking blocks.
o BUILDING | Level up by placing blocks.
o FISHING | Level up by fishing.
o KILLING | Level up by killing.
- You can set the amount of experience that each entity gives when executed. You can set a specific entity or all entities give the same experience.
- Conditional available
- || (Conditional meaning OR)
- Example:
- <entity>;<exp>
- <block type>:<block data>;<exp>
![[IMG]](/proxy/image?url=https%3A%2F%2Fi.imgur.com%2FddX2eYg.png)