Code (Text):
# New max enchantment levels (recommended not to go above 10, as Minecraft doesn't display Roman numerals above 10)
# Numbers provided are the weight for that level (higher the weight, the more likely it is)
# For this example: 'sharpness: [10, 8, 7, 4, 2]', since normally the max level for sharpness is V,
# Sharpness VI has a weight of 10, Sharpness X has a weight of 2
enchantments:
# Add and remove enchantments (and levels) as you please
sharpness: [20, 5, 3, 2, 1]
efficiency: [50, 10, 3, 2, 1]
fire_aspect: [30, 10, 5]
looting: [100, 20, 5]
knockback: [100, 20, 2]
smite: [20, 5, 2]
power: [100, 10, 2]
punch: [100, 10, 2]
unbreaking: [40, 10, 5]
fortune: [100, 20, 5]
protection: [20, 5, 3, 2, 1]
blast_protection: [20, 5, 3, 2, 1]
projectile_protection: [20, 5, 3, 2, 1]
fire_protection: [20, 5, 3, 2, 1]
feather_falling: [40, 10, 3]
depth_strider: [50, 1]
respiration: [30, 10, 2]
thorns: [50, 20, 5]
system:
# Enchant unsafely without any requirements (unsafe book, lectern, etc.) *disables unsafe book recipe!
simpleSystem: false
# The max distance the lectern can be to be a part of the enchant system
lecternRadius: 3
# The chance for consuming the Unsafe Book in the lectern
consumeUnsafeBookChance: 0.0
# Book consumption occurs after each enchant - higher the unsafe level, the more books consumed
consumeBooks: true
# Chance a curse gets added when enchanting (set to 0 to disable)
# This will be modified by the unsafe level (Unsafe Enchants III will cause x3 this value)
curseChance: 0.05
# Chance for a small explosion after unsafely enchanting
# This is NOT modified by the unsafe level, though the explosion intensity IS
explosionChance: 0.01
# Provided for translation capabilities
text:
unsafeEnchants: 'Unsafe Enchants'