ultrarespawn.reload permission to use the reload command
Config:
Code (YAML):
# Should this plugin be enabled (if disabled it will be pretty much pointless to have this plugin) enabled: true
# Should the players nametag stay during the death animation? showNameTag: false
# Should the spawning player hear a sound effect when dieing? # Recommended: true! playSound: false
# What sound should the player hear? # Possible values include --> ENTITY_PLAYER_DEATH, ENTITY_PLAYER_BIG_FALL, ENTITY_PLAYER_HURT # see this link for full list of available sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html # if your using versions other than 1.18 many sounds will be missing and simply wont play sound: ENTITY_PLAYER_DEATH
# Should the death animation keep the velocity of the dying player? # If true, then the body may spin while dying, if the player was spinning when they were killed # recommended value: true keepVelocity: true
# Should respawning players recieve blindness effect for a short time? # Recommended: true (Because otherwise players may feel like they teleported) blindness: true
# How long should the player have blindness for? # This field is in ticks. 20 ticks is one second. Must be an integer value (no decimals!) # Default value --> blindnessTime: 20 blindnessTime: 20
# Should particles appear around the player when they respawn? # use the setting below to change the particle type! # Looks great and enhances the spawning effect! spawnParticles: false
# Find a list of particle types at the below link: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html # ^ not all particle types will work, some require extra data such as blocktype, most will work though! # default: TOTEM spawnParticleType: TOTEM
# Does your server use a tnttag plugin? # if yes its likely you only want the explosion when a tnttag player dies # enable this feature if you want your tnttag plugin to handle their own respawning: (it does this by checking if the player has a tnt on their head) tnttagDisable: false
# Uses a different method for killing and respawning players! # Best to enable if you are using paper # Experimental if you are not using paper! alternateMethod: false
# Chooses whether players should have spawn protection after respawning # This will override any other spawn protection if enabled # ^ unless the other spawn protection is longer spawnProtection: false
# Only if the above option is set to true! # Default spawn protection time: 30 # This is in ticks! 20 ticks = 1 second spawnProtectionTime: 30
# Spawn protection flashing # Only if spawnProtection is enabled # This makes the player flash between visible and invisible while they are spawn protected spawnProtectFlash: false
# Don't edit this please, it will only cause you problems! It makes sure the config updates properly if you ever update this plugin! configVersion: 1.1