- UltraRepair has been completed recoded from the ground up using updated libraries, improving optimization and performance.
- Individual items can now have custom costs. This means that you can make a diamond pickaxe for Fortune III cost more than a wooden pickaxe! Items can be differentiated using material, display name, lore, enchantments, custom model data, and more.
- An additional cost can now be added to items based on the durability to be repaired (multiplier).
- As repair costs are now much more specific, the ability to pay one price to repair all items has been removed. Repairing-all will cost the sum of the price of each individual item.
- Added a confirmation GUI for repairing.
- Economy integration is now optional. If you do not wish to use the plugin with Vault and an economy plugin, you may do so. Costs will be disabled.
- Cleaned up the general presentation of the plugin, including better duration formatting, neater messages, and less irregular aliases.
- Fixed a memory leak with repair cooldowns.
- New resource overview branding.
WARNING
You
must delete all old configuration files prior to updating from UltraRepair v3.x.x!
If you enjoy this update, please consider donating @
https://paypal.me/demengc. I dedicate a lot of time to working on these free projects, and any contribution is greatly appreciated!