#TNT will not be modify in worlds below DisableWorlds: - 'DisableWorld1'
- 'DisableWorld2'
#Automatically ignite TNT on place AutoIgnite: false
#Should TNT have a custom name CustomName: true
#List of names within which one will be randomly selected #'%timer' will be replaced by the time left before the TNT explodes Names:
- '&4Run: %timer' - '&cBoom in
%timer'
#Delay in ticks before TNT explodes. Minecraft default is 80 ticks (4 seconds). 1 second = 20 ticks ExplodeTicks: 80
#Radius affected by the explosion. Minecraft default is 4.0 Radius: 4.0
#Should TNT break blocks DisableBreak: false
#If enable blocks destroyed with the explosion will be restores RestoreBlocks:
Enable: false
#Minimum delay before blocks restore. Delay is in ticks MinDelay: 60
#Max delay for restore all blocks from the explosion MaxDelay: 140
#Disable blocks drop with the explosion DisableDrops: false
#Should the explosion will create fire Fire: false
#Blocks in this list will not break or be modify by the explosion #You can find here a list of all types²: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html BlacklistBlocks: - 'WOOL'
#If whitelist is enable, only blocks in the list will be affect by the explosion #You can find here a list of all type: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html Whitelist:
Enable: false
BlockList: - 'STONE'
#Create a realistic explosion ? 'DisableBreak' need to be false #Blocks will not be break but will be project arround the explosion RealisticExplosion: false
#Reduce the fall damage by dividing the damages (usefull for TNT Fly). Set to 1.0 to not reduce it FallDamage: 5.0
#Reduce the TNT damage by dividing the damages (usefull for TNT Fly). Set to 1.0 to not reduce it TNTDamage: 5.0
#If enable, all explosions will be handle by the plugin (for realistic explosion or blcoks restore) AllExplosions: false
#If enable you can throw a tnt by right clicking with a tnt in your hand Throw:
Enable: false
Velocity: 2.0
DisableOnSneak: true
#Delay in seconds Delay: 2
#Max of falling blocks per chunk spawn in the realistic explosion MaxFallingBlocksPerChunk: 1000
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