WARNING: Please read the following update notes carefully before updating from an older version, parts of your configuration might be outdated and could cause problems.
Added:
Drug brewing (v1.0): The plugin now includes a brewing feature for drugs with custom item support and custom results.
Fertilizers (v1.0): You can now configure fertilizers (for certain drugs) which can speed up the growing process, also comes with new commands and permissions (check the overview).
Mystery Seeds (v1.0): You can now configure mystery seeds which will generate a random drug plant from the configured pool on use, also comes with new commands and permissions (check the overview).
A GUI (/drugs list) which contains all drugs aswell as their informations including GUI based previews for crafting recipes, cooking recipes and brewing recipes aswell as growing stages.
More debug messages for improved bug tracking.
Changes:
The RNG system is now way more accurate and random.
All drugs are now splitted in seperate .yml files found under .../UltimateDrugs/drugs in case you are using custom drugs make sure to update/add your drugs to that folder as a seperate .yml file(check out the overview config for help). The plugin will generate all default drugs again seperated in this folder.
The configuration options format got final-adjusted: please change all of your configuration options like customName: <...> to custom-name: <...> or your configuration will break!
Drugs can now replace vanilla items if you remove/don't set the custom-name and lore tag of the base drug.
You can now change the message of the status bar.
The get and give commands now don't require the amount parameter anymore.
The help command list is now splitted into pages for more clarity.
Drop amounts now support ranges (for example 3-5).
Configuration options "use-growing", "use-crafting" etc. are no longer used.
Nearly all config options are now optional.
Bugfix:
Fixed a bug where the status bar would say fully grown in the first stage.
Fixed a duplication glitch which occurred when only one item was left and in the off-hand.
Fixed a bug which caused some one block plants to grow as double blocks after restarts/reloads.
Fixed that invalid commands didn't return the command not found message.
General:
Major code optimizations.
Major code cleanups.
There are probably even more changes/new features which i forgot.