TryMe icon

TryMe -----

Most customizable game plugin ever! With 10 unique game modes




  • Fix for issue where providing single letter as an answer would have been counted as correct one for other game modes than hang mode.
----------, Apr 18, 2024

  • Small bug fix relating to hang man mode causing error message in particular instances
----------, Mar 15, 2024

  • Fix for issue relating to amode which would have performed checks on all valid modes which was causing some errors to appear
  • Fix for issue where hangman mode was stopping to show action bar message after predefined action bar timer run out, now action bar message should be visible as long as hangman mode is running and no one answered to the question
  • Fix for issue when trying to switch from amode to any other mode via command which would have failed
  • Fix for issue relating to internal schedulers when plugin was fully reloaded while server is still running which caused some visual issues
----------, Feb 16, 2024

  • Fix for error message when trying to tab complete amode categories while amode isn't setup properly
  • Fix for eat, kill, break and place modes not wanting to work when those got triggered in amode.
----------, Dec 11, 2023

  • Updating to have better support for placeholders when showing messages on correct answering or when performing commands.
----------, Jul 4, 2023

  • Fix for issue relating to hologram creation. Now it should properly appear in /cmi hologram list where you can edit further.
----------, Jun 9, 2023

  • Fix for issue with material and entity based tasks in some situations failing to recognize correct required amounts
  • Fix for info command returning incorrectly shown required task amounts
----------, Feb 28, 2023

  • Fix for entity kill check
  • Fix for missing translation in hmode
  • Added ability to require defined amounts from multiple types of materials or entities to win the game. Currently having something like this for brake action
    Code (Text):
          Materials:
          - 'ACACIA_SIGN-2'
          - 'ACACIA_WALL_SIGN-2'
    will require from player to brake 2 wall and 2 regular signs, so 4 in total, which is not ideal for this exact example as we would want to request braking of 2 acacia signs, wall or regular or combination of both. To define this simply put it into one line like
    Code (Text):
          Materials:
          - 'ACACIA_SIGN,ACACIA_WALL_SIGN-2'
    same thing applies for kill actions where you can request killing of any 2 mobs from the list, like
    Code (Text):
          Entities:
          - 'sheep,pig,cow-2'
----------, Feb 24, 2023

  • Small change when we are checking for repeating questions to lower chance in getting same question again in a row
  • Fix for top command not working while proving 5 sub variables
  • Fix for top command suggesting amode which will not return any results
  • Added option to define question/task interval for each game mode separately
  • Added option to define question/task answer time for each game mode separately
  • Rearranged and combined config file sections to be more grouped up for each game mode and its related settings
  • Fix for top signs not working
  • Fix for missing locale lines relating to top sign
  • Fix for sign top list showing answer count with fractions
  • Updated general internal locale handling
----------, Feb 22, 2023

  • Fix for issue relating to eat, brake and place modes not recording properly actions and not rewarding player.
----------, Feb 11, 2023

  • Fix for the issue introduced with latest update where regular answers would not have been recognized correctly
----------, Dec 16, 2022

  • Small fix for error when you have invalid answer setup
----------, Dec 14, 2022

  • Fix for issue when defining invalid material name for actions like eat, brake or place. Now appropriate error message will appear
----------, Dec 13, 2022

  • Fix for issue where scrambled text was showing as correct answer after timer ends
  • Updated stats subcommand output and fixed some issues relating to variable translations
----------, Oct 3, 2022

  • Fix for issue where new mode would not reward player if this player did different action before full filing requirements
  • Typo fix
  • Removed multiple locale lines and centralized those to be taken from CMILib plugin instead
  • Updated pagination to be more in line with other plugins and cleaner looking
  • Removed line in command help page which indicated current page and total page count, this is not needed information anymore due to it being provided in auto pagination section
----------, Sep 28, 2022

  • Added new mode for eating action. This will require player to eat defined type of food and amount to get reward. First one who does it gets reward.
  • New file as Eat.yml got added with default 40 eat tasks
  • Added new mode for block destruction. Basic block break will count how many blocks player broke and first one who gets correct amount will be rewarded. There isint any real protection from player placing and braking same block multiple times, so recommendation would be to keep those requirement on a lower end for time being.
  • New file as Break.yml got added with 930 default block break tasks. This is auto generated and will include all blocks with amounts ranging from 1 to 5. Adjust it to your own liking.
  • Added new mode for block placement. Basic block place will count how many blocks player placed and first one who gets correct amount will be rewarded.
  • New file as Place.yml got added with 930 default block place tasks. This is auto generated and will include all blocks with amounts ranging from 1 to 5. Adjust it to your own liking.
  • Added new mode for killing entities. This will require from player to kill specific amount of specific entities, first one who does it gets reward.
  • New file as Kill.yml got added with 78 default entity kill tasks. This is auto generated and will include all living monsters with amounts ranging from 1 to 5. Adjust it to your own liking.
  • All new modes config files comes with prefix field which gets automatically added to the task description to simplify and minimize files.
----------, Sep 27, 2022

  • Added option to not ignore spaces in answers. This will allow for more accurate answers if you have questions with spaces in them. By default we will accept answers like "creeper head" and "creeperhead" but now you and adjust this per game mode.
----------, Aug 30, 2022

  • Small fix relating to equations with division by zero creating black holes
----------, Apr 25, 2022

  • Added \n support for most feedback messages. This will create new text line. Only works for chat messages
  • Changed default MinPlayersToRun value from 4 to 1 as this might have caused confusion why scheduler doesn't work
----------, Oct 18, 2021

  • Small bug fix for pending reward records
----------, Jun 21, 2021

Update for 1.17 servers. Includes transition to CMILib usage. Please download latest version of it. Due to this change plugin size was reduced by 180KB
----------, Jun 16, 2021

Added support for few placeholders to be used for your convenience
  • %tryme_current% Prints out current question if game mode is active
  • %tryme_remainingtime% Prints out remaining time for current game mode. Will return empty field in case question was answered
  • %tryme_user_answers% Returns total amount of correct answers user provided
  • %tryme_user_[mode]_answers% Returns correct answer count from player by provided game mode
  • %tryme_user_[mode]_best% Returns best time from player by provided game mode
  • %tryme_user_[mode]_average% Returns average time from player by provided game mode
----------, Apr 29, 2021

  • Fix for error message when running hangman mode in specific situations
  • Fix for database error when trying to update player records
  • Fix for questions tending to repeat themselves. Now it should not be repeated until half of the questions have been shown or no more often than every 300 questions. This might not apply if you have less than that for given game mode.
----------, Mar 10, 2021

  • Fix for issue with scheduler causing some errors to appear when it ends
  • Fix for monthly rewards not working due to bigger values being involved into calculations. Java things.
----------, Dec 1, 2020

  • Updated for 1.16.4
  • Small fix for issue with hmode
----------, Nov 3, 2020

  • Fix for hmode tab complete not completing correct categories
  • Fix for issue when incorrect game category is provided and we have some errors related to this
----------, Sep 26, 2020

  • Fixing issue where questions could have gotten jumbled when switching game modes
----------, Sep 25, 2020

  • Just an upgrade on previous HangMan game mode. Now players can try to guess missing letters and fill up gaps. By default player can guess one letter every 5 seconds. Guessing correctly letter changes question for everyone. While guessing letter is limited by timer, guessing word(s) is not, so you can always guess words instead of guessing letters. While in case there is only one letter missing, you can ether guess last letter or provide entire string as an answer, in both cases you will be rewarded. Check config file for new options. And just keep in mind that while HangMan mode is running player chat messages made of one letter might not show up in case you have set to hide correct answers. This doesn't mean that messages will not show up if player guessed correctly, it will not show up in general to prevent spam in chat.
----------, Sep 25, 2020

  • Added new game mode which will be called HangMan. This is basic one by the generic rules of hang man. You have a word which will be hidden, for example 'Hay Bale' which will be shown for players as something like 'H__ __l_' or even `___ ____` or even `________` depending on your configuration. After that we will reveal new letter after certain period of time, one by one. If letter repeats then we will reveal all of them at once. Interval between letter reveal is directly dependent on your TimeForAnswer setting in config file and how many letters we have missing. So longer words (like `Enchanted Golden Apple`) will tend to reveal letters more often than short one (like `cow`) and its dependent on how many letters we actually hidden, so 4 letter word with 2 letters missing will have allot longer delay between letter reveals than 30 letter word with 28 letters missing. This is just to show all (minus last one) letters before timer runs out. And if no one answers before last letter reveal, game ends without winners.
  • Due to completely different handling of this new game mode had to rewrite some of the code, so if issues arise, let me know.
  • Updated some base libraries.
----------, Sep 24, 2020

Added new custom mode. This is quite different one from existing ones as it will utilize commands instead of showing predefined questions. So you can you multiple commands to perform multiple actions when quiz stars for each question and perform multiple custom commands when some one gets correct answer.
Config file for this mode itself is some what different from other modes. As of default example
Code (Text):
DefaultPostAnswerCommands:
- 'broadcast &6[player] &eanswered correctly with (&7[answer]&e) answer'

Data:
  Default:
    -
      QuestionCommands:
      - 'broadcast &9Minecraft: How much gunpowder do you need to make one TNT?'
      PostAnswerCommands:
      - 'broadcast &6[player] &eanswered correctly with (&7[answer]&e) answer'
      Answers:
      - '5'
      - 'five'
    -
      QuestionCommands:
      - 'broadcast &9Minecraft: Who created Minecraft (full name)?'
      PostAnswerCommands:
      - 'broadcast &6[player] &eanswered correctly with (&7[answer]&e) answer'
      Answers:
      - Notch
      - Markus Persson
    -
      QuestionCommands: 'broadcast &9Minecraft: What type of game is Minecraft?'
      Answers: sandbox
  Hard:
    -
      QuestionCommands:
      - 'broadcast &9Movies: Name the dog from the Wizard of Oz'
      PostAnswerCommands:
      - 'broadcast &6[player] &eanswered correctly with (&7[answer]&e) answer'
      Answers:
      - toto
    -
      QuestionCommands:
      - 'broadcast &9Trivia: What is the first organisms to grow back after fire?'
      PostAnswerCommands:
      - 'broadcast &6[player] &eanswered correctly with (&7[answer]&e) answer'
      Answers:
      - moss
different questions are not identified by unique name like other modes, but rather by basic - sign. All 3 defining settings for questions can be ether in String format or in list for more clean and simpler look.
You do have option to define default commands which needs to be performed when question is answered correctly to avoid repeating same lines over and over again.
How could you utilize this? Well if you have any plugin which can show some visuals for the players with commands, then you can utilize this system to make a quiz based on what players see instead of chat entries. Like showing images on item frames and asking for the answer.
----------, Jul 12, 2020

  • Fixing issue with incorrect library being imported and causing some issues
  • Updated json type message handling to avoid issues
----------, Jul 6, 2020

  • Update to fully support 1.16
  • And now we can use hex type color codes in locale file like {#6600cc}
----------, Jun 27, 2020

  • Fix for issue when plugin would not want to properly load in case you dint had CMI installed.
----------, Apr 26, 2020

  • Small fix where you would not being able to disable questions shown in action bar instead of chatbox
----------, Mar 10, 2020

  • Fix for the issue while trying to get a question from empty list
  • Some adjustment to minimize occurrences where action bar would want to blink
----------, Feb 2, 2020

  • Fixed issue with new action bar not wanting to show current question, but repeating old one.
  • Now if you are running amode then questions will be allot more randomized from different game modes. So if you have 2000 questions but only 200 of each other game mode, then it would have tended to prioritize simple questions, as you do have allot more of those. Now every game mode has 25% chance to be picked.
----------, Jan 19, 2020

  • Updated new version checker to fit new spigot API
  • Small fix related to missing base config sections in question files
  • Small fix for possible issue with latest 1.15.1 version
  • Added option to send questions into action bar and keep it there for a defined amount of time or until someone answers to it or until answer time ends. So you won't need to spam your chat box with questions anymore.
  • Fix where flash mode would not be sending correct answer when timer ends
----------, Jan 17, 2020

  • Updated base libraries and recompiled for 1.15 servers.
----------, Dec 12, 2019

  • Minimized signs file to be more compact
  • Updated sign handling to be more efficient and faster
  • Added tab complete for commands where it's possible. So now you can tab complete things like question categories or question rewards, player names and similar things.
  • Fix for top signs showing list in decimal format when it should not, this was the case when showing list by answers.
  • Added option to display top list in holographic displays, this requires you to have CMI for it to work. So now you can use /tryme holocreate qmode answers desc 10 which will create hologram up to 10 lines (max 40) which will automatically update with new information if someone answers correctly to a question from that game mode. As holograms can be longer then sign lines, we will show place number, full player name, count of answers, average time it took to answer and players personal best.
----------, Oct 6, 2019

  • Updated to support 1.14 servers
----------, May 5, 2019

  • Fix for error when removing signs in some particular situations
  • Now scheduler has optional lines Interval/TimeForAnswer which can define custom interval between questions and how long it takes to answer. This will only effect that particular schedule. If not defined then global values will be used.
Code (Text):
Timer:
  '1':
    Mode: all
    From: '11:10:00'
    Until: '16:15:10'
    Interval: 10
    TimeForAnswer: 5
    Categories:
    - All
    Days:
    - All
    Rewards:
    - All
  • Removed debug message printing into console some extra information on load
  • Added tabcomplete for base commands
  • Updated flash.yml file with some new hard spelling words. 500 of them to be more accurate.
----------, Apr 22, 2019

  • Updated for 1.13+ servers. Removed hard dependence of minecraft server version, so next (1.14) should in theory work without additional work. Tho knowing Mojang, they will mess that too anyways.
  • Now reward categories optionally accepts Material: [MaterialName] instead of id and meta lines, as they become deprecated as of 1.13+ servers. Old format is still valid.
----------, Dec 3, 2018

  • Small fix related to daily/weekly reward issue.
----------, Jun 8, 2018

  • CFEW have been kind enough to share his 2000 question collection. So there you go, default file will have all 2000 questions you can use for you server. Enjoy and big thanks to CFEW.
----------, May 17, 2018

  • Disabled answer showing for flash mode.
  • Now math mode by default only generate equations which results to full numbers for simpler calculation. Can be changed by using FullNumbers: false in math.yml file for each category
  • Added option to exclude some worlds from quiz. Which will not show questions, correct answers and will not count in players answers while he is in excluded world
----------, May 16, 2018

  • Fix for issue with sign creation
  • Now when you have /tryme toggle and i don't want to see questions, you will not see answers too. This only aplies for correct answers as there is no way to separate wrong answer from simple message.
----------, Apr 10, 2018

  • Tiny fix when recording player with incorrect game mode.
----------, Mar 17, 2018

  • Small fix for error message when recording player information
  • Added option to print out question into console
----------, Mar 5, 2018

  • Just some small fix for version checker throwing error message
----------, Feb 20, 2018

  • Fix for stupid mistake and causing decode mode not to work
  • Added additional feedback messages in console to inform how many words/questions and categories we have loaded for each game made. Just to have indication if something went not as planned.
----------, Feb 1, 2018

  • Small fix related when getting random correct answer to be displayed and you have more than one.
----------, Sep 11, 2017

  • Fix for /answ and /answer commands not working as they suppose too.
  • Small fix for double chat answer checking.
  • Small fix for incorrect stats locale path
  • Added option to define minimal time you need to answer. By default is 1.5sec. Which means if you will answer faster, what is not really possible in a normal way. Your answer will not get counted as correct one or some commands will be performed in this situation, maybe kick? ^.^ keep in mind that this will not protect from bots, as they can adjust answer time to be slightly with delay, but atleast you can punish some one who tries to do that.
----------, Sep 10, 2017

  • Remade command handling mechanics for better support and simpler management. At least from my end :)
  • Added option to change color of command and arguments in help page.
  • Remade locale and config file handling for better utf-8 encoding support. Now it seems to keep special symbols as they should be.
  • Changed pagination system to better one.
  • Adde new command to toggle the visibility of questions and answers in chat /tryme toggle (playerName) to toggle question visibility for others you need to have tryme.command.toggle.others permission node
  • Now when permission requirement error message appears, you can hover over to check which one exactly is missing.
----------, Aug 3, 2017

  • Added support for new 1.12 mc version, just to be ahead and to have working version.
  • Couple small bug fixes.
----------, May 14, 2017

  • As of feature request added option to define which game modes are included into amode to run
----------, Apr 1, 2017

  • As of request added option to ignore flash mode capitalization and accept answers even if capitalization is not matching.
  • Added option to pause manually started quiz if there is not enough online players and resume when there is
----------, Apr 1, 2017

  • Fix for stupid mistake i did for table name check and was causing some major issues for people. If you have issue when recording answers, you have couple options. Update table prefix in config file (default value is tryme and it will result in table names like tryme_Qmode, keep in mind that tyme_ will still result in tryme_Qmode as this is just to have way for some one who have set prefix to it early and to avoid for them having issue all over again, if you have tables with double underscore, then set table prefix with double underscore, like tryme__) second is to update table names manualy to be in same format like tryme_Qmode, with one underscore. Third is just to delete data base and let it to regenerate and create new tables with appropriate names.
  • Sorry again for this silly issue.
----------, Mar 7, 2017

  • Small fix for issue when trying to record new answer into data base and table names are nor matching up. It can be that you will get error message after update, so just double check your mysqlDatabasePrefix as you will need to add _ most likely to it like
    Code (Text):
      mysqlDatabasePrefix: tryme_
----------, Feb 19, 2017

  • Added option to define max answer time needed to get particular reward. This will allow to have better rewards for thos who answered quick.
Code (Text):
    fastOne:
      Chance: 100
      MaxAnswerTime: 5
      Commands:
      - 'eco give [player] 50'
    FastTwo:
      Chance: 100
      MaxAnswerTime: 10
      Commands:
      - 'eco give [player] 30'
    FastThree:
      Chance: 100
      MaxAnswerTime: 15
      Commands:
      - 'eco give [player] 20'
    FastLast:
      Chance: 100
      Commands:
      - 'eco give [player] 15'
 
----------, Feb 2, 2017

  • Complete rewrite for Mysql/SqLite handling. This requires new data base as its structure completely changed. On first run new data base tables will be created leaving out old ones. All stats will be resetted so keep this one in mind when updating to new version. Everything else is in same order, all signs should work just fine, all commands are same. So only one difference will be felt with new version is statistics wipe as this was base code update for better performance without any visual updates.
  • Added new option to show message in action bar when time for answering is ending, you can set when to show this timer.
  • Later on with new base code system i can add option to disable certain things for each player (like don't show action bar messages), so everyone can set their preferences for particular things.
----------, Jan 8, 2017

  • Initial update to support 1.11 servers
  • Small fix for reported issue
----------, Nov 17, 2016

  • Changed how title messages are shown, so now you wont get that annoying message in chat informing about successful command. And messages are not limited to one color code.
  • Some fundamental changes in stuff handling. Going towards simpler mechanic for implementation of new game modes.
----------, Aug 30, 2016

  • Fix for malformed json
  • Some code cleanup and eliminations of possible memory leaks
----------, Aug 4, 2016

  • Small fix to avoid issues when there is no answers provided for question
----------, May 14, 2016

  • Fix for scheduler ignoring minimum player amount after its being started when it was sufficient peps amount online.
  • Fix for /tryme startsc not restarting scheduler properly after complete stop with /tryme stop
----------, Apr 27, 2016

  • Updated to support changed API for FactionsChat
----------, Apr 10, 2016

  • Fix for async chat not working out very well with fireworks and chat titles
----------, Apr 1, 2016

  • Changed chat message handling from deprecated to new async to have better support with other plugins like ChatControl
----------, Mar 24, 2016

  • Recompiled for 1.9 minecraft
----------, Mar 1, 2016

  • Fix for EnableOnStartup option not working. Now you will have option to define what actual command will be performed on plugin/server start.
----------, Feb 14, 2016

  • Some major code cleaning as there was some quite old code which one could cause memory leaks.
----------, Jan 11, 2016

  • Fix for issue with item reward having incorrect name
----------, Dec 19, 2015

  • Small fixes for sign creation
----------, Dec 12, 2015

  • Fix for daily rewards ignoring "All" variable in game mode
  • Added daily reward list filling with "N/A" as name and 0 points if there is not enough players to take all places.
----------, Dec 1, 2015

  • Fixed issue with correct answer showing even after question being answered.
  • Fixed issue with custom math equations not calculating answer.
  • Fixed issue with MySQL data base issue.
----------, Nov 30, 2015

  • Added option to show correct answer after answer time runs out.
----------, Nov 4, 2015

  • Added automatic version checker on player login if he has tryme.versioncheck permission node.
----------, Sep 27, 2015

  • Changed how game modes are handled, so now i could add mode which one will run questions from all modes. Command simple /tryme amode. You can set scheduler to start mode by defining All in mode section.
----------, Sep 21, 2015

  • Fixing issue when locale file is not being updated after /tryme reload command.
----------, Sep 20, 2015

  • Small fix for item lore translation
----------, Sep 17, 2015

  • Fix for small issue when using reload command from console
----------, Sep 16, 2015

  • Added basic support for mineversechat plugin
----------, Sep 16, 2015

  • Small fixes for item reward not changing item colors and not inserting player name
----------, Sep 10, 2015

  • Small fix for permission node in plugin file involving command answering
----------, Aug 3, 2015

  • Added extra option in config file for Chat listener to have lowest or highest priority. Change it if you have issues with another chat managing plugins.
----------, Aug 3, 2015

You will need to update your Locale_EN.yml Rewards.yml and Schedule.yml(if you will use daily rewards feature) before using this version properly

Made like 80% recode for plugin. Entirely changed how plugin works, how questions handled, how rewards are picked, how scheduler works, what took quite some time as this pretty much to create it from scratch.
Ok, now about changes:

  • Added support for math mode with custom equations
    Code (Text):
    Data:
      Easy:
        NumbersToUse: '12'
        MathSimbolsToUse: '+-'
        EquationLenght: 3
      Medium:
        NumbersToUse: '123'
        MathSimbolsToUse: '+-*'
        EquationLenght: 4
      Hard:
        NumbersToUse: '1234'
        MathSimbolsToUse: '+-*/'
        EquationLenght: 6
      CustomEquations:
        Equations:
        - '2+2-2+2'
        - '1+1+2+3-5'
        - '5-2-3-4+5'
        - '99-55-66'
        - '45-65-85-25'
  • Added option to start any game mode with specific question category or reward category (optional), This should look some think like this: /tryme qmode -c Default -r SimpleRewards
  • If you are running scheduler it wont stop until question answer time will end.
  • Changed locale file handling, deleted some messages and added new ones. You will need to update it!
  • Changed how sign creation are being handled, now you can just place it, write what you want and you are done. Text looks something like this:
    Code (Text):
    [tryme]
    qmode
    answers
    desc
    4 signs below it (if present) will fill up with names to.
  • If you want to delete top list of signs, just break top sign.
  • Changed question info from only /tryme to /tryme info, same as it was for admins, now there is only one command and if you have tryme.answers permission node you will see answers.
  • Added /tryme stats [nickname] command which one will show statistics of player.
  • Now fun part. Added so called "Daily rewards" feature. It really customizable feature. You can set up hourly/daily/weekly/monthly rewards.
    Code (Text):
      'ThisIsDaily':
        Mode: Questions
        RewardTimeRange: 1440
        AnnounceOn: '12:00:00'
        WeekDays:
        - All
        MonthDays:
        - All
        Rewards:
          1:
            RewardCategory: 'Daily'
            RewardName: 'First'
          2:
            RewardCategory: 'Daily'
            RewardName: 'Second'
          3:
            RewardCategory: 'Daily'
            RewardName: 'Third'
        BroadcastMessage:
        - '&2----------&e ========== &6TryMe &e========== &2----------'
        - '&eCongratz for best quiz game players from last 24 hours!'
        - '&eFirst place gets &3[1name] with [1points]!'
        - '&eSecond place gets &3[2name] with [2points]!'
        - '&eThird place gets &3[3name] with [3points]!'
        - '&2----------------------------------------------'
     
    Its quite complicated at start, but once you will st it up, it will do all job for you :) You can specify which mode to use or maybe 'All' of them, what is time range in minutes from announced moment, when to announce, on which week days to announce, same as regular scheduler, on which month days to announce. Rewards will determine how many placed you want to reward and which rewards you want to give (again there should be separate section in config file). If you will have 10 entries, 10 people will be rewarded, if you will have only 1, then 1 will get reward. Simple. For message broadcasting, this will be shown when scheduler kick in, so you can give custom message at this time and give player names by place they will take and points/questions they have. First planer name is [1name] and points [1points], second [2name] and so on. If player is not only when this scheduler kicks in, then he will get rewards after 2min on next login with appropriate messages from reward.
  • Added aditional section in rewards file:
    Code (Text):
    DailyRewards:
      Daily:
        First:
          Money: 1000
          PrivateMessages:
          - '&3[player] &2You have are best quiz game player from last 24 hours!'
          - '&3[player] &2For this you have got 1000 money!'
        Second:
          Money: 800
          PrivateMessages:
          - '&3[player] &2You have are second best quiz game player from last 24 hours!'
          - '&3[player] &2For this you have got 800 money!'
        Third:
          Money: 600
          PrivateMessages:
          - '&3[player] &2You have are third best quiz game player from last 24 hours!'
          - '&3[player] &2For this you have got 600 money!'
    this is separate from casual rewards just to avoid mixing with them when giving regular rewards and for simpler use. All daily rewards are in same format as usual ones, just one difference that there is no Chance variable in there.
  • Changed bunch of other small stuff what i cant remember :)
----------, Jul 8, 2015

  • Time to implement last categories, and this time for rewards. Now its possible to setup different rewards in scheduler file, so players will get different rewards in different times, maybe at weekends you want to give them some "booze" to relax more :) so now you can. When starting game mode you can set reward from category like so: /tryme [gamemode] [categoryofgame] [rewardcategory] ex: /tryme qmode default simplereward
Code (Text):
Rewards:
  SimpleRewards:
    First:
      Chance: 10
      Money: 100
      Items:
        '1':
          Id: 272
          Meta: 0
          Qty: 1
          Name: '&2Stone Sword'
    Second:
      Chance: 20
      Money: 20
      Items:
        '1':
          Id: 276
          Meta: 0
          Qty: 1
          Lore:
          - '&bSpecial Prize'
          - '&bfor [player]'
    Third:
      Chance: 30
      Money: 10
      Items:
        '1':
          Id: 283
          Meta: 0
          Qty: 1
          Name: '&2Stone Sword'
          Lore:
          - '&bSpecial Prize'
          - '&bfor [player]'
          Enchants:
          - DAMAGE_ALL=1
          - FIRE_ASPECT=1
  BetterRewards:
    Fourth:
      Chance: 10
      Money: 10
      Commands:
      - 'give [player] tnt 1'
      PrivateMessages:
      - '&aYou just got some TnT'
      Broadcasts:
      - '&3[player] &ajust got some TnT!'
    Fifth:
      Chance: 10
      Commands:
      - 'give [player] apple 1'
      PrivateMessages:
      - '&aYou got a tasty apple'
    Sixth:
      Chance: 2
      PrivateMessages:
      - '&cSorry, you didn''t win anything this time'
Code (Text):
Timer:
  '1':
    Mode: Questions
    From: '09:10:00'
    Until: '10:15:10'
    Categories:
    - All
    Days:
    - All
    Rewards:
    - All
  '2':
    Mode: Flash
    From: '11:20:15'
    Until: '12:00:00'
    Categories:
    - All
    Days:
    - All
    Rewards:
    - All
  '3':
    Mode: Decode
    From: '14:00:25'
    Until: '16:00:00'
    Categories:
    - All
    Days:
    - All
    Rewards:
    - All
  '4':
    Mode: Decode
    From: '17:01:11'
    Until: '17:30:35'
    Categories:
    - All
    Days:
    - All
    Rewards:
    - All
  '5':
    Mode: Questions
    From: '18:00:00'
    Until: '20:00:00'
    Categories:
    - All
    Days:
    - All
    Rewards:
    - All
----------, May 11, 2015

  • Small bug fix with scheduler
  • Added new option to have custom words for flash mode, now you can define your own words/sentences for players to type as fast as posible:
Code (Text):
Data:
  Easy:
    WordsMinLenght: 3
    WordsMaxLenght: 5
    RandomizeCapitalization: false
    CharactersToUse: ABCDEFGHIJKLMNOPQRSTUVWXYZ!?
  Medium:
    WordsMinLenght: 5
    WordsMaxLenght: 7
    RandomizeCapitalization: true
    CharactersToUse: ABCDEFGHIJKLMNOPQRSTUVWXYZ!?
  Hard:
    WordsMinLenght: 7
    WordsMaxLenght: 9
    RandomizeCapitalization: true
    CharactersToUse: ABCDEFGHIJKLMNOPQRSTUVWXYZ!?
  Custom:
    Words:
    - Miscellaneous
    - Rollerblading
    - Caucasian
    - Deterioration
    - Refrigerator
    - Otolaryngology
    - Tremendous
    - Third aberration
    - Remuneration
    - Entrepreneurship
    - Ambivalent
    - Autonomous
    - Inchoate
    - Profligacy
    - Sui Generis
    - Austerity
    - Profligate
    - Baldenfreude
    - Opprobrium
    - Apostates
    - Solipsistic
    - Obduracy
    - Internecine
    - Soporific
    - Kristallnacht
    - Peripatetic
    - Nascent
    - Desultory
    - Redoubtable
    - Hubris
    - Mirabile Dictu
    - Apoplectic
    - Overhaul
----------, Apr 18, 2015

  • Action bar compatibility fix
----------, Mar 25, 2015

  • Second attempt to fix firework issue
----------, Mar 24, 2015

Resource Information
Author:
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Total Downloads: 667
First Release: Jan 21, 2015
Last Update: Apr 18, 2024
Category: ---------------
All-Time Rating:
38 ratings
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Released: --------------------
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