TiaBungeeJoin icon

TiaBungeeJoin -----

Join message. New player welcome. Auto reconnect last server.



servers:
# You will need a hub server to use this plugin. Set the name of hub server here.
hub-server: hub
# Set the list of servers in your network.
# This list is only for the placeholder in the message strings.
# If you removed those placeholders, you can ignore this.
servers:
hub: "Hub"
spawn: "Spawn"
survival: "Survival"
dimension: "Dimensions"

save:
# How often should the player's login data be saved.
# Data is also saved on proxy end and plugin reload.
# Interval is in minutes.
enabled: true
interval: 60

first-join:
# Executing after client is fully ready by adding a delay. In seconds.
delay: 3
chat:
enabled: true
chat:
- "Welcome to join our server!"
title:
enabled: true
title: "Welcome!"
subtitle: "Click a NPC to join a server!"
fade-in: 20
stay: 60
fade-out: 20
commands:
# Proxy commands.
enabled: true
commands:
- "alert Welcome new player %player%"

join:
delay: 3
chat:
enabled: true
chat:
- "Welcome back!"
title:
enabled: true
title: "Welcome back!"
subtitle: "Click a NPC to join a server!"
fade-in: 20
stay: 60
fade-out: 20
commands:
enabled: true
commands:
- "alert %player% joined the game"
reconnect:
# When player joins the hub, they will be sent to the backend server where they logged out.
enabled: true
# Delay to start processing reconnect. Higher this if you want the reconnect feature as the fallback.
delay: 10
# Count down before starting to reconnect after joining hub. In seconds.
time: 10
countdown:
enabled: true
# When countdown less than after-time, start sending countdown message
after-time: 5
message: "You will be sent to last location in %server% in %second% second(s)"
message: "Sending to last location in %server%..."
retry:
# After the teleportation. Check if player is in the target server in %check-delay% seconds.
# If not, after a %cool-down% seconds cool down, retry reconnecting for up to %max-try% times.
enabled: true
check-delay: 5
max-try: 10
cool-down: 10
message:
retry: "Couldn't sent you to %server%. That server might be down. Retrying in %cooldown% second(s)"
give-up: "Sorry! Couldn't send you %server% in %try% tries. Please contact the server administrator."

log:
# Logs to a log.txt file.
enabled: true
time: "yyyy-MM-dd HH:mm:ss"
# Auto delete old logs.
purge:
enabled: true
day: 7
first-join:
enabled: true
message: "[%time%] New player registered! Player ID: %uuid% with known name: %player%"
join:
enabled: true
message: "[%time%] Player %player% joined the network."
switch:
enabled: true
message: "[%time%] Player %player% switched to %target% from %server%"
quit:
enabled: true
message: "[%time%] Player %player% left the network."
Resource Information
Author:
----------
Total Downloads: 41
First Release: Oct 9, 2024
Last Update: Oct 14, 2024
Category: ---------------
All-Time Rating:
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Version -----
Released: --------------------
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