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# For support use Discord --> LagBug#0592 #
# For support use Discord --> https://discord.gg/sJg2J56 #
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# Make a little donation: https://www.paypal.me/AchiH #
# Rate the plugin: Coming on the next update. #
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# Below is the configuration section about most things in the #
# plugin! You can edit some stuff but I would not recommend #
# to change anything. The plugin will be more configurable #
# soon since I am still working hard on it! :D #
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general
:
#General stuff
launchpad-power
: 5.0
#How many power should launchpads have? (Slime Blocks turn into launchpads when using this plugin) [number]
gold-on-pickup
: 2.0
#When picking-up gold from the gold generators, how many gold should the player be rewarded with? [number]
auto-respawn
: true
#When a player dies, should he get auto re-spawned? (Could be bugged) [true/false]
fighting-time
: 20
#For how many seconds should 'Fighting' appear in scoreboard when someone fights? In seconds [number]
goldenheads-head
: 'LegendaryJulien'
#The name of the player for the Golden Heads perk. [text]
spawn-mobs
: false
#Should mobs be spawned in the server? Might not work properly [true/false]
fall-damage
: false
#Should players take fall damage when they fall? [true/false]
lose-hunger
: false
#Should players lose hunger when they are on the server? [true/false]
messages
:
#Messaging
no-permission
: '&cYou do not have permission for that.'
#When a player doesn't have permission, what message to say? [text]
no-console
: '&cOnly players can use that command.'
#When console executes a command that only players can use, what message to say? [text]
death-by-player
: '&c&lDEATH! &7by
%killer%! &e&lTRY NEXT TIME' #When a player dies by another player what message should be sent? [text]
death-by-unknown
: '&c&lDEATH!'
#When a player dies by the void, drowned etc. what message should be sent? [text]
kill-by-player
: '&a&lKILL! &7on
%killed%! &6+%gold%g &b+%xp%XP' ##When a player kills another player what message should be sent? [text]
level-up-message
: '&b&lPIT LEVEL UP! &7
[&3
%oldlevel%&7] &7-> &7[&b%newlevel%&7]' #When a player level-ups what message should be sent? [text]
gold-pickup-message
: '&6&lGOLD PICKUP! &7from the ground &6
%amount%g' #When a player picks-up gold what message should be sent? [text]
killstreak-message
: '&c&lSTREAK! &7of &c
%kills% &7by %player%' #When a player gets a killstreak what message should be sent? [text]
bountied-message
: '&6&lBOUNTY! &7bump &6&l
%bounty% &7on %player% for high streak' #When a player gets bountied what message should be sent? [text]
bounty-claimed
: '&6&lBOUNTY CLAIMED! &7
%killer% killed %killed% for &6&l%bounty%g' #When a player gets bountied what message should be sent? [text]
prices
:
#Costing
items
:
#Prices for '/items'
1diamondsword
: 100
#When purchasing a diamond sword, how many gold should the player charged? [number]
8obsidian
: 40
#When purchasing 8 obsidian blocks, how many gold should the player charged? [number]
32arrows
: 16
#When purchasing 32 arrows, how many gold should the player charged? [number]
1diamondplate
: 250
#When purchasing a diamond chestplate, how many gold should the player charged? [number]
1diamondboots
: 150
#When purchasing diamond boots, how many gold should the player charged? [number]
upgrades
:
#Prices for '/upgrades'
xpboost
: 500
#When purchasing the XP Boost upgrade, how many gold should the player charged? [number]
goldboost
: 1000
#When purchasing the Gold Boost upgrade, how many gold should the player charged? [number]
meleedamage
: 450
#When purchasing the Melee Damage upgrade, how many gold should the player charged? [number]
bowdamage
: 450
#When purchasing the Bow Damage upgrade, how many gold should the player charged? [number]
damagereduction
: 450
#When purchasing the Damage Reduction upgrade, how many gold should the player charged? [number]
buildbattler
: 750
#When purchasing the Build Battler upgrade, how many gold should the player charged? [number]
gatobattler
: 1000
#When purchasing the Gato Battler upgrade, how many gold should the player charged? [number]
perks
:
#Prices for '/perks'
goldenheads
: 500
#When purchasing the Golden Heads perk, how many gold should the player charged? [number]
fishingrod
: 1000
#When purchasing the Fishing Rod perk, how many gold should the player charged? [number]
lavabucket
: 1000
#When purchasing the Lava Bucket perk, how many gold should the player charged? [number]
strengthchaining
: 2000
#When purchasing the Strenght Chaining perk, how many gold should the player charged? [number]
endlessquiver
: 2000
#When purchasing the Endless Quiver perk, how many gold should the player charged? [number]
spammer
: 1000
#When purchasing the Spammer perk, how many gold should the player charged? [number]
bountyhunter
: 2000
#When purchasing the Bounty Hunter perk, how many gold should the player charged? [number]
mineman
: 3000
#When purchasing the MineMan perk, how many gold should the player charged? [number]
safetyfirst
: 3000
#When purchasing the Safety First perk, how many gold should the player charged? [number]
trickledown
: 4000
#When purchasing the Trickle Down perk, how many gold should the player charged? [number]
luckydiamond
: 4000
#When purchasing the Lucky Diamond perk, how many gold should the player charged? [number]
streaker
: 1000
#When purchasing the Streaker perk, how many gold should the player charged? [number]
gladiator
: 4000
#When purchasing the Gladiator perk, how many gold should the player charged? [number]
vampire
: 4000
#When purchasing the Vampire perk, how many gold should the player charged? [number]
gold-generators
:
#Spawning gold
required-players
: 2
#How many players to require in order to start spawning gold? (Set to 0 to disable) [number]
spawn-interval
: 200
#Every how many seconds should gold randomly be spawned in the locations set? (In seconds) [number]
signs
:
#Joining system
lines
:
#The lines for signs
- '&8
[&6&lThePit&8
]'
#The first line [text]
- 'Map
:
&8[&6%arena%&8]'
#Same as above for the other lines.
- 'Players
:
&8[&6%current%&7/&6%max%&8]'
- 'Join
:
&8[&6Click Here&8
]'
actionbar
:
#Sending a pretty message
hearts
:
#Hitting each-other
format
: '&7
%player% %hearts%' #When player hits another player what message should be sent in the actionbar? [text]
remain-hearts-color
: '&4'
#When replacing %hearts% above what should the color of the remaining hearts be? [text]
lose-hearts-color
: '&0'
#When replacing %hearts% above what should the color of the lost hearts be? [text]
kill
:
#Killing each-other
format
: '&7
%player% &a&lKILL!' #When a player kills another player what message should be sent in the action to the killer? [text]
titles
:
#Sending titles
death-title
:
#Death
title
: '&cYOU DIED'
#When a player dies, what title should be sent? [text]
subtitle
: ''
#When a player dies, what subtitle should be sent? [text]
level-up-title
:
#Level-up
title
: '&b&lLEVEL UP!'
#When a player level-ups, what title should be sent? [text]
subtitle
: '&7
[&3
%oldlevel%&7] &7-> &7[&b%newlevel%&7]' #When a player level-ups, what subtitle should be sent? [text]
format
:
#Formating
chat-format
: '&7
[
%lvl%&7] %player%: %message%' #When someone types in chat, how should the plugin format his message? [text]
tablist-format
: '&7
[
%lvl%&7] &7%player%' #When someone joins the server, how should the plugin format his tablist? [text]
killstreaks
:
#Streaks
- 5
#On what killstreak should a message be sent? [text]
- 10
- 15
- 30
bounties
:
#Bounties
required-ks-for-bounty
: 30
#After a player has reach an amount of killstreak there's an X chance that he will get bountied [number]
bounty-chance
: 7
#What should the chance of getting bountied be? [text]
values
:
- 250
#Random bounty values [number]
- 300
- 200
- 350
scoreboard
:
#That little thing in the right middle of your screen
update
: 1
#Every how many half of a second should the scoreboard get updated? Example, putting 1 means it's going to update every half second, and putting 2 will update every second [number]
title
: '&e&lTHE PIT'
#The title of the scoreboard [text]
rows
:
#Rows for the scoreboard [text]
- '&7
%date%'
- '&2&l'
- 'Level
:
&7[&3%lvl%&7]'
- 'Needed XP
:
&b%xp%'
- '&4&l'
- 'Gold
:
&6%gold%g'
- '&7&l'
- 'Status
:
%status%'
- '&9&l'
- '&emc.example.net'
leveling-system
:
#Color, XP, Gold
0to9
:
#When a player is from level 0 to level 9.
color
: '&7'
#When a player is from level 0 to level 9 what color should he have when formating? [text]
xp-on-kill
: 2
#When a player is from level 0 to level 9 how many XP should he earn when killing someone? [number]
gold-on-kill
: 10.00
#When a player is from level 0 to level 9 how many GOLD should he earn when killing someone? [number]
10to19
:
#Same as above for everything else in 'leveling-system'
color
: '&9'
xp-on-kill
: 4
gold-on-kill
: 10.00
20to29:
color
: '&3'
xp-on-kill
: 5
gold-on-kill
: 13.00
30to39:
color
: '&2'
xp-on-kill
: 5
gold-on-kill
: 13.00
40to49:
color
: '&a'
xp-on-kill
: 6
gold-on-kill
: 15.00
50to59:
color
: '&e'
xp-on-kill
: 7
gold-on-kill
: 15.00
60to69:
color
: '&6&l'
xp-on-kill
: 8
gold-on-kill
: 16.00
70to79:
color
: '&c&l'
xp-on-kill
: 9
gold-on-kill
: 17.00
80to89:
color
: '&4&l'
xp-on-kill
: 10
gold-on-kill
: 19.00
90to99:
color
: '&5&l'
xp-on-kill
: 12
gold-on-kill
: 22.00
100to109:
color
: '&d&l'
xp-on-kill
: 14
gold-on-kill
: 24.00
110to119:
color
: '&f&l'
xp-on-kill
: 16
gold-on-kill
: 26.00
120:
color
: '&b&l'
xp-on-kill
: 0
gold-on-kill
: 30.00