The5thRing seeks to provide a cohesive Custom Mob/Gear/Crafting system. It offers little in the way of customization in this regard, as its intent is to be both cohesive and plug and play. It creates a very difficult play experience compared to vanilla, and that is the intent, though, like any Minecraft world, it can be tamed in time.
[Custom Mobs]
This plugin offers "generic scaling" mobs as well as approximately 90 hand crafted mobs, which wear player heads and carry specific gear to make them easily identifiable. Difficulty scales with distance from spawn (configurable distance), and is categorized into 6 zones, Spawn, 1st Ring, 2nd Ring, 3rd Ring, 4th Ring and 5th Ring.
It is my intent as the designer to make the 5th Ring a horribly difficult place. A player wearing a fully enchanted set of diamond armor will have a hard time surviving there. "What about finding a mushroom biome in easy land?" your player says. I tell them, "Tough cookies, this isn't that kind of server." Mobs drop custom gear, through mob hunting players can acquire 'better' than vanilla diamond gear, and in time have better odds of survival in the outer rings.
[Custom Gear]
On first login all players are blessed with a Magic Compass and a set of Rabbit Hide Armor. This equipment has lore which explains some of the basics to those willing to read it, and provides examples of the type of effects the plugin has. It's a big stretch from vanilla. The Magic Compass (a compass... actually... useful?), when held or placed in the correct inventory space, provides a heads up display (item activated BurgerHud). The rabbit armor gives permanent night vision, speed and jump boost when worn, but provides less protection than standard leather.
[Custom Crafting]
There are ~200 crafting recipes added (I think?), many of which contain the type of effects listed above. I have tried to balance these items within the system of The 5th Ring. My goal is not to create godswords, but to extend and give function to the massive amount of rather useless things in the vanilla game. Rabbit armor exists for both fun, and to give function to rabbits and leather armor. You will find many things like this, I can't remember or explain them all, and if I did it would remove the fun of discovery... but try crafting yourself a suit of leaves or redstone block, and see what you think.
[Commands]
I believe player used commands are, generally speaking, a copout we have all come to accept. Stopping to type a command breaks the escape reality of the game, building the effect into gameplay is superior. I copout myself in my design sometimes, but try to avoid it wherever possible. Admin commands make total sense, but player commands should exist only for adjusting settings and getting basic information. That said, the plugin adds 5 player commands, 3 of which give different books about how the plugin works. There is a command to toggle the informational updates that the plugin sends to players, and one to control the item driven HUD a bit (remembers preference between sessions).
[WARNING be a good Admin]
Adding this plugin is a major change. Please be a good Admin and DO NOT add it to a preexisting world where players have invested a lot of time. As a player and as a developer I would love to see this plugin take off and be used on many servers, but I have experienced, so many times, an admin adding foundation shaking plugins to a world I was invested in... and watched the player base walk away, myself included. Don't be that admin.
[WARNING Paper]
When run on Paper the custom mobs spawn out of control. This is on the short list of problems to solve, and a part of why this is still considered beta. If you are running a live server with a player base on Paper... it's probably best you don't run this plugin. Some other mob capping plugin might fix this issue but I have not tested that.
[Additional Information]
This is the mother plugin of a project I have been working on since late 2016. I've recently separated many parts of this into their own plugins to allow users more control and to help me manage my code. My plugins talk to each other, which allows for more cohesion than can be offered with plugins I did not develop myself. For example, mobs can recognize whether the custom tree plugin is present and drop special saplings if it is.
This plugin in no way needs, but is designed and intended for use with my other plugins: Burger Daddy's Big Trees, Toxic Overworld and Beacon Teleporters.
This plugin is NOT intended for use with my plugin BurgerHud, as the functionality of BurgerHud is encompassed entirely within it, but in an item activated way rather than as a command. BurgerHud breaks my personal rule of avoiding player commands, was built due to request, and will not be made compatible with this plugin.
I hope people enjoy what I've made, it's been a long time coming. This project has spanned over 5 years already, there are forgotten corners, loose ends and unfinished bits. Even with unpolished areas, I want to provide top quality plugins, so as always,
Questions and feedback are much appreciated.