Survival-System [Skript] icon

Survival-System [Skript] -----

This script contains the most important functions for an online survival server



Code (Text):
options:
    Prefix: &7[&9System&7]
    Servername: &aSMP
    Noperm: &9You do not have permission to perform this command
    tchat:   &9Teamchat
    report: &c&lReport

command /tpa <player>:
    trigger:
        if arg 1 is a player:
            set {tpa.%argument 1%} to player
            send "{@Prefix} &7You can factually accept the TPA with &a/tpaccept" to argument 1
            send "{@Prefix} &7You can refuse the Tpa with &c/tpadeny" to argument 1
            message ""
            message "{@Prefix} &7Tpa sent"
            message ""
            wait 60 seconds
            delete {tpa.%argument 1%}
            message "{@Prefix} &7The TPA could not be accepted"
           
        if arg 1 is not set:
            message "{@Prefix} &7Correct usage &e/tpa (Spieler)"
       
command /tpaccept:
    trigger:
        if {tpa.%player%} is set:
            teleport {tpa.%player%} to player
            send "{@Prefix} &7You became &9%{tpa.%player%}% &7teleported" to player
            stop
           
command /tpdeny:
    trigger:
        if {tpa.%player%} is set:
            delete {tpa.%player%}
            message "{@Prefix} &7You have successfully rejected the TPA"
           
command /chatclear:
    permission: System.chatclear
    trigger:
        broadcast " "
        broadcast " "
        broadcast " "
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        broadcast "{@Prefix} &7The chat was cleared by &9%player%"

#
#Bansystem
#
       
command /unban [<offlineplayer>]:
    permission: System.unban
    permission message: {@Noperm}
    trigger:
        if arg 1 is set:
            if {banned.%arg 1%} is true:
                unban arg-1
                unban ip of arg 1
                set {banned.%arg 1%} to false
                loop all players:
                    loop-player has permission "System.unban"
                    send "{@Prefix} &9%arg-1% &7was made by &9%player% &7unbanned." to loop-player
            else:
                send "{@Prefix}: &7This player is not banned!"
        else:
            send "{@Prefix}:&7Correct usage: &9/ Unban <Player>"
                   
command /ban [<Offlineplayer>] [<Text>]:
    trigger:
        if player has permission "System.ban":
            if arg 1 is set:
                if arg 2 is set:
                    set {banned.%arg 1%} to true
                    set {ban.time.%arg 1%} to now
                    set {ban.reason.%arg 1%} to argument 2
                    set {ban.expire.%arg 1%} to "Nie"
                    set {ban.bannedby.%arg 1%} to player
                    set {BanIP.%arg 1%} to "Kein IPBan"
                    ban arg 1 due to "&8&l+--------------------+%newline%%newline%&c&lXXX {@Servername} &c&lXXX%newline%%newline%  &cYou have been banned! %newline%%newline% &cReason &e%arg-2% %newline%%newline% &cContact: [email protected] %newline%%newline%&8&l+--------------------+"
                    kick arg-1 due to "&8&l+--------------------+%newline%%newline%&c&lXXX {@Servername} &c&lXXX%newline%%newline%  &cYou have been banned! %newline%%newline% &cReason &e%arg-2% %newline%%newline% &cContact: [email protected] %newline%%newline%&8&l+--------------------+"
                    loop all players:
                        loop-player has permission "System.ban"
                        send "{@Prefix} &9%arg-1% &7was made by &9%player% &7banned: reason: &9%arg 2%" to loop-player
                else:
                    send "{@Prefix}: &fCorrect usage: &9/Ban <player> <Reason>"
            else:
                send "{@Prefix}: &7Correct usage: &9/Ban <player> <Reason>"
        else:
            send "{@Prefix}: &7You do not have permission to perform this command!"

command /baninfo [<offlineplayer>]:
    trigger:
        if player has permission "System.baninfo":
            if arg 1 is set:
                if {banned.%arg 1%} is true:
                    send "&7&m-----&cBanInfo-----"
                    send "&c&lBanned player&7: %arg 1%"
                    send "&c&lBanned by&7: %{ban.bannedby.%arg 1%}%"
                    send "&c&lBan reason&7: %{ban.reason.%arg 1%}%"
                    send "&c&lIP banned &7: %{BanIP.%arg 1%}%"
                    send "&c&lElapsed time&7: %{ban.expire.%arg 1%}%"
                    send "&7&m-----&cBanInfo-----"
                else:
                    send "{@Prefix}: &7This player is not banned!"
            else:
                send "{@Prefix}: &7Correct usage: &9/ Baninfo <player>"
        else:
            send "{@Prefix}: &7You do not have permission to perform this command!"
           
command /kick [<Offlineplayer>] [<Text>]:
    trigger:
        if player has permission "System.kick":
            if arg 1 is set:
                if arg 2 is set:
                    kick arg 1 due to "&8&l+--------------------+%newline%%newline%&c&lXXX {@Servername} &c&lXXX%newline%%newline%  &cYou got kicked! %newline%%newline% &cReason &e%arg-2%%newline%%newline%&8&l+--------------------+"
                    loop all players:
                        loop-player has permission "System.kick"
                        send "{@Prefix} &9%arg-1% &7was kicked by &9%player% &7Reason: &9%arg 2%" to loop-player
                else:
                    send "{@Prefix}: &7Correct usage: &9/kick <Player> <Reason>"
            else:
                send "{@Prefix}: &7Correct usage: &9/kick <Player> <Reason>"
        else:
            send "{@Prefix}: &7You do not have permission to perform this command!"  
           
#
#Spawn system
#

command /setspawn:
    permission: System.setspawn
    trigger:
        message "{@Prefix} &7You set the spawn"
        set {Spawn} to location of player
       
command /spawn:
    trigger:
        teleport player to {Spawn}
        message "{@Prefix} &7You have been teleported to the spawn"
#
#Vanish system
#






command /vanish [<offline player>]:
    permission: System.vanish
    aliases: /v
    executable by: player
    trigger:
        if arg 1 is not set:
            if {vanish.%player%} is not set:
                hide the player from all players
                set player's gamemode to creative
                broadcast "&e%player% left the game"
                send "{@Prefix} &7You are now in &9Vanish&f."
                set {vanish.%player%} to true
                loop all players:
                    if loop-player has permission "System.vanish":
                        send "{@Prefix} &7The player &9%player% &7is now in the vanish." to loop-player
            else:
                reveal the player from all players
                set player's gamemode to survival
                send "{@Prefix} &7You are no longer in &9Vanish&f."
                delete {vanish.%player%}
                loop all players:
                    if loop-player has permission "System.vanish":
                        send "{@Prefix} &7The player &9%player% &7is no longer in the vanish" to loop-player
        if arg 1 is set:
            if {vanish.%arg 1%} is not set:
                hide the arg 1 from all players
                send "{@Prefix} &7You are now in &9Vanish&f." to arg 1
                set {vanish.%arg 1%} to true
                loop all players:
                    if loop-player has permission "System.vanish":
                        send "{@Prefix} &7The player &9%arg-1% &7is now in the vanish." to loop-player
            else:
                reveal the arg 1 from all players
                send "{@Prefix} &7You are no longer in &9Vanish&f." to arg 1
                delete {vanish.%arg 1%}
                loop all players:
                    if loop-player has permission "System.vanish":
                        send "&7The player &9%arg-1% &7is no longer in the vanish." to loop-player
                       
#
#gamemode system
#                  

command /gm [<text>]:
    permission: System.gamemode
    permission message: {@Noperm}
    trigger:
        if arg 1 is "0" or "survival":
            set player's gamemode to survival
            message "{@Prefix} &7Your gamemode has been set to &9Survival"
           
        if arg 1 is "1" or "creative":
            set player's gamemode to creative
            message "{@Prefix} &7Your gamemode has been set to &9Creative"

        if arg 1 is "2" or "adventure":
            set player's gamemode to adventure
            message "{@Prefix} &7Your gamemode has been set to &9Adventure"
       
        if arg 1 is "3" or "spectator":
            message "{@Prefix} &7Your gamemode has been set to &9Spectator"
            make player execute command "/minecraft:gamemode spectator"
       
        if arg 1 is not set:
            message "{@Prefix} &7Correct ussage: &9/gm <0,1,2,3>"

#
#Fly
#

command /fly [<text>]:
    permission: System.fly
    permission message: {@Noperm}
    trigger:
        if arg 1 is "on":
            set player's flight mode to true
            message "{@Prefix} &7Your flight mode was set to &atrue"
        if arg 1 is "off":  
            set player's flight mode to false
            message "{@Prefix} &7Your flight mode was set to &cfalse"
           
#
#Blockages
#

command /?:
    trigger:
        message "{@Noperm}"
       
command /help:
    trigger:
        message "{@Noperm}"
       
command /pl:
    trigger:
        message "{@Noperm}"
       
command /plugins:
    trigger:
        message "{@Noperm}"
       
#
#Dc/ts commands
#

command /discord:
    aliases: dc
    trigger:
        message " "
        message "{@Prefix} &9Your discord"
        message " "
       
command /teamspeak:
    aliases: ts
    trigger:
        message " "
        message "{@Prefix} &9Your teamspeak"
        message " "
#
#Broadcast
#

command /broadcast [<text>]:
    permission: System.broadcast
    permission message: {@Noperm}
    aliases: bc
    trigger:
        if arg 1 is set:
            broadcast "        &c&lBroadcast"
            broadcast " "
            broadcast "{@Prefix} &c&l%arg-1%&c&l"
            broadcast "&c&l "
        else:
            message "{@Prefix} &7Correct usage: &9/broadcast <text>"
           
on join:
    set join message to "{@Prefix} &9%player% &7joined the Server"
   
#
#Teamchat system
#

command /teamchat [<text>]:
    permission: System.teamchat
    permission message: {@Noperm}
    trigger:
        if arg 1 is "login":
            if {tchat.login.%player%} is true:
                message "{@tchat} &7You are already logged in"
            if {tchat.login.%player%} is false:
                set {tchat.login.%player%} to true
                message "{@tchat} &7You have been logged in"
        if arg 1 is "logout":
            if {tchat.login.%player%} is false:
                message "{@tchat} &7You are already logged out"
            if {tchat.login.%player%} is true:
                set {tchat.login.%player%} to false
                message "{@tchat} &7You have been logged out"
        if arg 1 is set:
            if {tchat.login.%player%} is false:
                message "{@tchat} &7You are not logged in use /teamchat (loggin/logout) to log in or out"
            if {tchat.login.%player%} is true:
                loop all players:
                    if loop-player has permission "System.teamchat":
                        send "{@tchat} &f%arg-1%"
#
#Report
#                      
command /report <player> [<text>]:
    trigger:
        if arg 1 is a player:
            if arg 1 is "%player%":
                message "{@report} &c&lYou cannot report yourself"
            if arg 1 is not "%player%":
                if arg 2 is not "Hacking" or "Chatabuse" or "Pedophilic machinations" or "insult" or "Griefing" or "accept" or "end":
                    message "&c&l---------------------------------------------"
                    message "    &c&lPlease use one of these report reasons"
                    message " "
                    message "&f» &c&lHacking"
                    message "&f» &c&lChatabuse"
                    message "&f» &c&lPedophilic machinations"
                    message "&f» &c&linsult"
                    message "&f» &c&lGriefing"
                    message "&c&l---------------------------------------------"
            if arg 2 is "Hacking":
                message "{@report} &c&lYou have successfully reported the player"
                set {report.%arg-1%.from.%player%.accept} to false
                loop all players:
                    if loop-player has permission "System.report.controll":
                        send "                    {@report}"
                        send "&f» &cReporter: &c&l%player%"
                        send "&f» &cReported player: &c&l%arg-1%"
                        send "&f» &cReason: &c&l%arg-2%"
                        send "&f» &c&laccept the report with /report (reported-player) accept"
                        send "                    {@report}"
                        set {report.%arg-1%.notaccept} to false
                        set {report.%arg-1%.reportedplayer} to "%arg-1%"
            if arg 2 is "Chatabuse":
                message "{@report} &c&lYou have successfully reported the player"
                set {report.%arg-1%.from.%player%.accept} to false
                loop all players:
                    if loop-player has permission "System.report.controll":
                        send "                    {@report}"
                        send "&f» &cReporter: &c&l%player%"
                        send "&f» &cReported player: &c&l%arg-1%"
                        send "&f» &cReason: &c&l%arg-2%"
                        send "&f» &c&laccept the report with /report (reported-player) accept"
                        send "                    {@report}"
                        set {report.%arg-1%.notaccept} to false
                        set {report.%arg-1%.reportedplayer} to "%arg-1%"
            if arg 2 is "Pedophilic machinations":
                message "{@report} &c&lYou have successfully reported the player"
                set {report.%arg-1%.from.%player%.accept} to false
                loop all players:
                    if loop-player has permission "System.report.controll":
                        send "                    {@report}"
                        send "&f» &cReporter: &c&l%player%"
                        send "&f» &cReported player: &c&l%arg-1%"
                        send "&f» &cReason: &c&l%arg-2%"
                        send "&f» &c&laccept the report with /report (reported-player) accept"
                        send "                    {@report}"
                        set {report.%arg-1%.notaccept} to false
                        set {report.%arg-1%.reportedplayer} to "%arg-1%"
            if arg 2 is "insult":
                message "{@report} &c&lYou have successfully reported the player"
                set {report.%arg-1%.from.%player%.accept} to false
                loop all players:
                    if loop-player has permission "System.report.controll":
                        send "                    {@report}"
                        send "&f» &cReporter: &c&l%player%"
                        send "&f» &cReported player: &c&l%arg-1%"
                        send "&f» &cReason: &c&l%arg-2%"
                        send "&f» &c&laccept the report with /report (reported-player) accept"
                        send "                    {@report}"
                        set {report.%arg-1%.notaccept} to false
                        set {report.%arg-1%.reportedplayer} to "%arg-1%"
            if arg 2 is "Griefing":
                message "{@report} &c&lYou have successfully reported the player"
                set {report.%arg-1%.from.%player%.accept} to false
                loop all players:
                    if loop-player has permission "System.report.controll":
                        send "                    {@report}"
                        send "&f» &cReporter: &c&l%player%"
                        send "&f» &cReported player: &c&l%arg-1%"
                        send "&f» &cReason: &c&l%arg-2%"
                        send "&f» &c&laccept the report with /report (reported-player) &c&laccept"
                        send "                    {@report}"
                        set {report.%arg-1%.notaccept} to false
                        set {report.%arg-1%.reportedplayer} to "%arg-1%"
            if arg 1 is a player:
                if arg 2 is "accept":  
                    if {report.%arg-1%.reportedplayer} is not "%arg-1%":
                        message "{@report} &c&lThis report is already being processed or it &c&ldoes not exist"
                        if {report.%arg-1%.notaccept} is true:
                            message "{@report} &c&lThis report is already being processed or it &c&ldoes not exist"
                    if {report.%arg-1%.reportedplayer} is "%arg-1%":
                        if {report.%arg-1%.notaccept} is false:
                            if player has permission "System.report.controll":  
                                if player has permission "System.report.controll":
                                    set {report.mod.%player%} to "%player%"
                                    set {report.accept.position.%player%} to location of player
                                    hide the player from all players
                                    set player's gamemode to creative
                                    send " "
                                    send "&f» &c&lYou have accepted the report you will be &c&ltransferred to the"
                                    send "&f» &c&lvanish and teleported to the player with /report &c&lend you will"
                                    send "&f» &c&lend the processingof the report and will be &c&lreset &c&lto your"
                                    send "&f» &c&lprevious position"
                                    send " "
                                    make player execute command "/tp %arg-1%"
                if arg 2 is "end":
                    if {report.mod.%player%} is not "%player%":
                        message "{@report} &c&lYou are not editing this report"
                    if {report.mod.%player%} is "%player%":
                        if player has permission "System.report.controll":
                            teleport player to {report.accept.position.%player%}
                            delete {report.accept.position.%player%}
                            delete {report.%arg-1%.reportedplayer}
                            delete {report.%arg-1%.notaccept}          
                            reveal the player from all players
                            message "&c&lYou have successfully completed the report"
                            wait 10 seconds
                            delete {report.mod.%player%}
                            set player's gamemode to survival
#
#Enderchest command
#                          
command /ec:
    trigger:
        open player's ender chest for the player
        message "{@Prefix} &7Enderchest has opened"
#
#Chat System
#-disnabled

#on chat:
#    if player has permission "System.rang.Owner":
#        cancel event
#        broadcast "&4Owner &7• &4%player% &f» &7%message%"
#        stop
#    if player has permission "System.rang.Admin":
#        cancel event
#        broadcast "&cAdmin &7• &c%player% &f» &7%message%"
#        stop
#    if player has permission "System.rang.Moderator":
#        cancel event
#        broadcast "&1Mod &7• &1%player% &f» &7%message%"
#        stop
#    if player has permission "System.rang.Developer":
#        cancel event
#        broadcast "&bDev &7• &b%player% &f» &7%message%"
#        stop
#    if player has permission "System.rang.Supporter":
#        cancel event
#        broadcast "&9Sup &7• &9%player% &f» &7%message%"
#        stop
#    else:
#        cancel event
#        broadcast "&7Player &7• &7%player% &f» &7%message%"
#        stop

#
#Death Counter
#
on death:
    add 1 to {death.count.%player%}
    set death message to "{@Prefix} &9%player% &7was killed by &9%attacker's nickname%"
    send "{@Prefix} &7You were killed by &9%attacker's nickname%" to player
    send "{@Prefix} &7Attackers hearts &9%attacker's health%&c❤" to player
    send "{@Prefix} &7You killed &9%player's nickname%" to attacker
   

command /deathcount [<text>] [<offline player>]:
    trigger:
        if arg 1 is not set:
            if {death.count.%player%} is set:
                message "{@Prefix} &cDeaths &c&l%{death.count.%player%}%"
            if {death.count.%player%} is not set:
                message "{@Prefix} &cDeaths &c&l0"
        if arg 1 is "reset":
            if arg 2 is set:
                if player has permission "System.deathcount.reset":
                    delete {death.count.%arg-2%}
                    message "{@Prefix} &7The death counter was successfully reset"
                else:
                    send "{@Prefix} {@Noperm}"
            else:
                send "{@Prefix} &7Correct usage /deathcount (reset | player)"
3771053.jpg

Functions:

Tpasystem
Bansystem
Chatclear
Setspawn
vanish
teamchat
report System
ec
deathcount

Commands:
/ tpa (Player)
/ tpaccept
/ tpdeny

/ ban (Player) (Reason)
/ unban (Player)
/ baninfo (Player)
/ kick (Player) ( Reason )

/ chatclear

/ setspawn
/spawn

/vanish / v

/gm 0/1/2/3

/fly on/off

/discord
/teamspeak

/broadcast (text)

/teamchat (login/logout/)
/teamchat <text>

/report (player) (reason)
/report (player) accept
/report (player) end

/ec

/deathcount


Permissions:


ban - System.ban
unban - System.unban
baninfo - System.baninfo
kick - System.kick

Chatclear - System.chatclear

Setspawn - System.setspawn

vanish - System.vanish

gamemode - System.gamemode


fly - System.fly

broadcast - System.broadcast


Teamchat - System.teamchat

report accept/end etc. - System.report.controll


Required:

- Skript
- Script download:

https://github.com/SkriptLang/Skript/releases
-SkQuery
https://www.spigotmc.org/resources/skquery-1-9-1-16.36631/
Resource Information
Author:
----------
Total Downloads: 299
First Release: Apr 4, 2021
Last Update: Apr 5, 2021
Category: ---------------
All-Time Rating:
0 ratings
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Released: --------------------
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