◆ Inventory Switching
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Warning for when updating to this version:
Player names are longer used for saving and loading the inventories by default - UUID is used by default, but this can be changed in the config.
If you already have an existing config and want to use player names for the inventory switching when updating to this version, add the lines below to your config file:
Code (YAML):
# Configuring how player inventories are saved [ -
# If this is false, then player names will be used to save and load inventories.
use-uuids-for-inventory-switching
: false
# - ]
Previously only the survival inventory was saved when switching to creative mode, which meant that switching to creative will clear the inventory. This is no longer the case. Non creative and creative inventories are now saved separately.
There was a bug with the inventory switching before this update, which is now fixed.
Thanks to
DARG367 for reporting the inventory switching issue.
◆ Creative Block Drops Blocking
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Before this update, the creative placed blocks were not saving after a server restart, and pistons could mess with the detection of creative placed blocks. This is no longer the case. Blocks placed in creative will be saved in a file, and they will be updated when they are moved by pistons.
Thanks to
Josh12rice for reporting the blocks not saving issue.
If you find any bugs in this update - please enter the discussion and post some information about it - thanks!
I will try to fix any reported bug(s) as soon as possible.