Strength SMP
- Each time you kill a player, you gain +1 Strength (attack damage), and every time you’re killed by another player, you lose -1 Strength.
Season 1 - https://modrinth.com/plugin/strength-smp/version/1.0
Features
- The maximum strength a player can reach is +5 and the minimum is 1 by default — both fully configurable.
- You can also craft a strength item using a special recipe, which can be consumed to instantly gain +1 strength (adjustable in the configs).
- Each vanilla weapon now has a new passive and ultimate.
Commands
/strength → Check your current amount of strength.
/strength [set <player> <amount>] → Set a player’s strength value (Operator only).
/strength reload → Reload the plugin configuration (Operator only).
/withdraw → Withdraw a portion of your strength into an item.
/strength weapontype set <weapon> <player> → Sets a player’s Strength weapon.
/strength reroll <player> → Rerolls a player’s Strength weapon.
/item [strength/reroll] <player> <amount> → Gives you the reroll or strength item.
/ability → Activate your weapons ultimate. [Only works for Axe, Trident and Shield]
[You can use
Command Keys to bind this command]
Weapon Ultimates and Passives
[Only works if at maximum strength].
Sword -
Passive → Auto-crit after achieving a 3-hit combo.
Ultimate → Reduces weapon cooldown by 50% for 15 seconds after achieving a 5-hit combo. [1 minute cooldown]
Axe -
Passive → Stun a player after every 5 critical hits.
Ultimate →
[Shift + F] to activate the ultimate. During this time, your axe deals no damage for 5 seconds, but all the damage is stored and unleashed in a single, powerful final hit. [1 minute cooldown]
Trident -
Passive → Summons a lightning strike on hit with a 2 second cooldown
Ultimate →
[Shift + F] to activate the ultimate. Ride a wave for 5 seconds that pushes anything in its path. [1 minute cooldown]
Shield -
Passive → Taking a hit that disables your shield reduces incoming damage by 25% for 5 seconds.
Ultimate →
[Shift + F] to activate the ultimate. Become invincible for 15 seconds. [2 minute cooldown]
Bow -
Passive → Every 3rd shot deals 2x more damage.
Ultimate → Every 10th shot deals 3x more damage. [1 minute cooldown]
Crossbow -
Passive → Each shot has a 1 in 3 chance to pull your target to you.
Ultimate → Every 10th shot deals 4x more damage. [1 minute cooldown]