The original, and still the best, MineCraft transportation solution! An expansive yet intuitive sign-based portal system designed with player creation and usage in mind.
Highly immersive, robustly capable, deeply configurable, and easily expandable!
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___________________________________________________________________________________________________ NOTE: The features showcased below correspond to a legacy release. This information will be replaced once the rewritten version produces a public release. ‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾‾
Features
Expanded teleportation script:
Teleports vehicles (boats, minecarts) and mounts (horses, pigs, etc).
Entering a portal with leashed entities will teleport both the player and those entities.
Support for a wide variety of materials:
Numerous materials may now be used as buttons (activators)
As long as a waterproof material is used, portals can be placed underwater!
Material tags may are now supported (for instance, #wool)
A wide variety of technical improvements
The legacy codebase has been refactored, with numerous bugs patched.
Ability to assign unique properties and behaviours to these custom designs.
Configurable sign formatting
Highlighting and accent colours can be set on a per-sign, per-gate, or global basis
Full RGB and dye-colour support, both in-game and in the configuration.
Expanded Integration*
Dynmap is now supported by default.
StargateCommand is now supported by default (edit gate properties and retrieve gate information, all from a tab-completable command)
Deep functionality:
Portals may be always-on, or button-activated.
Portals may share a networks or be split into clusters.
Portals may have a fixed destination, or a selection of options.
Portals may be public, hidden, or private.
Through the use of flags, portal behaviour may be customised
Provided sufficient permissions, players may construct and use portals in survival mode.
*These features will be moved to separate modules in the upcoming rewritten release.
This plugin was originally TheDgtl's Bukkit port of the Stargate plugin for hMod by Dinnerbone.
After this plugin was dropped by TheDgtl, PseudoKnight began maintaining it for modern versions of Spigot (adding support for UUIDs & Material Strings).
EpicKnarvik97 forked that version to clean up the code, added leash support, and improved vehicle support.
LockedCraft and LittleBigBug also forked that version to add underwater and tag support, as well as a few bug fixes.
The current legacy release combines all the forks above, and is maintained by the Stargate Rewritten project.
As total rewrite is forthcoming, these legacy versions are (for the most part) in maintenance-only mode.
Installation and migration should be drag-and-drop.
If there is a "Stargate" directory, SG will migrate its contents, configurations, and data into a new format.
In theory, this migration script should support all known post-drakia (i.e. UUIDs & String-Based block IDs) stargate forks.
If you run into any problems, please post an issue report or ask about it on discord.
If there is no "Stargate" directory in your Plugins folder, SG will create a fresh install.
If you find any bugs, please post them here! Support can also be found through this discord!