# Resetting map automatically is only set-up for spleef. Spleef arenas MUST be in # separate worlds as the resetting system doesn't save any blocks placed after. # YOU are responsible for using world-guard or some sort of protection plugin in # order to not allow players to break blocks, take fall-damage, etc. # Multi-verse is recommended for creating multiple worlds for arenas! # If you have any questions or concerns, please don't hesitate to contact me <3
######################################################################### ############################### SUMO #################################### ######################################################################### sumo:
required-players: 2
countdown-seconds: 5
# {player} to get the winning player winner-rewards: - 'xp add
{player
} 5 levels'
- 'msg
{player
} congrats'
server-spawn: # Once game is over or if player leaves, player is teleported here world: 'world'
x: -83.5
y: 185
z: -62
yaw: 173
pitch: -0.0
lobby-spawn: # Waiting lobby for the event world: 'world'
x: -83.5
y: 185
z: -62
yaw: 173
pitch: -0.0
arenas:
0:
y-respawn: 180
player-spawn:
world: 'world'
x: -61.319
y: 186
z: -61
yaw: 0.2
pitch: 4.8
######################################################################### ############################## SPLEEF ################################### ######################################################################### spleef:
required-players: 2
countdown-seconds: 5
# {player} to get the winning player winner-rewards: - 'xp add
{player
} 5 levels'
- 'msg
{player
} congrats'
server-spawn: # Once game is over or if player leaves, player is teleported here world: 'world'
x: -83.5
y: 185
z: -62
yaw: 173
pitch: -0.0
lobby-spawn: # Waiting lobby for the event world: 'world'
x: -83.5
y: 185
z: -62
yaw: 173
pitch: -0.0
# For the auto-save to work, arenas will # NEED to be in separate worlds!!!!!!!!! arenas: # 0: # y-respawn: -30 # player-spawn: # world: 'Snow' # x: 57.012 # y: -19 # z: -12 # yaw: 1.7 # pitch: 5.4 ######################################################################### ################################ TAG #################################### ######################################################################### tag:
required-players: 2
countdown-seconds: 5
# {player} to get the winning player winner-rewards: - 'xp add
{player
} 5 levels'
- 'msg
{player
} congrats'
server-spawn: # Once game is over or if player leaves, player is teleported here world: 'world'
x: -83.5
y: 185
z: -62
yaw: 173
pitch: -0.0
lobby-spawn: # Waiting lobby for the event world: 'world'
x: -83.5
y: 185
z: -62
yaw: 173
pitch: -0.0
arenas: # 0: # y-respawn: -30 # player-spawn: # world: 'world' # x: 57.012 # y: -19 # z: -12 # yaw: 1.7 # pitch: 5.4
Code (YAML):
# CUSTOMIZABLE MESSAGES & OPTIONS # This was very tedious to do so please appreciate it ^-^ # NOTE: Not all messages are compatible with multi-line & placeholders permission: 'specialevent.admin'
# need this in order to start an event or be an operator event-command:
not-started: '&cAn event has not yet started!'
not-in-event: '&cYou are not currently participating in an event.'
in-game-only: 'This is a in-game only command!'
non-op-usage: '&cCorrect Usage
: /event <join/leave>'
# Operator only messages below invalid-id: '&cYou specified an invalid arena ID.'
correct-usage: '&cCorrect Usage
: /event start <eventType> <arenaID>'
spleef: # Don't add a 's' or '.' at the end of 'second'. This is automatically placed. countdown-chat: '&7Game will start in &a&n
{countdown
}&7 second'
# Supports {countdown} countdown-end: '&4There is not enough players for the event. Countdown has Stopped.'
event-end: '&4The event has ended since too many players have left.'
event-start: # Supports \n - '&7'
- '&b&l
------ SPLEEF EVENT HAS STARTED!
------'
- '&9Objective is to be the last man standing!'
- '&7'
shovel-display-name: '&6&lGOLD DIGGER'
shovel-lore: '\n&7DIGGER X'
# Supports \n # VALID TYPES: WOODEN, STONE, GOLDEN, IRON, DIAMOND, NETHERITE # doesn't need to be typed in caps shovel-type: 'GOLDEN_SHOVEL'
efficiency-level: 5
durability-level: 10
snowball-knockback: true
# Do you want the snowball knockback feature in-game? snowball-knockback-strength: 0.5
elimination: '&c
{player
} &7has been eliminated!'
# Supports {player} winner: '&6
{player
} &7 has won the spleef event!'
spectator: 'You are now spectating the event. Leave using &a/event leave.'
# /event command related messages below event-join: '&aYou are now participating in the event. Good luck!'
already-in-event: '&cYou are already participating in the event.'
map-loading: '&cYou cannot join this arena right now. Map is still loading
...'
event-already-started: '&cThis event has already started.'
# This is used for the operator message too leave-event: '&cYou left the spleef event.'
event-announce: # Supports \n - '&7'
- '&b&lSPLEEF EVENT HAS STARTED!'
- '&7&oJoin using
(/event join
)'
- '&7'
# Operator only messages below not-yet-loaded: '&cThe world has not yet regenerated. Please wait a moment.'
initialize-failed: '&cFailed to initialize the Spleef Arena. Please check your configuration.'
sumo:
countdown-chat: '&7Game will start in &a&n
{countdown
}&7 second'
countdown-end: '&4There is not enough players for the event. Countdown has Stopped.'
event-end: '&4The event has ended since too many players have left.'
event-start: # Supports \n - '&7'
- '&6&l
------ SUMO EVENT HAS STARTED!
------'
- '&eObjective is to be the last man standing!'
- '&7'
# LEAVE 'item:' EMPTY FOR NO ITEM IN SUMO MATCH item-type: 'BLAZE_ROD'
display-name: '&6&lGOLD DIGGER'
lore: '\n&7DIGGER X'
# Supports \n knockback-level: 1
elimination: '&c
{player
} &7has been eliminated!'
# Supports {player} winner: '&6
{player
} &7 has won the sumo event!'
spectator: 'You are now spectating the event. Leave using &a/event leave.'
# /event command related messages below event-join: '&aYou are now participating in the event. Good luck!'
already-in-event: '&cYou are already participating in the event.'
event-already-started: '&cThis event has already started.'
# This is used for the operator message too leave-event: '&cYou left the sumo event.'
event-announce: # Supports \n - '&7'
- '&6&lSUMO EVENT HAS STARTED!'
- '&7&oJoin using
(/event join
)'
- '&7'
# Operator only messages below initialize-failed: '&cFailed to initialize the Sumo Arena. Please check your configuration.'
tag:
countdown-chat: '&7Game will start in &b
{countdown
}&7 second'
countdown-end: '&4There is not enough players for the event. Countdown has Stopped.'
event-end: '&4The event has ended since too many players have left.'
event-start: # Supports \n - '&7'
- '&5&l
------ TAG EVENT HAS STARTED!
------'
- '&dObjective is to not be tagged at the!'
- ' &dend of the round timer!'
- '&7'
# LEAVE 'item:' EMPTY FOR NO ITEM IN TAG MATCH item-type: 'FISHING_ROD'
display-name: '&5&lHOOKER'
lore: '\n&7HOOK X'
# Supports \n durability-level: 1
knockback-level: 1
tag-round-interval: 10
# seconds between each round of tag. elimination: '&c
{player
} &7has been eliminated!'
# Supports {player} winner: '&d
{player
} &7 has won the tag event!'
spectator: 'You are now spectating the event. Leave using &d/event leave.'
initial-announce-tagged: '&c
{player
}&7, is &c&lIT. &7Do not be the last one to be tagged!'
tagged-display-name: '&4★&c&lTAGGED&4★ &c'
action-bar: '§c
{countdown
} §7till elimination!'
player-tagged: '&c&n
{player
}&C IS IT!'
# /event command related messages below event-join: '&aYou are now participating in the event. Good luck!'
already-in-event: '&cYou are already participating in the event.'
event-already-started: '&cThis event has already started.'
# This is used for the operator message too leave-event: '&cYou left the sumo event.'
event-announce: # Supports \n - '&7'
- '&5&lTAG EVENT HAS STARTED!'
- '&7&oJoin using
(/event join
)'
- '&7'
# Operator only messages below initialize-failed: '&cFailed to initialize the Tag Arena. Please check your configuration.'