* added option `use-spawn-types`
* fixed bug where the vanilla spawn mechanism could be triggered
* added remaining ticks to debug along with debug type TICKS_LEFT
* a few bug fixes
I have identified many bugs and squashed them. Changelog is below:
* fixed debug mob types not working
* fixed exception when worldguard is installed
* fixed mobs spawning in walls
* fixed issues with named spawners
* fixed issues with running /sc reload and not seeing expected spawner behavior
* chunk load enumerating is now done asynchronously. this should improve server performance
* overhauled config file. new options: allowed-skylight-levels, allowed-block-light-levels, immediate-spawn, immediate-spawn-reset-period
* spawn-count can now be a number range * fixed console errors java.util.concurrent.TimeoutException