All of these parameters can be customized in the config.yml
pvp_settings:
# Maximum distance between player spawns (in blocks)
max_spawn_distance: 100
# List of damage causes that WON'T cancel the fight
# Available types:
# - Standard damage causes: FALL, ENTITY_ATTACK, PROJECTILE, etc.
# - Special keywords:
# SELF - damage caused by the player to themselves
# MOB - damage from non-player entities (mobs, animals, etc.)
# Full list of damage causes:
https://hub.spigotmc.org/javadocs/spigot/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
damage_whitelist:
- FALL
- SELF
- MOB
If you specifically need the fight to continue when the player is damaged inside a region, I’ll include that in the 3.1 update.