Customize things like crafting recipes, death outcomes, hearts lost per death, starting hearts, particles, sounds, and many more coming with each update!
Enhance Your Minecraft Adventure with the SoulSiphon Survival Plugin
Take your Minecraft survival experience to a whole new level with the SoulSiphon plugin. Explore a unique twist on the traditional gameplay dynamics that will challenge your skills and strategic thinking.
Immersive Survival Mechanics
SoulSiphon introduces an intriguing mechanic that adds depth to your survival journey. Every death carries consequences, as your character loses a heart. This mechanic encourages players to carefully consider their actions, creating a more immersive and suspenseful gameplay experience.
Strategic Decision-Making
Surviving in the world of SoulSiphon requires more than just the basics. Plan your every move with caution, as the loss of hearts can impact your ability to thrive. The plugin encourages players to adapt, strategize, and make thoughtful decisions to overcome the challenges that lie ahead.
Elevate Your Survival Gameplay
Incorporating a mechanic that distinguishes itself from the norm, SoulSiphon offers a fresh take on enhancing the survival experience. Embrace the opportunity to test your skills and embark on a captivating adventure that sets itself apart from traditional gameplay mechanics.
#Number of hearts to remove on death. Default: 1 HeartsLostOnDeath: 1
#Should hearts drop on death? If true, a heart item will drop. If false, the heart will automatically go to the killer. HeartsEnabled must be set to true. Default: false HeartsDropOnDeath: false
#Should hearts drop from non-player deaths? HeartsEnabled and HeartsDropOnDeath must be set to true. Default: false OtherDeathsDrop: false
#Should players be able to craft vanilla beacons (NOT REVIVE) with hearts? Only enable if you know what you are doing! Default: false CraftBeaconWithHearts: false
#Should hearts drop to the ground if the withdraw command is used while their inventory is full? CanWithdraw must be set to true. Default: true HeartDropsIfFull: true
#Is the heart recipe enabled? HeartsEnabled must be set to true. Default: true HeartRecipeEnabled: true
#Name of hearts. HeartName: "Heart"
#Heart lore. Up to three lines. HeartLore: -
"Use this to increase your hearts!" -
"" -
""
#Custom crafting recipe for hearts. #Sets the values of keys within the crafting recipe. This will automatically update. Requires a full server restart. E is missing due to event handling. CRKeys:
a: "DIAMOND" b: "TOTEM_OF_UNDYING" c: 3
d: 4
f: 5
g: 6
h: 7
i: 8
j: 9
#Beacon lore. Up to three lines. BeaconLore: -
"Use this item to revive a lost soul." -
"" -
""
#Custom crafting recipe for revive beacons. #Sets the values of keys within the crafting recipe. This will automatically update. Requires a full server restart. E is missing due to event handling. #Use "Heart" to use a heart item in the recipe. CRKeysB:
a: "DIAMOND" b: "TOTEM_OF_UNDYING" c: "Heart" d: 4
f: 5
g: 6
h: 7
i: 8
j: 9
#Should players be banned, put in spectator, or put in adventure mode when they run out of hearts? Default: spectator #Players who are put in adventure mode may be able to obtain new hearts! #Perameters: spectator, adventure, banned. DeathOutcome: "spectator"
#Can players use the /withdraw command? HeartsEnabled must be set to true. Default: true CanWithdraw: true
#Should enderchest be reset when a player completely dies? Default: true EnderchestOnLoss: true
#World spawnpoint where revived players will spawn. #Make sure to set this, as it does not check for safety. #This does not set the worldspawn, just where players who were revived will be spawned so that they don't spawn where they last were. ReviveSpawn:
world: world
x: 0
y: 60
z: 0
#Should players be able to use the leaderboard command? default: true LeaderboardEnabled: true
#Number of spots on the leaderboard LeaderboardSpots: 10
#Should players be completely reset if /resetlives is used on them and they are still alive? This will affect inventory, location, experience, and enderchests. Default: true FullResetCommand: true
############################# # Death Message # #############################
#Is the final death message enabled? Default: true DeathMessageEnabled: true
################## # Effects # ##################
#Should consuming a heart produce particles/sounds? default: true HeartUseParticles: true
HeartParticleCount: 25
HeartUseSounds: true
#Should consuming a revive beacon produce particles/sounds? default: true BeaconUseParticles: true
BeaconUseSounds: true
BeaconUseMusic: true
#Should dying to another player produce particles? default: true DeathParticles: true
#Should dying to a non-player source produce particles? default: true OtherDeathParticles: true
#Number of particles to produce upon death. DeathParticlesCount: 25
To update the banlist to vers 1.2.2:
1) Open the config and scroll down to the "PlayerBanList" section.
2) Copy over all of the UUID's (without the - "", just raw UUIDs.)
3) Have each UUID be its own line, add ": "BFP"" to the end of each.
4) reload plugin.
EX: UUID: "BFP"
For names that have "TCG" at the end, simply use "TBC" instead of "BFP".