Fixed issue, where mob spawn limit would count for any entities, now it counts only for natural spawned mobs and spawners.
Fixed possible memory leaks ..
Optimized the plugin.
- Finally improved the false positives on speed check
- Optimizations: optimized the code to be faster, improving performance with like 40%
- New config addition: Violation decay : Configurable violations reduction after valid movement.
I suggest deleting the old config if you update the plugin.