Fixed issue where Citizens being damaged would cause an error
Added a new placeholder: energystring (Returns the full energy string from the actionbar)
Players no longer retain old energy when changing skills
Players will no longer retain old health when changing skills if the old health is larger than the new max health
---v12.0.0 updatelog---
I have tested the jar with what limited resources that I have as much as I could. However, please note that it has not been used in a production environment yet (referring to an actual populated server). If there are bugs, please report them to me in the discussion, or through PMs if it's a serious bug.
Your player saves can be reused in the recoded version. However, as a precaution, please make backups.
Buyers can request for the source code from me. Though I may consider releasing the sourcecode for the lite version.
Server owners can now directly configure all ability scalings, health scalings and energy scalings! This includes max blood, eidolon max imbalance, and energy regeneration rates
API changed drastically
Skills no longer handles health on its own: Base HP is modified to better work with other plugins
Minor balances
Bugfixes with scalings in older versions
Much more detailed config file, allowing more intricate and special customisation
Much cleaner code
Some optimisations
Approach me for a tutorial regarding the API. I may release an official one in future
The plugin was tested in 1.12, but can compile with 1.13. It should work in both versions, but try it beforehand to confirm. I will attempt to support both versions.