# Configuration for the item that is dropped.
item:
# The type of item that the drop will be.
material: SUNFLOWER
# Names for the currency (only used when not provided by Vault)
name:
plural: tokens
singular: token
# Color applied to the money in chat and as its display name.
color: "#FFFF55"
# Configuration for sound effects on pickup.
sfx:
# The kind of sound played, falls back to BLOCK_NOTE_BLOCK_PLING if invalid.
sound: "BLOCK_AMETHYST_BLOCK_STEP"
# Volume of the sound, falls back to 1.0 if invalid.
volume: 0.5
# Pitch of the sound, falls back to 1.0 if invalid.
pitch: 2.0
# Configuration for entities. Make sure the entity names are always in lowercase!
mobs:
zombie:
# The minimum amount.
min: 5.0
# The maximum amount.
max: 10.0
skeleton:
min: 5.0
max: 15.0
creeper:
min: 10.0
max: 20.0
drowned:
# Inherit minimum and maximum value from another entity. Make sure this entity IS defined!
inherit: zombie
stray:
inherit: skeleton
# When inheriting from another entity, you can add a multiplier to change the value inherited.
multiplier: 2.0