Particle effect handling performance improvement. This will need CMILib latest version to have full effect. General estimation is roughly 3-5x better performance depending on particle count, where higher numbers will have higher increase in relative performance in comparison to the old versions. Keep in mind that this was already done in Async so didn't had any effect on main game thread, but its always nice to have all of them as free as possible due to game/plugin code moving towards more and more async tasks.