Seasons icon

Seasons -----

Simulate real life seasons and matching unique weathers in Minecraft!



Seasons

Seasons is a plugin which replicates real life seasons (Spring, Summer Autumn, Winter) in Minecraft. Each season has it's own unique weathers which provide custom buffs and de-buffs to players!

Fully customizable via config, including automatic day changes, random weather patterns and admin commands.

Fancy going for a swim? Don't do it in winter!

Need Immediate Support? Join the Discord

Setup Wiki Available on the GitHub

Seasons and Weathers
You can turn custom weathers off at any time via the config
Spring
Beautiful:
Revitalized: Regeneration 1 until the day ends because it's such a nice day!

Breezy:
Hold Onto Your Hat: 1 in 3 chance that any light 'hat' (helmet) you put on will blow off.
Wind in Your Boots: 10% chance for players to gain Speed 1 for 20 seconds every 2 minutes.
Chilly:
The Shivers: Moving in water will hurt half a heart!

Rainy:
Wet Mud: Slowness 2 when walking on farmed dirt.

Summer
Beautiful:
Revitalized: Regeneration 1 until the day ends because it's such a nice day!

Scorching:
Hot Sand: 5% chance that moving on sand will hurt half a heart!
Soldering Iron: If you hold a completely iron item for more than 5 seconds, it will begin burning your hand for half a heart!
Hot:
Sweating: Receive Weakness 1 if you have full armour on!
Warm:
Feels Good: Receive Speed 1 if you have no armour on!


Autumn
Breezy:
Hold Onto Your Hat: 1 in 3 chance that any light 'hat' (helmet) you put on will blow off.
Wind in Your Boots: 10% chance for players to gain Speed 1 for 20 seconds every 2 minutes.

Cold:
Primitive Heating: If your inventory contains something hot (lava, blaze rods or blaze powder), gain a Resistance 1 effect.

Warming Stew: Eating any stew will give you Regeneration 1 for 10 seconds.
Rainy:
Wet Mud: Slowness 2 when walking on farmed dirt.
Stormy:
Devastation: You cannot regenerate health, good luck!

Strong Current: Slowness 2 while walking in water.

Winter
Freezing:
Icy: Any water you place down will turn into ice!
Frostbite: If you don't have full armour on after 10 seconds, start taking half a heart of damage until you get some!
Cold:
Primitive Heating: If your inventory contains something hot (lava, blaze rods or blaze powder), gain a Resistance 1 effect.
Warming Stew: Eating any stew will give you Regeneration 1 for 10 seconds.
Snowy:
Fluffy Coat: If you have full armour on, you'll receive Resistance 1!
Rainy:
Wet Mud: Slowness 2 while walking on farmed dirt.

If you have any suggestion for weather conditions or changes to existing ones, please feel free to let me know via PM or on the plugin thread.
Hopefully more to come!

Additional Features
Placeholder API Support

Use Placeholder API to adapt Seasons to your server's unique design.

World Exclusive Seasons

Each world has their own unique season cycle, so you can have infinite worlds all running different seasons and weathers.

Night Cycle
After a hard days work gaming, the system will enter the Night cycle which counts as a weather that does nothing. Nice and peaceful until the mobs spawn!

Configurable Season Cycles
Change how many Minecraft days are in a season via the generated configuration file. The default is 30 days simulating a real life month!

Randomised Weathers
Each weather has an equal chance of occurring upon day end. I'm not sure about having them ALL equal like Stormy which is catastrophically bad. If you disagree, feel free to suggest it to be changed!


Force Configuration
In-game, people with the right permissions can change the season, day or weather contradicting the randomiser. If you want Scorching weather in Winter then you may have it!

Shutdown Save
Even when your server shuts down, the plugin will save where each world is at and load it up when you restart. So restart at your leisure!

Open Source
I'm not going to hide this code behind any premium pay walls or anything like that. If you're a developer, you can find the source code and interface with the plugin under the Apache 2.0 license!

Damage Interval Customisation
You can change how many ticks go by from taking damage from Soldering Iron or Frostbite (the two major damaging debuffs) via the config file!

Language File
Customise the messages that Seasons gives out, translate it into another language or just put in yer pirate talk. The possibilities are endless!

Commands and Permissions

/season or /seasons
Displays the season, weather and day of your world in-game.

/seasons effects
Show the effects currently active in your world, if any. This will describe them so you can better prepare for what is to come...

/seasons import
For developers: Imports a world into seasons if for some reason this world was not created/imported using normal methods. My suggestion is loading the world with Multiverse as it is much safer.

/seasons reload
Reloads the plugin configuration from file without restarting the server!

/seasons config
Check your configuration options in-game to make sure everything is how you want it.

/changeweather [world] <weather>
Changes the weather in your world regardless of the season. Consoles will have to state a world by default.

/changeseason [world] <season>
Changes the season in your world. Plain and simple. Consoles will have to state a world by default.

/changeday [world] <day>
Changes the day in your world. I think you get the idea with consoles.

seasons.*
Gives all permissions from all permission nodes

seasons.change.*
Allows you to use all the change commands!

seasons.change.season
Allows you to change the season with /changeseason

seasons.change.weather
Allows you to change the weather with /changeweather

seasons.change.day
Allows you to change the day with /change day

seasons.reload
Allows you to use /seasons reload

seasons.import
Allows you to use /seasons import

seasons.config
Allows you to use /seasons config

For PlaceholderAPI, see this guide: https://github.com/Harieo/Seasons/wiki/How-to-use-Placeholders

Configuration Options

Days-Per-Season (Number): This controls how many Minecraft days will go by before the season changes. The default amount of days in a season is 30 to replicate real life!

Custom-Weathers (Toggle): You can disable custom weathers by setting this value to false. You'll still get the season, weather and day messages but it just won't have any effect. By default, this is enabled as true.

Ticks-Of-Damage (Number): This is how many ticks (20 ticks = 1 second) go by before you take damage in Frostbite and Soldering Iron. For example, if set to 20 ticks then you will take damage once a second. Default is 3 seconds or 60 ticks.

RoofHeight (Number): This is how many blocks up you want Seasons to scan for the cover detection. If your houses tend to have 20 block high rooves, you may need to change this to 20. Note: Setting this too high may start to lag.


If you have any suggestions for additions or changes, feel free to Private Message me or use the plugin thread.

Enjoy!
Resource Information
Author:
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Total Downloads: 88,508
First Release: Apr 12, 2017
Last Update: Dec 22, 2020
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All-Time Rating:
53 ratings
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