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RPG Framework -----

Parties, Classes, Damage Overhaul and more



Damage Indicator

RPGFramework v2-1-1 Damage Indicator.png

The damage indicator requires HolographicDisplays to be installed.

Overhauled Damage System

We've completely overhauled the vanilla Minecraft damage system in favor of one which gives more room for upward growth
and nuance. The new damage system contains 3 physical types along with 6 elemental magic types and 3 higher magic types.
The order damage is calculated in goes as follows:

  1. The damage values are established.
  2. Damage reduction provided by armor is applied.
  3. Resistance to damage types is applied.

Let's use an attack of 60.0 Lighting Damage and 30.0 Slashing Damage as an example. For the sake of simplicity lets say
our victim has the following:

  • 0.33 Magic Resistance
  • 0.50 Physical Resistance
  • A Slash Damage Vulnerability
  • A Lighting Damage Resistance

  • Step 1) has already been taken care of since we declared our damage values.
  • Step 2-A) We applied our damage reduction provided by armor. We start with the 30.0 slashing damage. After applying the physical damage resistance of 0.50 the new damage is 15.0 slashing.
  • Step 2-B) Next we do the same with the 60.0 Lighting Damage and 0.33 magic resistance to obtain a new value of 40.0 Lighting Damage.
  • Step 3-A) Our character has a slashing vulnerability which means damage from that source is double. Multiply by 2 and the final physical damage is 30.0 slashing.
  • Step 3-B) Luckily our character has a Lighting resistance and so we half the damage taken by lighting which means the final magic damage is 20.0 lighting.

This is then applied to the character as 50.0 damage. Or when scaled to vanilla health 10.0 damage.


Parties

RPGFramework adds its own party system into the game of Minecraft. Parties are created when a player first decides to invite
another player using `/party invite <username>` and are deleted after the last player leaves or logs off. The maximum capacity
of a party is 6 unless the leader has the `rpg.parties.maxbypass` permission. Party members have access to their own private
chat by using `/party chat`. Leaders have the ability to summon their party members using `/party summon`.

Planned features for parties include:
  • Party wide buffing with classes.
  • Name color dependent on gear score.
  • Prefix dependent on primary class.
Resource Information
Author:
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Total Downloads: 119
First Release: Jan 22, 2022
Last Update: Jan 22, 2022
Category: ---------------
All-Time Rating:
1 ratings
Find more info at github.com...
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