RevivePlayer
Adds a tense down-and-revive system to your Paper/Spigot 1.21.8 server so players don’t instantly die—they crawl, beg for help, and teammates must work together to save them.
Features
- “Downed” State
- On lethal damage, players drop to 1 HP in Adventure mode with Slowness V → simulates crawling.
- Immune to mob attacks while downed, but still vulnerable to other players.
- Timed Countdown
- 3 s “Wait for a teammate to revive you” action-bar prompt.
- Followed by a second-by-second big action-bar countdown from 7 → 0.
- At 0, true death occurs.
- Right-Click Revival
- Teammates right-click a downed player to start reviving.
- A green boss-bar fills as they click (default 5 clicks).
- On completion, target returns to Survival with partial health and a level-up sound.
- Fully Configurable
- down-duration – total seconds before death (default 10)
- pre-countdown – seconds of static “wait” text (default 3)
- revive-clicks – clicks required to revive (default 5)
- revive-health – HP given on revival (default 6.0)
Installation
- Build with Maven/Gradle and drop the JAR into your plugins/ folder.
- Restart or /reload.
- Edit plugins/RevivePlayer/config.yml to tweak timers and clicks.
Configuration (config.yml)
down-duration: 10 # seconds until actual death
pre-countdown: 3 # seconds of “Wait for a teammate…” text
revive-clicks: 5 # right-clicks needed to revive
revive-health: 6.0 # HP after revival (max 20.0)
Usage
- When a player takes fatal damage, they go down instead of dying.
- They see “Wait for a teammate to revive you” for the first few seconds, then an action-bar countdown.
- Any teammate can right-click the downed player; each click fills a boss-bar toward the required total.
- Upon completion, the downed player returns to play with the configured health.