ReviveMe [Beta] icon

ReviveMe [Beta] -----

revive players before they die!




Changed part of the plugin to work with future versions. but compatibility with citizens will no longer be functional and other features.
I haven't finished the free version yet so I did this so you can continue using this version.

There will be no more updates for this version until the free version comes out.
----------, Apr 13, 2022

fix bugs in 1.13, 1.14, 1.15, 1.16, 1.17
----------, Jan 20, 2022

fixed a bug that made it possible for a downed player to revive another downed player

https://www.spigotmc.org/resources/NEW-VERSION-REVIVEME-More-Features.99030/
----------, Jan 20, 2022

(some bugs in commands fixed)

This plugin has been moved here:
https://www.spigotmc.org/resources/reviveme-no-beta.99030/

It is now a paid version to support the developer for many new and decent updates.

Soon we will make a free version but for now you can "ask to be testers" and you will get a free file so that you can give your option and improvements

Discord: https://discord.gg/FE5Zg5Szt8
----------, Jan 15, 2022

if you continue to have errors about it please talk to my discord
LeviInGame#6550
----------, Dec 14, 2021

a bug that prevented it from working in versions below 1.17 has been fixed
----------, Dec 12, 2021

fixed bug in console and reliving action
----------, Dec 2, 2021

spigot 1.18 compatibility added

Attention. If everything goes well this could be the last version of ReviveMe Beta and I will start working on a more complete version
----------, Nov 30, 2021

added QualityArmory compatibily

Code (YAML):
QualityArmoryCompatibility:
  enable
: false
  useWeaponIfDamaged
: false
----------, Sep 21, 2021

bugs with "CountSecond" in console and bug with inventory steal fixed :)
----------, Aug 18, 2021

Error: when you are stealing items from a downed players inventory, and if they completely die, you can still steal items from the inventory if you keep it open - fixed
----------, Jul 30, 2021

Fixed a bug in which you could revive by forcing your death with a totem in hand.
this error revives you without using a totem.
Now no matter what armor you wear and protection you will definitely wear the totem!
----------, Jul 4, 2021

fixed error spam in console.
added new command:
/reviveme debug - This command will activate the messages for you regarding the falls and revives of the players.

please:

If you have any errors or find a way to avoid death when you shouldn't, use this command and try again.
Send me the message that says the debug. Thanks for everything
----------, Jul 2, 2021

spam bug in console fixed.
----------, Jun 20, 2021

With the update to 1.17 in some spigot servers it could not be revived with "sneak"
Due to this problem I have changed the method to compare the distances of the revived player and everything should work perfectly...
since it was of changes ... take advantage and change the selection of players when reviving. now compare the closest player and revive this one. Thank you very much for everything and greetings!
----------, Jun 15, 2021

Already fixed a bug that caused the player to revive if you hit him with your hand when knocked down and if the damage was not enough. (fatal mistake)

Fixed a bug that caused the player to revive if you hit him with your hand when knocked down and if the damage was not enough. (fatal mistake)
----------, Jun 13, 2021

Minecraft 1.17 has been implemented!

Fixed a bug that caused the player to revive if you hit him with your hand when knocked down and if the damage was not enough. (fatal mistake)
----------, Jun 12, 2021

Good morning dear users!

Bug Fixed:
- When using the / reviveme reload command, the configuration death time was not updated.

new:
- added an autocomplete for the commands making their use much easier!
- added the / reviveme down <player> command to down the player
- ReviveMe.down.others permission was added for / reviveme down <player> command
----------, Jun 10, 2021

fixed broadmessages and some bugs.
Bug Fixed: https://pastebin.ubuntu.com/p/DPb5qfBBQF/
----------, Jun 5, 2021

Good morning!. This message is to tell you that I am back.
Please send all errors to my private message! Thanks for everything.
----------, Jun 5, 2021

now the function surrender is activated when pressing the shift and not when releasing it.
fixed some bugs in console
----------, Nov 30, 2020

----------, Nov 14, 2020

potion:
enable: false
effect: BLINDNESS
level: 1
----------, Nov 10, 2020

minecraft 1.16.4 compatibility added
----------, Nov 8, 2020

Bugs Fixed:
error message in console fixed.
added:
added new option in config.
totem-first: false # true / false the totem works before being damaged / the totem works after being damaged and killed.
----------, Sep 1, 2020

debug message removed. sorry :c
----------, Aug 30, 2020

Bugs:
Totem: solved the error that prevented the functionality of the totem from version 0.1.9.

plugin loading time: fixed the error that caused the plugin to take minutes to load when starting the server.

Added:
1.16.2 compatibility added
----------, Aug 30, 2020

fixed bugs:
- at death they spawned in the same place.
- if they try to kill you after the invincibility time you recover when you should die
- you can interact with other entities if you are down
new option:
- new option to activate or deactivate the "force death" that works with sneak.
Code (YAML):
EnableForceDeath : true
----------, Jun 27, 2020

Added Minecraft 1.16.1 Compatibility.

New features:
Added compatibility citizens and Crackshot plugins.

Code (YAML):
CitizensCompatibility:
  enable
: false
  damagedNpc
: true

CrackShotCompatibility
:
  enable
: true
  useWeaponIfDamaged
: false
Added option to select the life that you will obtain the player
Code (YAML):
relivedHealth : 0.5
when reviving
----------, Jun 25, 2020

plugin added to https://bstats.org/ list and stats
----------, Jun 5, 2020

sorry for bug in revive command, fixed :)
----------, Jun 4, 2020

New features:
- now the mobs will not follow the player if he is in a downed state
- new command: /ReviveMe revive <Player> - revive a player or yourself
Permission:
ReviveMe.revive - for use /Reviveme revive
ReviveMe.revive.others - for use /Reviveme revive <Player>
----------, Jun 4, 2020

fixed slot bug.
----------, Jun 2, 2020

added relivingTime in config.yml - default value 10.
The time it takes for one player to revive another was added in the configuration.
-
a small change was made to the method that returns speed to normal
----------, Jun 1, 2020

added update checker.
will now notify the server if a new version is available
----------, May 10, 2020

error in death messages fixed
----------, May 7, 2020

damage bug fixed.
totem support added
now item steal can only be used after invensibility
a new file was added to avoid bugs in server crashes
----------, May 6, 2020

New Features:
  • npc support added
  • now to knock it down it plays the sound and animation of damage
----------, May 4, 2020

New Features:
  • Steal item: if the player is knocked down you can open the inventory by pressing right click.
  • Disable and Enable for World

In config:
  • itemSteal: false
    disbleWorldsEnable: true
    enableWorldsEnable: false
New Permissions:
  • ReviveMe.ItemStealPlayer - if the player has this permission he can steal
  • ReviveMe.ItemStealVictim - if the player has this permission they can steal
permissions can be activated in config:
Code (YAML):
permissions:
  revivePlayerEnablePermission
: false
  reviveVictimEnablePermission
: false
  itemStealPlayer
: false
  itemStealVictim
: false
----------, May 4, 2020

delay bug in invulnerability delay fixed
----------, May 4, 2020

Features:
Disable scoreboarod option
Disable Title option
Code (YAML):
disableWorlds :
 - world1
  - world2
  - world3

delays
:
  deathDelay
: 90
  invulnerabilityDelay
: 30

info
:
  scoreboard
: true
  title
: false
  chat
: false (not implemented )

title
:
  title
: '&fstatus : <STATUS> <BAR>'
  subTitle
: '&fDeah In : &a<DEATHTIME> &f<INVULNERABILITY>'

scoreboard
:
  title
: '&4&l [&e&lRevive&f&lMe&4&l ]'
  status
: '&fStatus : '
  waiting
: '&cWaiting'
  reliving
: '&aReliving'
  deathIn
: '&fDeath In &a<TIME>'
  invulnerableFor
: '&fInvulnerable for &a<TIME>'
  vulnerable
: '&cVulnerable'

playersConfig
:
  speed
: 0.04

messages
:
  reliving
:
    player
: '&aYou are reviving &2<VICTIM>.'
    victim
: '&a<PLAYER> is reviving you.'
  revivedSuccessfully
:
    player
: '&aYou have successfully revived &2<VICTIM>.'
    victim
: '&aYou have been revived by &2<PLAYER>.'
  cancelReliving
:
    player
: '&cYou stopped reviving &4<VICTIM>.'
    victim
: '&c<PLAYER> has stopped reviving you.'
  shotDown
:
    player
: '&aYou have shot down <VICTIM>'
    victim
: '&c<PLAYER> has shot you down.'
  reload
: '&aThe configuration was successfully reloaded.'
  blockedCommand
: '&cYou cannot use this command in your current state.'

permissions
:
  revivePlayerEnablePermission
: false
  reviveVictimEnablePermission
: false
 
sounds
:
  reliving
: 1
  noPermission
: ENTITY_VILLAGER_NO
  revivedSuccessfully
: ENTITY_MAGMA_CUBE_JUMP

commands-blacklist
:
 - sethome
  - createhome
  - tpahere
  - tpaccept
  - tpyes
  - tpa
  - call
  - tpask
  - ehome
  - ehomes
  - esethome
  - ecreatehome
  - etpahere
  - etpaccept
  - etpyes
  - etpa
  - ecall
  - etpask
  - essentials:sethome
  - essentials:createhome
  - essentials:tpahere
  - essentials:tpaccept
  - essentials:tpyes
  - essentials:tpa
  - essentials:call
  - essentials:tpask
  - wtp
  - uspawn
  - utp
  - mtp
  - ftp
----------, May 3, 2020

New Features:
  • new sounds
  • reliving permissions (ReviveMe.shotdown and ReviveMe.reliving)
  • new messages
  • action to surrender (if you're defeated and press shift / sneak you die)
New Config:
Code (YAML):
disableWorlds :
 - world1
  - world2
  - world3

delays
:
  deathDelay
: 90
  invulnerabilityDelay
: 30

scoreboard
:
  title
: '&4&l [&e&lRevive&f&lMe&4&l ]'
  status
: '&fStatus : '
  waiting
: '&cWaiting'
  reliving
: '&aReliving'
  deathIn
: '&fDeath In &a<TIME>'
  invulnerableFor
: '&fInvulnerable for &a<TIME>'
  vulnerable
: '&cVulnerable'

playersConfig
:
  speed
: 0.04

messages
:
  reliving
:
    player
: '&aYou are reviving &2<VICTIM>.'
    victim
: '&a<PLAYER> is reviving you.'
  revivedSuccessfully
:
    player
: '&aYou have successfully revived &2<VICTIM>.'
    victim
: '&aYou have been revived by &2<PLAYER>.'
  cancelReliving
:
    player
: '&cYou stopped reviving &4<VICTIM>.'
    victim
: '&c<PLAYER> has stopped reviving you.'
  shotDown
:
    player
: '&aYou have shot down <VICTIM>'
    victim
: '&c<PLAYER> has shot you down.'
  reload
: '&aThe configuration was successfully reloaded.'
  blockedCommand
: '&cYou cannot use this command in your current state.'

permissions
:
  revivePlayerEnablePermission
: false
  reviveVictimEnablePermission
: false
 
sounds
:
  reliving
: 1
  noPermission
: ENTITY_VILLAGER_NO
  revivedSuccessfully
: ENTITY_MAGMA_CUBE_JUMP

commands-blacklist
:
 - sethome
  - createhome
  - tpahere
  - tpaccept
  - tpyes
  - tpa
  - call
  - tpask
  - ehome
  - ehomes
  - esethome
  - ecreatehome
  - etpahere
  - etpaccept
  - etpyes
  - etpa
  - ecall
  - etpask
  - essentials:sethome
  - essentials:createhome
  - essentials:tpahere
  - essentials:tpaccept
  - essentials:tpyes
  - essentials:tpa
  - essentials:call
  - essentials:tpask
  - wtp
  - uspawn
  - utp
  - mtp
  - ftp
----------, May 3, 2020

bug that ignored worldguard flags fixed
----------, May 2, 2020

Fixed:
- error that allowed the player to continue riding on a vehicle
----------, May 2, 2020

New features:
  • invulnerability delay - invulnerability time was added before a player could be shot.
  • CommandBlackList - blocks certain commands when the player is injured.
new Config:
some configuration features are not implemented in this version yet.

Code (YAML):
disableWorlds :
 - world1
  - world2
  - world3

delays
:
  deathDelay
: 90
  invulnerabilityDelay
: 30

scoreboard
:
  title
: '&4&l [&e&lRevive&f&lMe&4&l ]'
  status
: '&fStatus : '
  waiting
: '&cWaiting'
  reliving
: '&aReliving'
  deathIn
: '&fDeath In &a<TIME>'
  invulnerableFor
: '&fInvulnerable for &a<TIME>'
  vulnerable
: '&cVulnerable'

playersConfig
:
  speed
: 0.04

messages
:
  reliving
:
    player
: '&aYou are reviving &2<VICTIM>.'
    victim
: '&a<PLAYER> is reviving you.'
  revivedSuccessfully
:
    player
: '&aYou have successfully revived &2<VICTIM>.'
    victim
: '&aYou have been revived by &2<PLAYER>.'
  cancelReliving
:
    player
: '&cYou stopped reviving &4<VICTIM>.'
    victim
: '&c<PLAYER> has stopped reviving you.'
  reload
: '&aThe configuration was successfully reloaded.'
  blockedCommand
: '&cYou cannot use this command in your current state.'
 
permissions
:
  revivePlayerEnablePermission
: false
  reviveVictimEnablePermission
: false
 
sounds
:
  reliving
: 1
  noPermission
: VILLAGER_NO
  revivedSuccessfully
: LEVEL_UP

commands-blacklist
:
 - sethome
  - createhome
  - tpahere
  - tpaccept
  - tpyes
  - tpa
  - call
  - tpask
  - ehome
  - ehomes
  - esethome
  - ecreatehome
  - etpahere
  - etpaccept
  - etpyes
  - etpa
  - ecall
  - etpask
  - essentials:sethome
  - essentials:createhome
  - essentials:tpahere
  - essentials:tpaccept
  - essentials:tpyes
  - essentials:tpa
  - essentials:call
  - essentials:tpask
  - wtp
  - uspawn
  - utp
  - mtp
  - ftp
----------, May 2, 2020

Bugs Fixed:
-
bug preventing them from dying from void damage fixed.
----------, May 1, 2020

Bugs Fixed:
- bug that prevented changing status from injured to normal fixed.
New Features:
- sound in reliving added

PD: This update is to fix the error, in the next update more features will be added.
----------, May 1, 2020

removed debug message when server start
----------, May 1, 2020

Features:
  1. disable Worlds added
  2. now wounded players disconnected from the server will die
  3. version 1.13 added (the other players will see the wounded man standing up. This feature will be repaired if possible in future versions)
----------, May 1, 2020

Resource Information
Author:
----------
Total Downloads: 154,136
First Release: Apr 30, 2020
Last Update: Apr 13, 2022
Category: ---------------
All-Time Rating:
101 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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