Changed part of the plugin to work with future versions. but compatibility with citizens will no longer be functional and other features.
I haven't finished the free version yet so I did this so you can continue using this version.
There will be no more updates for this version until the free version comes out.
fix bugs in 1.13, 1.14, 1.15, 1.16, 1.17
if you continue to have errors about it please talk to my discord
LeviInGame#6550
a bug that prevented it from working in versions below 1.17 has been fixed
fixed bug in console and reliving action
spigot 1.18 compatibility added
Attention. If everything goes well this could be the last version of ReviveMe Beta and I will start working on a more complete version
added QualityArmory compatibily
Code (YAML):
QualityArmoryCompatibility:
enable
: false
useWeaponIfDamaged
: false
bugs with "CountSecond" in console and bug with inventory steal fixed

Error: when you are stealing items from a downed players inventory, and if they completely die, you can still steal items from the inventory if you keep it open - fixed
Fixed a bug in which you could revive by forcing your death with a totem in hand.
this error revives you without using a totem.
Now no matter what armor you wear and protection you will definitely wear the totem!
fixed error spam in console.
added new command:
/reviveme debug - This command will activate the messages for you regarding the falls and revives of the players.
please:
If you have any errors or find a way to avoid death when you shouldn't, use this command and try again.
Send me the message that says the debug. Thanks for everything
spam bug in console fixed.
With the update to 1.17 in some spigot servers it could not be revived with "sneak"
Due to this problem I have changed the method to compare the distances of the revived player and everything should work perfectly...
since it was of changes ... take advantage and change the selection of players when reviving. now compare the closest player and revive this one. Thank you very much for everything and greetings!
Already fixed a bug that caused the player to revive if you hit him with your hand when knocked down and if the damage was not enough. (fatal mistake)
Fixed a bug that caused the player to revive if you hit him with your hand when knocked down and if the damage was not enough. (fatal mistake)
Minecraft 1.17 has been implemented!
Fixed a bug that caused the player to revive if you hit him with your hand when knocked down and if the damage was not enough. (fatal mistake)
Good morning dear users!
Bug Fixed:
- When using the / reviveme reload command, the configuration death time was not updated.
new:
- added an autocomplete for the commands making their use much easier!
- added the / reviveme down <player> command to down the player
- ReviveMe.down.others permission was added for / reviveme down <player> command
Good morning!. This message is to tell you that I am back.
Please send all errors to my private message! Thanks for everything.
now the function surrender is activated when pressing the shift and not when releasing it.
fixed some bugs in console
potion:
enable: false
effect: BLINDNESS
level: 1
minecraft 1.16.4 compatibility added
Bugs Fixed:
error message in console fixed.
added:
added new option in config.
totem-first:
false #
true /
false the totem works before being damaged /
the totem works after being damaged and killed.
debug message removed. sorry :c
Bugs:
Totem: solved the error that prevented the functionality of the totem from version 0.1.9.
plugin loading time: fixed the error that caused the plugin to take minutes to load when starting the server.
Added:
1.16.2 compatibility added
fixed bugs:
- at death they spawned in the same place.
- if they try to kill you after the invincibility time you recover when you should die
- you can interact with other entities if you are down
new option:
- new option to activate or deactivate the "force death" that works with sneak.
Code (YAML):
EnableForceDeath
: true
Added Minecraft 1.16.1 Compatibility.
New features:
Added compatibility citizens and Crackshot plugins.
Code (YAML):
CitizensCompatibility:
enable
: false
damagedNpc
: true
CrackShotCompatibility:
enable
: true
useWeaponIfDamaged
: false
Added option to select the life that you will obtain the player
Code (YAML):
relivedHealth
: 0.5
when reviving
sorry for bug in revive command, fixed

New features:
- now the mobs will not follow the player if he is in a downed state
- new command: /ReviveMe revive <Player> - revive a player or yourself
Permission:
ReviveMe.revive - for use /Reviveme revive
ReviveMe.revive.others - for use /Reviveme revive <Player>
added relivingTime in config.yml - default value 10.
The time it takes for one player to revive another was added in the configuration.
-
a small change was made to the method that returns speed to normal
added update checker.
will now notify the server if a new version is available
error in death messages fixed
damage bug fixed.
totem support added
now item steal can only be used after invensibility
a new file was added to avoid bugs in server crashes
New Features:
- npc support added
- now to knock it down it plays the sound and animation of damage
New Features:
- Steal item: if the player is knocked down you can open the inventory by pressing right click.
- Disable and Enable for World
In config:
- itemSteal: false
disbleWorldsEnable: true
enableWorldsEnable: false
New Permissions:
- ReviveMe.ItemStealPlayer - if the player has this permission he can steal
- ReviveMe.ItemStealVictim - if the player has this permission they can steal
permissions can be activated in config:
Code (YAML):
permissions:
revivePlayerEnablePermission
: false
reviveVictimEnablePermission
: false
itemStealPlayer
: false
itemStealVictim
: false
delay bug in invulnerability delay fixed
Features:
Disable scoreboarod option
Disable Title option
Code (YAML):
disableWorlds
:
- world1
- world2
- world3
delays:
deathDelay
: 90
invulnerabilityDelay
: 30
info:
scoreboard
: true
title
: false
chat
: false
(not implemented
)
title:
title
: '&fstatus
: <STATUS> <BAR>'
subTitle
: '&fDeah In
:
&a<DEATHTIME> &f<INVULNERABILITY>'
scoreboard:
title
: '&4&l
[&e&lRevive&f&lMe&4&l
]'
status
: '&fStatus
: '
waiting
: '&cWaiting'
reliving
: '&aReliving'
deathIn
: '&fDeath In &a<TIME>'
invulnerableFor
: '&fInvulnerable for &a<TIME>'
vulnerable
: '&cVulnerable'
playersConfig:
speed
: 0.04
messages:
reliving:
player
: '&aYou are reviving &2<VICTIM>.'
victim
: '&a<PLAYER> is reviving you.'
revivedSuccessfully:
player
: '&aYou have successfully revived &2<VICTIM>.'
victim
: '&aYou have been revived by &2<PLAYER>.'
cancelReliving:
player
: '&cYou stopped reviving &4<VICTIM>.'
victim
: '&c<PLAYER> has stopped reviving you.'
shotDown:
player
: '&aYou have shot down <VICTIM>'
victim
: '&c<PLAYER> has shot you down.'
reload
: '&aThe configuration was successfully reloaded.'
blockedCommand
: '&cYou cannot use this command in your current state.'
permissions:
revivePlayerEnablePermission
: false
reviveVictimEnablePermission
: false
sounds:
reliving
: 1
noPermission
: ENTITY_VILLAGER_NO
revivedSuccessfully
: ENTITY_MAGMA_CUBE_JUMP
commands-blacklist
:
- sethome
- createhome
- tpahere
- tpaccept
- tpyes
- tpa
- call
- tpask
- ehome
- ehomes
- esethome
- ecreatehome
- etpahere
- etpaccept
- etpyes
- etpa
- ecall
- etpask
- essentials:sethome
- essentials:createhome
- essentials:tpahere
- essentials:tpaccept
- essentials:tpyes
- essentials:tpa
- essentials:call
- essentials:tpask
- wtp
- uspawn
- utp
- mtp
- ftp
New Features:
- new sounds
- reliving permissions (ReviveMe.shotdown and ReviveMe.reliving)
- new messages
- action to surrender (if you're defeated and press shift / sneak you die)
New Config:
Code (YAML):
disableWorlds
:
- world1
- world2
- world3
delays:
deathDelay
: 90
invulnerabilityDelay
: 30
scoreboard:
title
: '&4&l
[&e&lRevive&f&lMe&4&l
]'
status
: '&fStatus
: '
waiting
: '&cWaiting'
reliving
: '&aReliving'
deathIn
: '&fDeath In &a<TIME>'
invulnerableFor
: '&fInvulnerable for &a<TIME>'
vulnerable
: '&cVulnerable'
playersConfig:
speed
: 0.04
messages:
reliving:
player
: '&aYou are reviving &2<VICTIM>.'
victim
: '&a<PLAYER> is reviving you.'
revivedSuccessfully:
player
: '&aYou have successfully revived &2<VICTIM>.'
victim
: '&aYou have been revived by &2<PLAYER>.'
cancelReliving:
player
: '&cYou stopped reviving &4<VICTIM>.'
victim
: '&c<PLAYER> has stopped reviving you.'
shotDown:
player
: '&aYou have shot down <VICTIM>'
victim
: '&c<PLAYER> has shot you down.'
reload
: '&aThe configuration was successfully reloaded.'
blockedCommand
: '&cYou cannot use this command in your current state.'
permissions:
revivePlayerEnablePermission
: false
reviveVictimEnablePermission
: false
sounds:
reliving
: 1
noPermission
: ENTITY_VILLAGER_NO
revivedSuccessfully
: ENTITY_MAGMA_CUBE_JUMP
commands-blacklist
:
- sethome
- createhome
- tpahere
- tpaccept
- tpyes
- tpa
- call
- tpask
- ehome
- ehomes
- esethome
- ecreatehome
- etpahere
- etpaccept
- etpyes
- etpa
- ecall
- etpask
- essentials:sethome
- essentials:createhome
- essentials:tpahere
- essentials:tpaccept
- essentials:tpyes
- essentials:tpa
- essentials:call
- essentials:tpask
- wtp
- uspawn
- utp
- mtp
- ftp
bug that ignored worldguard flags fixed
Fixed:
- error that allowed the player to continue riding on a vehicle
New features:
- invulnerability delay - invulnerability time was added before a player could be shot.
- CommandBlackList - blocks certain commands when the player is injured.
new Config:
some configuration features are not implemented in this version yet.
Code (YAML):
disableWorlds
:
- world1
- world2
- world3
delays:
deathDelay
: 90
invulnerabilityDelay
: 30
scoreboard:
title
: '&4&l
[&e&lRevive&f&lMe&4&l
]'
status
: '&fStatus
: '
waiting
: '&cWaiting'
reliving
: '&aReliving'
deathIn
: '&fDeath In &a<TIME>'
invulnerableFor
: '&fInvulnerable for &a<TIME>'
vulnerable
: '&cVulnerable'
playersConfig:
speed
: 0.04
messages:
reliving:
player
: '&aYou are reviving &2<VICTIM>.'
victim
: '&a<PLAYER> is reviving you.'
revivedSuccessfully:
player
: '&aYou have successfully revived &2<VICTIM>.'
victim
: '&aYou have been revived by &2<PLAYER>.'
cancelReliving:
player
: '&cYou stopped reviving &4<VICTIM>.'
victim
: '&c<PLAYER> has stopped reviving you.'
reload
: '&aThe configuration was successfully reloaded.'
blockedCommand
: '&cYou cannot use this command in your current state.'
permissions:
revivePlayerEnablePermission
: false
reviveVictimEnablePermission
: false
sounds:
reliving
: 1
noPermission
: VILLAGER_NO
revivedSuccessfully
: LEVEL_UP
commands-blacklist
:
- sethome
- createhome
- tpahere
- tpaccept
- tpyes
- tpa
- call
- tpask
- ehome
- ehomes
- esethome
- ecreatehome
- etpahere
- etpaccept
- etpyes
- etpa
- ecall
- etpask
- essentials:sethome
- essentials:createhome
- essentials:tpahere
- essentials:tpaccept
- essentials:tpyes
- essentials:tpa
- essentials:call
- essentials:tpask
- wtp
- uspawn
- utp
- mtp
- ftp
Bugs Fixed:
- bug preventing them from dying from void damage fixed.
Bugs Fixed:
- bug that prevented changing status from injured to normal fixed.
New Features:
- sound in reliving added
PD: This update is to fix the error, in the next update more features will be added.
removed debug message when server start
Features:
- disable Worlds added
- now wounded players disconnected from the server will die
- version 1.13 added (the other players will see the wounded man standing up. This feature will be repaired if possible in future versions)