Updated to 1.21 and tested with 1.21.8. I will not support 1.20 or lower with new updates anymore
Removed the tombstone setting. I just didn't like this feature at all and I also think it doesn't fit into this plugin because the focus is on the knock part, not on the dying. If you want a feature like that, there are a lot of plugins that you can use additionally
Instead I replaced it with a new setting with which you can decide how many hearts players will start with when getting revived. It goes from half a heart to 10 hearts
You can now select sounds for dying, getting knocked and getting revived. All those sounds will be played only to the affected player. For that there is a new command: /revive sound <type> <sound>. If you dont want a sound played for one of those types, you can select the sound "no-sound".
When getting knocked, it clears the burning effect so players will not instantly die when getting knocked to fire ticks
I extended the time a player can be knockedfrom 10 to 30 minutes
As always I highly appreciate the support and love for this plugin. I still have some content noted down for another update I will work on the next few weeks. So if you have any
new cool ideas or find any bugs/erros let me know in the Resource Discussion.