# What should the name of your resource world be?
world: resource_world
# VERY IMPORTANT!
# Skript file name (resourceworld.sk)
# Every time a new resource world is created, we reload this file,
# so newly created world can be recognized by Skript. If you rename
# "resourceworld.sk" to something else, you must do that here as well!
file-name: resourceworld.sk
# Minimum X & Z coordinates.
minimum-xz: -1000
# Maximum X & Z coordinates.
maximum-xz: 1000
# Reset timer (in seconds)
# How ofter should we reset the resource world?
# 24 hours: 86400 seconds,
# 3 days: 259200 seconds,
# 1 week: 604800 seconds etc...
reset-timer: 86400
# Specify blocks to avoid from being dropped on. It is highly recommended to not
# remove default values, unless you want players drowning in lava.
# Valid blocks that can be blacklisted:
https://github.com/SkriptLang/skript-aliases/blob/master/building.sk
block-blacklist: lava or water or cactus or bamboo or stone or any leaves
# How many times should we attempt to randomly teleport a player before giving up?
# This depends on blacklisted blocks. For example, if first location attempt
# is lava (assuming lava is under "blockblacklist"), then we increase attempt amount by 1 and try
# to find a new location for the player. Recommended and probably the most appropriate value is 20.
max-attempts: 20
# How long should the delay (in ticks) between teleportation attempts be?
# Lower value means faster teleportation attempts, but possible lag.
# It is recommended to keep this set to 5 (meaning max 4 attempts per second)
# 20 ticks = 1 second
attempt-delay: 5
# Warmup message
# Let players know that they are getting teleported to resource world.
# -
# Set to "none" to disable this feature.
warmup-message: "&aHang tight... Looking for a safe spot!"
# Drop-off message
# Let players know that they were successfully teleported to resource world.
# -
# Set to "none" to disable this feature.
dropoff-message: "&aYou have been dropped off at %location at player%"
# Resource world reset message
# Should we announce that resource world is about to reset?
# -
# Set to "none" to disable this feature.
announce-reset-message: "&aIts time for a new resource world, resetting now!"
# Console Post-reset command
# This is completely optional, but pretty useful in some cases.
# Post command is executed 1 second after resource world is reset.
# Set this to "none" if you don't wish to use post a command.
# -
# Useful examples?
# postreset-command: "/eco give * 100"
# postreset-command: "/heal *"
# postreset-command: "/effect give @a minecraft:glowing 10"
# postreset-command: "/tell * Hello World"
# postreset-command: "/broadcast Everyone sees this!"
postreset-command: "none"
# Console Post-TP command
# Same as Post-reset command... but executed every time a player teleports to resource world.
# Use %player% if you want to run a command specifically with that player's name. For example,
# if a player by the name of "Bob" teleports to resource world while Post-TP command is set to
# "/kick %player%", then Bob gets kicked.
posttp-command: "none"
# Dedicated command
# Just in case you don't want players constantly typing /rw tp.
# This can be set to any non-existent command.
dedicated-command: /rworld
# Command cooldown (in seconds)
# Set this to 0 for no cooldown.
rw-cooldown: 120
# Decreased command cooldown (in seconds)
# Possible donator perk? Players with permission "resourceworld.decreasedcooldown" will be
# cooled down for amount of seconds specified here, instead of regular "rwcooldown".
# Set this to 0 for no cooldown.
rw-decreased-cooldown: 20
# Cooldown message
# Players will be presented with this message when they try to randomly teleport while on cooldown.
# Only works if cooldowns are enabled.
# %{rwcooldown.%player%}% is the placeholder to show remaining seconds.
cooldown-message: "&cYou are on cooldown, %{rwcooldown.%player%}%&c seconds remain!"
# Particle mode
# Particles are summoned at player's location once successfully teleported to resource world.
# Valid switches: none, ball, splash
# -
# none: Disable particles
# ball: Particles summoned in a 'ball'-a-like shape
# splash: Particles summoned beneath the player
particle-mode: "ball"
# Particle effect radius
# Only applies if you have particles set to "ball" or "splash".
particle-radius: 2
#
# Particle type
# List of valid particles:
https://www.digminecraft.com/lists/particle_list_pc.php
# -
# Make sure to exclude underscores! For example, if you are setting your particle to
# enchanted_hit, remove _, having the final value set as: enchanted hit
particle-type: happy villager
# Sound effect
# List of valid sounds:
https://www.digminecraft.com/lists/sound_list_pc.php
# Set this to "none" if you don't wish to use sound effects.
# -
# Make sure to reaplce all dots with underscores! For example, if you are setting your sound effect
# to "BLOCK.BEEHIVE.SHEAR", replace all . with _, having the final value set as: "BLOCK_BEEHIVE_SHEAR"
sound-effect: "ENTITY_ENDER_DRAGON_SHOOT"
# Smart location search
# When teleporting to resource world, the location which you are dropped off at is truly random...
# ...however servers tend to become laggy when chunks attempt to load out of the blue, especially
# on higher player counts.
# -
# Enabling smartsearch fixes this issue by storing exactly 32 safe locations and picking one
# where we then drop off the player. This will 100% fix chunk lag in case you are experiencing
# it when teleporting to the resource world.
# -
# Chunk lag is greatly decreased when players walk/fly into an unloaded chunk rather than getting
# teleported directly into it.
smart-search: false
# Permission to use /resourceworld (and alias) administrative commands.
# Keep in mind that "resourceworld.use" is still needed no matter if
# player already has superuser "resourceworld.superuser" permission.
# Administrative commands: /rw reset, /rw setspawn
superuser-permission: resourceworld.superuser
# Permission to use /resourceworld (and alias) commands.
permission: resourceworld.use
# Should we enable debug mode?
# This will play unnecessary, but useful chat messages to the player.
# Valid switches: true/false
debug: false
#-------------------------------
#
# Resource world options bellow
#
#-------------------------------
# World difficulty
# Valid switches: peaceful, easy, normal, hard
rw-difficulty: hard
# Daylight cycle
# Valid switches: true/false
rw-daylight-cyctle: true
# Weather cycle
# Valid switches: true/false
rw-weather-cyctle: true
# Mob spawning
# Valid switches: true/false
rw-mobs: true
# PVP state
# Valid switches: true/false
rw-pvp: true
# Keep inventory
# Valid switches: true/false
rw-keepinventory: false