Now you can also choose which animals are attacked by the villager.
For the moment, you can't choose the aquatic animals because the villagers can't swim (yet), so they won't be able to approach them.
Now you can also choose which players are attacked by the villager.
When you add a player to the villager's target list, they will be attacked at first sight.
You can't add yourself or a member of the villager's family as a target.
Villagers can now tame, feed and ride horses, donkeys and mules.
The villager must have in his inventory a SADDLE and food to tame them, these must be any of: WHEAT, HAY_BLOCK, APPLE, GOLDEN_APPLE, ENCHANTED_GOLDEN_APPLE.
If someone removes the horse's saddle, the villager won't be able to ride it.
Villagers will ride their own horses as long as they are not working, going to sleep, or have been told by a player to stay in one place; if any of these things happen, the villager will get off the horse.
Villagers will also get off the horse if they are attacked or there is a threat nearby (only if they have a weapon to defend themselves), also when there is a meeting at a nearby bell and the villager is not following a player.
This behavior is disabled by default; you must enable it in config.yml by setting tame-horses to true. If you disable this option, any villager who is riding a horse will be dismounted and won't ride again until this option is enabled again.
If you find any error, please report them on the discord server or github as this feature is new.
By right clicking on a villager with a leash/lead, you'll make the villager start following you (if you have permission to ask him to follow you).
Added new variables to messages sent from the villager's perspective to the player (chat/gift/joke/etc. from messages.yml)
%player-name% - the name of the player receiving the message.
%random-player-name% - the name of a random player who has played on the server.
%villager-name% - the name of the villager involved in this conversation.
%random-villager-name% - the name of a random villager nearby.
For example, if you add the line "Hi %player-name%, I'm %villager-name%!" to one of the chat messages, it'll look like Hi triumpy, I'm Carla!.
Fixed issues when taking input from anvil GUIs.
Fixed an issue that prevented players from reviving villagers if the revival item is not a head.