RareMobs - 1.16-1.20 [Custom Mobs/Mobdex] icon

RareMobs - 1.16-1.20 [Custom Mobs/Mobdex] -----

Discover infinite unique custom mobs across your worlds. Highly configurable. Pokedex for mobs.




Fixed certain mobs not dealing the correct amount of damage. Changing the config to be a flat damage addition instead of a damage multiplier.

Data can now be wiped from offline players, and added '/raremobs wipedata all' to wipe all data from all players.

Updated particle spawning to be more efficient.

Players can no longer pickup raremob fish with buckets, which would cause them to lose their raremob status.
----------, Apr 16, 2024

Fixed a typo causing the plugin to check an empty list instead of a list of enabled world names, which caused raremobs to never spawn in certain cases.
----------, Jan 7, 2024

DON'T USE THIS UPDATE! RareMobs will NOT spawn naturally
----------, Sep 3, 2023

names weren't properly colored...
----------, Aug 31, 2023

Now supports camel and sniffer mobs, added spawner whitelist for mobs that can only spawn from spawners (cavespiders) even if spawner spawn reason is disabled.
----------, Aug 30, 2023

switched from using attributes to using damage events to avoid errors and clean up code
----------, Jun 6, 2023

fixed another issue with damage modifiers throwing an error if the mob had a default of 0 damage.
----------, Jun 5, 2023

Fixed damage modifiers so mobs will no longer be dealing zero damage when they're not supposed to
----------, Jun 1, 2023

fixing an error in console
----------, Mar 20, 2023

Damage modifiers will now apply properly
----------, Mar 19, 2023

Fixed particle spawning
----------, Mar 15, 2023

fixed an issue when the plugin would try to check distances between different worlds
----------, Mar 14, 2023

nothin special
----------, Mar 14, 2023

Better performance for spawning particles
----------, Mar 13, 2023

vastly improved gui performance when opening the inventory or switching pages.

Fixed head names not being the correct color when only partially discovered.
----------, Feb 21, 2023

improved performance with particle spawning
----------, Feb 21, 2023

optimized particle spawning to reduce lag
----------, Feb 20, 2023

Nether roof multiplier wasn't being correctly gathered from the config
----------, Feb 19, 2023

Fixed an issue with earlier versions not loading the heads from the heads.yml file correctly.
----------, Feb 17, 2023

fixed an error when changing the names of rarities
----------, Feb 17, 2023

not really an update
----------, Feb 16, 2023

fixed error with heads
----------, Feb 15, 2023

fixed config being empty
----------, Feb 14, 2023

fixed an error upon startup.
----------, Feb 14, 2023

Fixed an issue where renaming a rarity would cause the old mobs of that rarity (under the old name) to not be able to find their rarity, although being considered raremobs, causing them to throw exceptions.
----------, Feb 14, 2023

Removed some unnecessary lines in messages.yml.
Added an example rarity with explanations in config.yml
----------, Feb 14, 2023

re-generate your messages.yml pls <3
----------, Feb 13, 2023


You can now create your own rarities :)
----------, Feb 12, 2023

You can now set specific spawn chances for each mob, per rarity. So you can have a default chance of 1% but make cows have a 5% chance of becoming rare, 10% chance of becoming unique, etc..

You can now breed two RareMobs (or a RareMob with a basic mob) and their baby will turn into either the mother's or the father's rarity. For example, a basic mob bred with a unique mob will have a 50% chance of their baby becoming a basic mob, and a 50% chance for a unique mob. Two legendaries bred together will have a legendary baby. For this option to work, BOTH of these options have to be set in your config.

Allow Breeding: true

Remove "BREEDING" from the list of disabled spawn reasons.
----------, Feb 10, 2023

New chunks generating were causing their entities to have a 0% chance to become RareMobs as they weren't following the CHUNK_GEN spawn reason, it has been fixed so mobs will now follow the correct percentages when generating in a new chunk. If you'd like to disable this, add CHUNK_GEN to your disabled spawn reasons in the config :).

Fixed a potential issue with MythicMobs support, if you didn't have their plugin on your server.
----------, Feb 10, 2023

Changed specific spawn chances to disabled entities, so any mobtypes in that list will not be spawned as raremobs ever.

You must regenerate your heads.yml file and messages.yml file or the plugin will not load correctly.
----------, Feb 9, 2023

You can now fully change the format of all the heads in the GUI.
WARNING: You'll need to delete your messages.yml file and let it generate a new one or you WILL GET ERRORS. Make sure you save your messages.yml file somewhere so you can keep your settings
----------, Feb 9, 2023

- You can now change the entire encyclopedia title in the messages.yml.
- You can decide to remove the mob's name from their title in the config.yml, so they will only display their rarity.
----------, Feb 8, 2023

MythicMobs will now hopefully be ignored when the setting is true
----------, Feb 8, 2023

Fixed tab-complete for /raremobs spawn showing the incorrect names for rarities
----------, Feb 8, 2023

attempt to fix mythicmobs spawning as raremobs
----------, Feb 7, 2023



Tab-complete will now be unable to offer colored completions, crashing the client.
----------, Feb 7, 2023

Using /encyclopedia <name> you can now view the encyclopedia of another player.
----------, Feb 7, 2023

RareMobs will spawn with the names given to them in messages.yml (their gui head name, along with their given rarity name).
----------, Feb 7, 2023

Fixed an issue where discovering a raremob would rename the head back to the original name.
----------, Feb 7, 2023

Heads appearing in the encyclopedia can now be renamed using messages.yml
----------, Feb 7, 2023

messages.yml will now automatically generate upon the plugin loading.
----------, Feb 7, 2023

Added a Messages.yml file allowing anyone to change any of the messages and gui names/lore.
----------, Feb 6, 2023

Fixed an issue where raremobs max health was getting set higher but they weren't getting healed to their full health amount, so they stayed at their base value.
----------, Feb 6, 2023

Experience modifier will now work and raremobs will start dropping exp again :p
----------, Feb 6, 2023

Added /raremobs wipedata <player> to wipe the data of a player's encyclopedia.
Fixed many tab-complete issues and optimized the code so it won't lag anymore when spawning raremobs.
Added rarity in tab-complete at the end of the spawn command.
----------, Feb 6, 2023

You can now make the console run multiple commands when a player discovers a raremob. The commands won't run if the player has already discovered a raremob of that type and rarity.
Current placeholders:
%player% - get's replaced with the player's name
----------, Feb 6, 2023

Fixed MythicMobs support and added EliteMobs support to disable elite/super mobs from becoming raremobs.

Added damage modifiers to the config.
----------, Feb 6, 2023

Damage multipliers added to the config.
Fixed a few command issues.
Changed raremob sheep colors depending on their rarity :).
Added /mobdex alias for encyclopedia
----------, Feb 6, 2023

Also added a '/raremobs killall all' option, to kill every single raremob.
----------, Feb 5, 2023

No longer gives an error with MythicMobs, as I was using a super outdated version of the dependency. Fixed the lore in the GUI duplicating.
----------, Feb 5, 2023


Added an option in the config: Disable MythicMobs: (true/false)
Making it so MythicMobs can / cannot be spawned as RareMobs
----------, Feb 4, 2023

Won't let people purchase, not sure why
----------, Feb 3, 2023

Resource Information
Author:
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Total Downloads: 138
First Release: Jan 27, 2023
Last Update: Apr 16, 2024
Category: ---------------
All-Time Rating:
17 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
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