*"Players can finally run events without waking up the admins."*
### What’s in 1.0.0?
Everything Quill needed to officially call itself stable and production-ready:
### ✨ Core Features Locked In
* **Sandboxed Scopes**
Fully safe boundaries that stop scripts from griefing outside their zone.
* **Granular Permissions**
Fine-grained function access per scope — no more all-or-nothing nonsense.
* **Event System (Stable)**
Player/mob/block/chat events all polished and reliable.
* **Web Editor (Stable Integration)**
One-click script editing with live sync and no server file access.
* **Persistence**
Variables and state now survive restarts like champs.
* **Script Isolation**
Each scope runs in its own little universe. No variable bleed, no cross-contamination.
### ️ Polished + Production Ready
* Major refactors for speed and stability
* Better API naming, more consistent behavior
* Stronger error messages (actually useful now)
* Security model reviewed + hardened
* Reduced overhead on busy servers
* Command UX massively improved
### Fixes That Saved My Sanity
* No more ghost scopes
* No more editor sessions disappearing into the void
* Events that used to fire twice? Gone. Eliminated. Vaporized.
* Sandbox boundaries now behave correctly 100% of the time
* Memory leaks patched
* Multithreading gremlins dealt with
### Notes
This marks the end of the alpha phase — Quill’s architecture, security model, and API surface are now considered **stable**.
Future updates won’t break your scripts unless explicitly stated.