#1473 Option 'initial_progression' for most player-driven objects. Whenever there's a 'goal: x' setting somewhere, you can specify this new option to make it so the progression starts at said amount instead of 0.
#1497 Option 'states_required_count' to block objectives, to require only a certain amount of states to be respected.
#1513 Object 'PLAYER_MYTHICMOBS_MOBS_DEATH_NEARBY' to progress the quest whenever mobs die within a certain distance of the player.
Improved :
Now refreshing the internal status of quests when waiting time (start delay) is over, to avoid checking the quest with timer calls even though it's an event-driven object.
Fixed :
(GCore) #1485 Brewing detection should always be performed synchronously.
(GCore) #1505 An issue with commands tab-completion when numbers were to be detected in text.
(GCore) #1516 An issue sometimes occurring on plugins reloads.
#1503 A server crash caused by invalid block caching.
#1510 Object PLAYER_BLOCKS_STRIP wouldn't work with nether logs.
#1514 Points wouldn't be cached correctly after updating with command.
#1520 When the player had a higher permission fo the max concurrent quests but not the previous ones, the plugin wouldn't allow the quest to start.
#1526 Default examples in the documentation would use some invalid options.
That's it! Please consider leaving a constructive review to the plugin. Make it a 5-star one if you're satisfied with the plugin and my work !