QualityArmory Vehicles 2 icon

QualityArmory Vehicles 2 -----

Adds cars, planes, boats, and helicopters to minecraft with custom models.



Fixed dismount crash.
1.0.12H
Added fix for crash when players dismount

1.0.12G
Added more debug lines.
Fixed error when trying to save vehicles.

1.0.12F
Added fix for crashes when a vehicle is deconstructed while players are in the vehicle
Fixed error for vehicles that are no longer valid.

1.0.12E
Fix for NPE for API
Fix for AbstractPlane NPE
Added debug code for players entering vehicles.

1.0.12D
Fixed console spam when vehicle world is not loaded

1.0.12b
Added API method for getting the vehicle as an itemstack.
Fixed models for Poli, Mig1, and civiboat
Fixed some issues regarding whitelisting and ownership

1.0.12
Added F Input states. Will be used in the future to set states for vehicles.
Added F Input for Helicopters so vehicles can descend faster
Added F Input for cars horns
Fixed issue where check fuel does not always update
Fixed bug where vehicles were not saving properly and could break all vehicles if a single vehicle did not have an owner
Fixed issue where players would be able to access other vehicles
Fixed API call where setting health to less than 0 does not deconstruct the vehicle.
Made Helicopter blade materials configurable in the config

1.0.11C
Fixed player damage when landing with helicopter

1.0.11B
Added fix for if player clicks to place vehicle in air.

1.0.11
Revamped almost all car models. The tires are now (somewhat) circular.
Added VehicleSpawnEvent to the API. You can now get when a vehicle spawns.
Added VehicleDamageEvent to the API
Added VehicleDestroyEvent to the API

1.0.10b
Added fix where removeAllVehicles removes leftover complex parts

1.0.10
Added API (QualityArmoryVehicles.class)

1.0.9
Added ability to remove ownership of vehicles.
Added (possible) fix to issue where ejecting from vehicle caused client to crash on some servers
Added perm to allow users to use vehicle GUIs. Can be removed to stop players from interacting with vehicle
Fixed bus activation radius. Should be easier to enter a bus now

1.0.8
Added Bus
Added the commands /qav addToWhitelist and /qav removeFromWhitelist to modify the vehicle's whitelist through commands.
Added ability to send "out of fuel" message to the chat instead of hotbar.

1.0.7D
Added debug messages for menu

1.0.7C
Added possible fix for invalid vehicles for menu

1.0.7B
Fixed NPE for invalid vehicles

1.0.7
Added Police Vehicles
Added "Unmarked van"
Added "enable_RequirePermsToDriveType", which will require players to have "qualityarmoryvehicles.candrive.XXX" to drive vehicle XXX

1.0.6C
Added fix for CE
Removed debug code.
Added a fix for

1.0.6B
Added fix for 1.13 and wallsigns

1.0.6
Added Vehicle Health
Added Collision boxes for all vehicles. First step to a decent terrain height detector for large models.
Added Ability to limit vehicles spawned per player
Added permissions to determine how many vehicles a player can spawn (default is 1, OP is unlimited)
Added shops!
Added the ability to open shop using signs (default sign is [QAV-Shop] for the first line of sign)
Added fix for unbreakable tag for vehicles in menus
Added optional feature for "unlockable vehicles". Vehicles bought will be added to a "garage", which allows the player to spawn the vehicle as many times as they want (even if it breaks)
Added Shopping carts

1.0.5E
Fixed heli blades breaking

1.0.5D
Fixed material used in enum for vehicles with different material types

1.0.5C
Fixed naming for materials

1.0.5B
Added ability to specific material used for vehicle

1.0.5
Added Trunks
Added ability to pickup vehicles
Fixed CoalBlock issue with tanks
Fixed armorstands not being invisible

1.0.4D
Fixed coal-conversion
Fixed player-body rotation with vehicle for some vehicles (applys only to vehicles where player's body is viewable in 3rd person).
Fixed planes actually increasing speed by going up (without pressing space)
Fixed issue where vehicle's armorstand could get stuck in a hole, with a block infront/inside the vehicle, and it would not be able to go up.
1.0.4c
Added fix for old vehicles or vehicles not stored in the list.

1.0.4b
Allowed CoalBlocks to be used as fuel.
Fixed fuel consumption for Helicopters and Planes

1.0.4
VEHICLE SYSTEM REWRITE: A majority of the code has been rewritten to make sure that all data regarding vehicles are stored together
Added Breaking for cars (use [Space])
Added Motorcycles
Added Semi-Trailer Trucks
Fixed Lada Niva model.
Fixed Lada Niva filename (was originally "ladanivda" with an added 'd')
Fixed Wheel height
Increased MaxSpeed
Set it so plane velocities take into account changes in pitch. Flying down will no longer make the plane fly faster than the max speed
Made acceleration and maxAcceleration customizable in the vehicles yml.
Added ability to stop certain damage for certain vehicles
Added fix for if passagers are far away from the car
Added Whitelist for vehicles. Only players added to the whitelist can drive/ride the car
Added custom menu to configure parts of cars. Currently, only configures whitelist
Added Messages.yml
Added ability to have turning scale with speed of car if specified
Added Fuel Requirement to cars. This can be disabled in the car's yml file. Vehicles require coal to work

1.0.3
Added Cadillac-Series62
Renamed file to represent the actual plugin's name
Fixed files continually updating with no change

1.0.2
Fixed issue where planes, boats, and helis were treated as Cars
Fixed issue with AOB for setPassager
Fixed issue where setpassager would not find the nearest vehicle
Added permissions.
Vehicle models will be updated (requires update for QualityArmory)

1.0.1
Added ability to customize or create new vehicles
Fixed offset when placing cars
Fixed displaynames for vehicles.

1.0.0
Init post
----------, Sep 27, 2018
Resource Information
Author:
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Total Downloads: 1,526
First Release: Aug 5, 2018
Last Update: Dec 31, 2024
Category: ---------------
All-Time Rating:
91 ratings
Find more info at wiki.lorenzo0111.me...
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