Code (YAML):
# ProxyPlayerNotify Config
# This config file contains settings for the ProxyPlayerNotify plugin.
# Use this file to customize the join/leave messages and permissions.
# Use \n to create multiple lines/messages to players.
# Set message to "" to not send any message/empty.
# Network Join Message
# This message is displayed when a player joins the network.
# Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
join_message
:
"%player% has joined the network (Logged in server: %server%) at %time%"
# Network Private Join Message
# This message is displayed only to the player who joins the network.
# It has a higher priority than the public join message.
# Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
join_private_message
:
-
"&aWelcome, %player%!"
-
"&bYou have joined the server %server% at %time%."
-
"Enjoy your stay!"
# First Join Message
# This message is displayed when a player joins the network for the first time.
# Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
first_join_message
:
"%player% has joined the network for the first time on %server% at %time%"
# First Join Private Message
# This message is displayed only to the player joining for the first time.
# Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %server%, %time%.
first_join_private_message
:
"&aWelcome for the first time, %player%!"
# Servers Switch Message
# This message is displayed when a player switches to a different server.
# Placeholders available: %player%, %last_server%, %server%, %time%, %lp_prefix%, %lp_suffix%.
switch_message
:
"%player% has switched from %last_server% and joined to the %server% server at %time%"
# Network Leave Message
# This message is displayed when a player leaves the network.
# Placeholders available: %player%, %lp_prefix%, %lp_suffix%, %last_server%, %time%.
leave_message
:
"%player% has left the network (Last server: %last_server%) at %time%"
# Delay for Join Messages
# This option sets the delay before sending the join message after a player connects.
# For example, join_message_delay: 49 will send the message after 49 ticks.
# Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available.
join_message_delay
: 45
# Delay for First Join Messages
# This option sets the delay before sending the first join message after a player connects.
first_join_message_delay
: 10
# Delay for Private Join Messages
# This option sets the delay before sending the private join message to the joining player.
# For example, join_private_message_delay: 50 will send the message after 50 ticks.
# Warning: Setting this value too low may cause messages not to be sent or be blank placeholder if the server name is not yet available.
join_private_message_delay
: 50
# Delay for First Join Private Messages
# This option sets the delay before sending the first join private message to the joining player.
first_join_private_message_delay
: 10
# Delay for Switch Messages
# This option sets the delay before sending the switch message after a player switches servers.
# For example, switch_message_delay: 0 will send the message after 0 ticks.
switch_message_delay
: 0
# Disable messages for vanished players (Currently supports PremiumVanish and SuperVanish)
disable_vanish_notifications
: false
# Option to let players rejoin the server they were on before they left the network.
# If this is enabled, the player will be sent to the last server on join in which they were on before they left the network.
# If enabled, the message delay options would need to be increased so that the messages can get the server
join_last_server
: false
# Enable MiniMessage format parsing for all messages
use_minimessage
: false
# Permissions
# Use these settings to control who can see the join/leave messages.
# Enable permissions if you want to use permissions and want to use next two options.
# If permissions enabled Then if notify_message is true and the player doesn't have ppn.notify permission, then their join/leave/message will not be sent.
# If permissions enabled Then if hide_message is true and the player doesn't have ppn.view permission, then they won't see the others' join/switch/leave messages.
permission
:
# Enable this if you want to use permissions and want to use next two options.
permissions
: false
# Notify Messages
# If this is true and the player doesn't have ppn.notify permission, then their join/leave/message will not be sent.
notify_message
: false
# Hide Messages
# If this is true and the player doesn't have ppn.view permission, then they won't see the others' join/switch/leave messages.
hide_message
: false
# Server Names
# Define custom server names here. Players can join/leave/switch to the server using the custom names specified below.
ServerNames:
example
:
"example-1"
lobby
:
"Hub"
# Disabled Servers
# Define the backend servers (lowercase) where the join/switch/leave messages should not be sent.
# In simple words, no messages of this plugin will be sent to players on that server
# In short: No activity notifications are sent to players on these servers.
DisabledServers
:
-
"example-1"
-
"other-backend-server"
# Private Servers
# Specify the private servers (lowercase) where if player joins, leaves, and switches from and to, notifications should not be sent.
# Think about them like admin servers
# When someone joins it, the whole proxy should not be notified about that because you kind of want to keep that server private/secret and not let the players know.
# In short: Activity notifications related to these servers are not broadcasted across the entire network.
PrivateServers
:
-
"example"
-
"private-server"
# Limbo Servers
# Specify the limbo servers (lowercase) where player join, leave, and switch notifications should be managed differently.
# These servers act as pass-throughs most of the time and can be configured to adjust notification behavior accordingly.
# When a player joins a limbo server, no network-wide join notification is sent.
# When a player switches from a limbo server to a game server, it should send a join notification as if the player is joining the network for the first time.
# Conversely, when a player switches from a game server to a limbo server, it should send a leave notification as if the player is leaving the network.
# This configuration helps avoid unnecessary notifications and prevents stealthy movements between public and private parts of the network.
# In short: Join and leave notifications are sent based on transitions to and from these servers to manage network-wide notifications effectively.
LimboServers
:
-
"limbo-afk"
# Disabled Players
# Specify the players (lowercase) that should not send any notification messages.
# They will also will not recieve join_private_message.
# It is not recommended to use this feature and instead use permissions for each group/player
DisabledPlayers
:
-
"player1"
-
"player2"
# Webhook
# Configure a webhook notification sent when a player joins the network.
# Placeholders available: %player%, %server%, %time%.
webhook:
enabled
: false
url
:
""
message
:
"%player% joined %server% at %time%"
# Send webhook as Discord embed (recommended). If true, the message above is used as the embed description.
use_embed
: true
# Embed color as decimal RGB (e.g., 3447003 is Discord "blurple").
embed_color
: 3447003