CampfireRegen enables or disables the plugin.
RadiusToCheckForCampfire is the amount of blocks the player has to be away from the campfire for them to "Gain Warmth"
MinRequiredCampfires is the amount of campfires needed around the player for them to start gaining health.
OptimalAmountCampfires is the amount of campfires needed around the player for them to regenerate health faster (at the "
HealthGainFromOptimalFire" rate)
TooManyCampfires is the amount of campfires needed around the player for them to start losing health and hunger.
HealthGainFromMinFire is the amount of health the player will gain per repetition (based on the delay set) if the "
MinRequiredCampfires" is reached.
HealthGainFromOptimalFire is the amount of health the player will gain per repetition (based on the delay set) if the "
OptimalAmountCampfires" is reached.
HealthLossFromExcessiveFire is the amount of health the player will lose per repetition (based on the delay set) if the "
TooManyCampfires" value is reached.
FoodLossFromExcessiveFire is the amount of food the player will lose per repetition (based on the delay set) if the "
TooManyCampfires" value is reached.
MinRequiredMetMessage is the message displayed when the player sneaks near the amount of campfires defined in "
MinRequiredCampfires".
OptimalAmountMetMessage is the message displayed when the player sneaks near the amount of campfires defined in "
OptimalAmountCampfires".
TooManyFiresAmountMetMessage is the message displayed when the player sneaks near the amount of campfires defined in "
TooManyCampfires".
UnlitCampfireMessage is the message displayed to the player when they sneak near an unlit campfire.
"Delay" is the amount of ticks that surpass inbetween each Campfire Check and each health gain. (Changing this to 0 can increase resource usage and make the player heal very quickly *NOT ADVISED*)
Only enter integers (WHOLE NUMBERS) for these sections within the config.yml:
RadiusToCheckForCampfire MinRequiredCampfires OptimalAmountCampfires TooManyCampfires Delay FoodLossFromExcessiveFire
These options accept decimal values (preferably keep it to 1-2 decimal points):
HealthGainFromMinFire HealthGainFromOptimalFire HealthLossFromExcessiveFire
These options accept a string:
MinRequiredMetMessage OptimalAmountMetMessage TooManyFiresAmountMetMessage UnlitCampfireMessage