This version contains a new version where it handles mine types slightly differently and also has some fixes in, an example of how I handle stuff is as follows:
 
 
 
 
  Code (YAML):
 
 
 
  
 
  #  Type1:                    - The top will be what it's called.
  
 
  #    file: structure.dat     - This is the file of which the mine type will use
  
 
  #    priority: 1             - This is the priority of the mine type (where it goes in the upgrade oder)
  
 
  #    materials:              - The list of Materials, follow the order posted here
  
 
  #      STONE: 0.9            - MATERIAL: (0.1 -> 1.0) - Value after the Material is the percent
  
 
  #      COBBLESTONE: 0.1      - Example of a percent is 3.141592653
  
  
 
 
 Please make a ticket if you have any questions.
 
 By the way, this version has some debug messages in of which will help out with making sure everything is ok!
 
 Thanks,
 
 Kyle