PlayerDataSync [1.20.4-1.21.8] - Cross-Server Data Synchronization icon

PlayerDataSync [1.20.4-1.21.8] - Cross-Server Data Synchronization -----

PlayerDataSync




Dieses Update behebt einen kritischen Fehler der neuen Attribute-Synchronisation in v1.1.1-SNAPSHOT.
Der Fehler führte dazu, dass beim PlayerQuitEvent Exceptions geworfen wurden, wenn Attribute-Daten gespeichert werden sollten.
Zusätzlich wurden Stabilitäts-Verbesserungen integriert, um Multi-Version-Support sicherzustellen.

Bug Fixes
  • IncompatibleClassChangeError beim PlayerQuitEvent behoben
    → Ursache: Unterschiede zwischen Build- und Runtime-Paper-API
    → Lösung: Attribute-Sync neu kompiliert & Multi-Version-Fallback eingebaut
  • Attribute-Sync schlägt nun nicht mehr fehl, sondern wird auf nicht unterstützten Versionen automatisch deaktiviert
  • Verbesserte Fehlerbehandlung in DatabaseManager.serializeAttributes()

Verbesserungen
  • Mehr Stabilität für Attribute-Sync (Kompatibilität Paper 1.21+)
  • Fallback-Mechanismus mit Warnung im Log statt Plugin-Abbruch
  • Logging erweitert, damit Admins sofort sehen, wenn Attribute nicht unterstützt werden

Hinweise
  • Nutzer von v1.1.1-SNAPSHOT sollten unbedingt auf v1.1.2-SNAPSHOT updaten
  • Attribute-Sync ist jetzt optional und stürzt den Server nicht mehr ab
  • Voll kompatibel mit Paper 1.21.1+
----------, Today at 11:40 AM

Dieses Update bringt zahlreiche Verbesserungen in Stabilität, Performance und Funktionalität.
Der kritische Fehler "`Data too long for column 'advancements'`" wurde behoben und das Plugin wurde um viele neue Features erweitert.
Außerdem gibt es umfangreiche Optimierungen für die Datenbank, Fehlerbehandlung, Logging und Konfiguration.

Behobene Bugs
  • Advancement Data Truncation Error: Datenbank-Schema auf LONGTEXT geändert, automatische Migration, Längenvalidierung und bessere Fehlerbehandlung
  • Database Connection Leaks: Connection Pool, try-with-resources Fixes und automatisches Rückführen von Connections
  • Memory Leaks: Korrekte Task-Cancellation, verbesserte Resource-Verwaltung und Cleanup in onDisable()
  • Async/Sync Issues: Race Conditions behoben durch synchrones PlayerQuit und delayed PlayerJoin
  • Achievement Loading Performance: 25+ Sekunden Lag bei großen Mengen gefixt, Batch-Processing & Async Loading

Neue Features
  • Erweiterte Sync-Optionen: Armor, Offhand, Effects, Statistics, Attributes
  • Datenbank Features: Server ID, Last Save Timestamp, Connection Pooling, Automatische Schema-Migration
  • Event-basiertes Speichern: Save bei WorldChange & Death Event (konfigurierbar)
  • Enhanced Error Handling: Retry Logic, SQLite Fallback, detaillierte Logs

Performance Verbesserungen
  • Connection Pooling mit Monitoring
  • Optimierte Serialisierung & Streaming
  • Asynchrone Verarbeitung von Saves/Loads
  • Achievement Optimierungen mit Batch-Processing (50 pro Batch)

Verbesserte Konfiguration
  • Automatische Validierung aller Einstellungen
  • Fallback auf Standardwerte bei Fehlern
  • Erweitertes Message System (Fallback auf Englisch, bessere Fehlertexte)
  • Logging Verbesserungen (Audit-Trail, Debug-Modus, Performance-Monitoring)

Sicherheit & Stabilität
  • Data Integrity Checks & Sanitization
  • Graceful Shutdown mit vollständigem Save aller Spieler
  • Datenbank-Reliability: Auto-Reconnect, SSL, Timeout-Handling

Monitoring & Debugging
  • Performance Metrics & Slow-Operation Warnings
  • Strukturierte Logs mit verschiedenen Log-Leveln
  • Health Checks für Database & Plugin-Status

Kommende Features (Geplant)
  • Multi-Server Sync (BungeeCord Integration)
  • Data Compression für große Datenmengen
  • Backup System für Player-Daten
  • Web Interface für Admins
  • Integration: LuckPerms, Vault, PlaceholderAPI
  • Data Migration Tools (Import/Export)

Installation & Update
  1. Backup erstellen
  2. Alte .jar ersetzen
  3. Server neustarten
  4. Config prüfen (neue Optionen werden automatisch hinzugefügt)
  5. Database Migration läuft automatisch beim Start

⚠️ Hinweise
  • Backup der Datenbank ist dringend empfohlen
  • Performance-Verbesserungen durch Connection Pooling
  • Kompatibel mit Minecraft 1.21+
  • Automatisches Memory-Monitoring integriert
----------, Today at 6:01 AM

✅ What’s New
• Added admin/utility commands:
/pds backup – trigger a manual backup
/pds status – quick health/status overview
/pds sync – force a resync on demand
• Introduced enhanced core classes for cleaner architecture:
PlayerDataSyncEnhanced, DatabaseManagerEnhanced, SyncCommandEnhanced

Improvements
• Major refactor/simplification of codebase (large net removal of legacy lines)
• More robust database handling & command flow
• General stability and maintainability improvements

Fixes
• Various bug fixes discovered during refactor and command rework

Notes
• Back up your database before updating
• Replace the old JAR and restart the server
• Review new commands and permissions if applicable
----------, Aug 25, 2025

✅ Fixed
  • Various stability improvements and minor bug fixes from previous versions.

✨ Added
  • Color Code Support in configuration files:
    You can now use &-codes (&e = Yellow, &a = Green, &c = Red, etc.) directly inside your messages.yml and config.yml.
  • Achievements Synchronization:
    Player achievements are now fully synced across servers in your network.

Notes
  • Use standard Minecraft color codes (&0–&9, &a–&f, &l, &n, &o, &m, &r).
  • Example:
    Code (Text):
    &eWelcome back, &a%player%!
    will display as:
    Welcome back, %player%!


Code Color
&0 Black
&1 Dark Blue
&2 Dark Green
&3 Dark Aqua
&4 Dark Red
&5 Dark Purple
&6 Gold
&7 Gray
&8 Dark Gray
&9 Blue
&a Green
&b Aqua
&c Red
&d Light Purple
&e Yellow
&f White


Style Code Effect
&l Bold
&n Underline
&o Italic
&m Strikethrough
&r Reset
----------, Aug 1, 2025

What's New in v1.0.7-SNAPSHOT
• DB Reconnect after timeout – automatic reconnection to your database if the connection times out.
• Improved overall stability.
• Minor internal code optimizations.

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Features
• Inventory synchronization
• Ender chest synchronization
• XP and level sync
• Health & hunger sync
• Potion effects and gamemode sync
• Location synchronization (optional)
• Fully configurable data types
• Automatic database reconnect (new!)

⚙️ Requirements
• Java 17 or higher
• Supported Minecraft versions: 1.21 – 1.21.7
• MySQL or MariaDB database

Installation
1️⃣ Download the plugin JAR file.
2️⃣ Place it into your `/plugins` folder.
3️⃣ Configure the `config.yml` and database settings.
4️⃣ Restart your server and enjoy seamless player data syncing!

Support & Feedback
For support, feature requests, or to report bugs, please use our Discord Server or write directly on this resource page.

⭐ Enjoy using PlayerDataSync? Leave a review!

⏬ Download Here
----------, Jul 10, 2025

CI Fixed
----------, Jul 9, 2025

In this update, bStats integration has been added.
You can now enable or disable it in the config file ( true or false) as you prefer.

✅ What's New
• bStats support added
• Config option to enable or disable bStats ( true or false)

Thank you for your continued feedback and support!
----------, Jul 6, 2025

In this update, a bug has been fixed and a requested feature has been added.
✅ What's New
• Permissions for Saving and Loading messages:
Code (Text):

playerdatasync.message.show.loading
playerdatasync.message.show.saving
 
Players without these permissions will no longer see the "Saving..." or "Loading..." messages, allowing for a cleaner and more immersive experience (e.g., in adventure or minigame setups).

Enjoy the update and thank you for your feedback!
----------, Jul 6, 2025

✨ New Features
  • Sync settings in config.yml
    You can now individually enable or disable specific data to sync!
    Example: coordinates, XP, gamemode, enderchest, inventory, health, hunger, position, etc.
    → Perfect if you want to keep locations separate between servers!
  • Multi-language support for messages
    Now supports:
    • messages_en.yml
    • messages_de.yml
    Easily customize and translate all messages.

Improvements
  • Improved performance during data sync
  • Fixed minor bugs with MySQL integration
  • Better logging for easier debugging

⚙️ Important
Make sure to check and adjust your new config.yml sync settings after updating.
Recommended: run /pds reload or restart your server once after updating.

Download & CI Build: http://ci.devvoxel.net/job/PlayerDataSync/
Feedback & Feature Requests: Feel free to DM me or post in the Discord channel!
----------, Jul 4, 2025

PlayerDataSync v1.0.3 Update

What's New:

Enhanced Compatibility
• Fixed bStats integration issues
• Improved version compatibility checks
• Better error handling for database operations
• Added support for Minecraft 1.20.4

Technical Improvements
• Fixed bStats metrics relocation
• Improved database connection stability
• Enhanced error logging
• Better exception handling

Core Features
• Inventory synchronization
• Ender Chest synchronization
• Experience points sync
• Health & Food level sync
• Location synchronization
• Potion effects sync
• Game mode sync

Bug Fixes:
• Fixed bStats initialization error
• Resolved API version compatibility issues
• Improved database connection handling
• Enhanced error messages for troubleshooting

Compatibility:
• Minecraft 1.20.4
• Java 17 or higher
• MySQL database

How to Update:
1. Stop your server
2. Delete the old PlayerDataSync.jar
3. Upload the new PlayerDataSync.jar
4. Start your server
5. Check console for successful startup message

Configuration:
• No changes to existing config.yml
• All existing settings remain compatible
• No need to regenerate configuration files

Known Issues:
• None reported

Thank you for using PlayerDataSync!
If you encounter any issues, please report them in the comments below.

Don't forget to ⭐ rate the plugin if you find it useful!
----------, Apr 15, 2025

PlayerDataSync v1.0.2 Update

What's New:

Extended Version Support
• Added support for Minecraft 1.20.4
• Added support for Minecraft 1.21.5
• Now compatible with all versions from 1.20.4 to 1.21.5

New Features
• Ender Chest synchronization
• Location synchronization (world, coordinates, view direction)
• Potion Effects synchronization
• Improved error handling and logging

Technical Improvements
• Better database connection handling
• Enhanced data serialization
• Improved performance
• More detailed error messages

Monitoring & Statistics
• Added bStats integration
• Better performance tracking
• Improved logging system

Bug Fixes:
• Fixed database connection issues
• Improved error handling for missing data
• Fixed inventory serialization problems
• Resolved location teleportation issues

How to Update:
1. Stop your server
2. Backup your current configuration
3. Replace the old JAR file with the new one
4. Start your server

Configuration Changes:
• No changes to existing configuration
• New features work with existing setup
• Backward compatible with previous versions

Known Issues:
• None reported

Future Plans:
• More synchronization features
• Additional language support
• Performance optimizations

Thank you for using PlayerDataSync!

Report any issues or suggestions in the comments below
----------, Apr 15, 2025

MySQL Player Sync – Update!

Multi-language support & improvements!


What's New?
  • Multi-Language Support!
    Now you can choose between English (en) and German (de) in config.yml!

    language: "en" # Available: "en", "de"
  • Optimized MySQL Performance
    • Faster queries for saving/loading player data
    • Improved error handling
  • Database Auto-Setup
    • The plugin will now automatically create the required database tables if they don't exist!

️ How to Update?
  1. [] Download the latest version
    [
    ] Replace the old .jar file in your /plugins/ folder
    [] Restart your server
    [
    ] Edit the config.yml to set your preferred language



❓ Need Help?
Have questions or found a bug? Let us know in the discussion!​
----------, Mar 10, 2025

Resource Information
Author:
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Total Downloads: 1,138
First Release: Mar 9, 2025
Last Update: Today at 11:40 AM
Category: ---------------
All-Time Rating:
3 ratings
Find more info at docs.devvoxel.net...
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