Code (Text):
############################################
############ PLUGIN BY NUMBTUS #############
######## Numbtus Development #########
############################################
#
# You can find information here:
# https://docs.numbtus.fr/v/playerlevel
# Quest exemple:
# '1': /here the id of the quest/
# name: "Here the name of the quest"
# level: 5 /5, 10 or 20/
# difficulty: 1 /1, 2 or 3/
# inventory:
# position: 10 /postion of the item in the quest inventory (0-26)/
# material: OBSIDIAN /Material that represent the quest in the inventory/
# setting:
# type: BREAK /Quest Type, check all types available on the doc/
# material: OBSIDIAN /settings of the type/
#
#
# Material list in 1.8.9:
# https://hub.spigotmc.org/nexus/service/local/repositories/snapshots/archive/org/spigotmc/spigot-api/1.8.8-R0.1-SNAPSHOT/spigot-api-1.8.8-R0.1-20160221.082514-43-javadoc.jar/!/org/bukkit/Material.html
#
prefix: "&7&l[&9&lPlayer&b&lLevel&7&l] "
# MONEY or POINTS (Money need Vault dependency, POINTS are given each time you level up a quest)
#Reward system also change competence bought system.
rewardSystem: POINTS
# Config this section just if you have set rewardSystem to MONEY
# Money giving each time you win a level
moneyPerLevel: 1000
# Set it to true if you want money wining to be multiply by the level.
# Exemple: If moneyPerLevel is set to 1000, when a player level up, he will be win: newlevel * 1000 of money
# if he level up to level 5, he will win 5000
multiplyByLevel: true
# Item Material that is used to fill inventory slot in all plugin gui.
# set it to null to not fill slot.
inventoryFillingItem: STAINED_GLASS_PANE
# If you want to disable metrics:
metrics: true
quest:
'1':
name: "&aBreak Obsidian | Quest exemple"
level: 20
difficulty: 1
inventory:
position: 10
material: OBSIDIAN
setting:
type: BREAK
material: OBSIDIAN
competences:
'1':
name: "&bCommand competence exemple"
desc: "&7+&a2.5&e% &7of chances to execute a command."
maxLevel: 5
price: 1
inventory:
position: 10
material: OBSIDIAN
type: COMMAND
settings:
command: broadcast &bEnjoy %player% #Command that will be execute when you win xp in a quest; without /
percentage: 2.5 #Chance to execute command (set 100 to execute command every time, may cause lag)
version: 4