ParticleToText  ▶ Create text with particles ◀ [ 1.9.x - 1.19.x ] Best for Hub icon

ParticleToText ▶ Create text with particles ◀ [ 1.9.x - 1.19.x ] Best for Hub -----

Create text with particles as hologram



What's new in 1.2

Custom font support
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Ambient Particle
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How to update

Change presets.yml to the new format
Code (YAML):
[/CENTER ]

# Fonts used in particle text.
fonts
:
 - Mabook.ttf
# Presets provided here are examples. You can use them or create your own.
# Possible particle list https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
presets
:
  # Preset name to use in data.yml
  Default
:
    #List of possible particle effects to cycle through
    animation-particles
:
   - NONE
    # The delay between each particle update in animation-particles
    animation-refresh-rate
: 20
    # Enable or disable ambient particle effects. if animation-particles is set, ambient-particles will be disabled
    ambient
: false
    ambient-particles
:
     - NONE
    # Particle will be displayed when text list from data.yml is updating. Setting (text-refresh-rate: NONE) will disable this
    text-refresh-particle
: SWEEP_ATTACK
    # The delay between each text update in data.yml
    text-refresh-rate
: 300
    # font file name. This is the font file that will be used for the text.
    font
: default
  preset1
:
    animation-particles
:
   - FLAME
    - SOUL
    animation-refresh-rate
: 20
    ambient
: true
    ambient-particles
:
     - SPORE_BLOSSOM_AIR
    text-refresh-particle
: CLOUD
    text-refresh-rate
: 100
    font
: Mabook.ttf
  preset2
:
    animation-particles
:
   - HEART
    - VILLAGER_ANGRY
    animation-refresh-rate
: 20
    ambient
: true
    ambient-particles
:
     - COMPOSTER
      - SPORE_BLOSSOM_AIR
    text-refresh-particle
: EXPLOSION_LARGE
    text-refresh-rate
: 100
    font
: default
  preset3
:
    animation-particles
:
   - GLOW
    - TOTEM
    animation-refresh-rate
: 20
    ambient
: true
    ambient-particles
:
     - ELECTRIC_SPARK
      - COMPOSTER
      - SPORE_BLOSSOM_AIR
    text-refresh-particle
: SMOKE_LARGE
    text-refresh-rate
: 100
    font
: default

 


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Particle To Text is a plugin that allows you to create text with particles


In-game update notification

particletext.update.notify

Permission to use the plugin

particletotext.use | particletotext.admin


/Particletext create < all | playername > < id > <size> <particlename> <text with/without space>

Creates text effect at players' foot location

particleToText.create | particleToText.admin

EXAMPLE: /Particletext create all 1 0.15 FLAME Hello this is an Example text

Edit text
/Particletext edit < id > moveHere

moves the text effect to player's foot Location


/Particletext edit < id > particle < particlename >

changes base particle effect of the given text effect ID


/Particletext edit < id > text add < text >

adds another text to the given ID


/Particletext edit < id > text edit < textline > < newtext >

replace text line with new text


/Particletext edit < id > text remove < textline >

removes text line from given ID


Other

/Particletext delete < id >

Deletes text effect

particleToText.delete | particleToText.admin


/Particletext list

list all effects

particleToText.list | particleToText.admin


/Particletext reload

reloads all effects

particleToText.reload | particleToText.admin


/Particletext teleport < id >

Teleports command executor to given effect id location

particleToText.teleport | particleToText.admin



Code (YAML):

[/LEFT ]
# LANGUAGE
prefix
: "&2ParticleToText &8»"
success
: "&aParticle with ID &8(&7<enteredID>&8)&a created successfully"
wrongparticle
: "&aWrong particle. Use &7/particletext effects &ato get particle list"
IDalreadyexist
: "&aID &8(&7<enteredID>&8)&a Already exist"
IDdosenotexist
: "&aID &8(&7<enteredID>&8)&a dose not exist"
particledelete
: "&aParticle with ID &8(&7<actualID>&8)&a deleted successfully"
particleedit
: "&aParticle with ID &8(&7<actualID>&8)&a edited successfully"

[LEFT ]

Code (YAML):
data :

  # Particle id
  'Default'
:
    # Single or list of text to cycle through
    text
:
   - Text line 1
    - Text line 2
    - Text Line 3
    # Size of the text Default 0.15
    size
: 0.15
    # Base particle the text is created with
    particle
: FLAME
    # Text is shown to all players or specific player. Type player name to show effect to one player
    target
: all
    # Text is shown to all players with given permission.
    # (permission: NONE) will disable this.
    # If luckPerms exist by text effect will be shown automatically when the permission is updated or given to the player
    # If luckPerms does not exist players will need to rejoin or reload particlesToText
    permission
: NONE
    # Name of the Preset in use. can be edit properties of preset in presets.yml
    preset
: Default
    # Exact location of the particle
    location
:
      ==
: org.bukkit.Location
      world
: world
      x
: 0.0
      y
: 0.0
      z
: 0.0
      pitch
: 90
      yaw
: 90
 


Code (YAML):
[/LEFT ]
# Fonts used in particle text.
fonts
:
 - NONE
# Presets provided here are examples. You can use them or create your own.
# Possible particle list https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Particle.html
presets
:
  # Preset name to use in data.yml
  Default
:
    #List of possible particle effects to cycle through
    animation-particles
:
   - NONE
    # The delay between each particle update in animation-particles
    animation-refresh-rate
: 20
    # Enable or disable ambient particle effects. if animation-particles is set, ambient-particles will be disabled
    ambient
: false
    ambient-particles
:
     - NONE
    # Particle will be displayed when text list from data.yml is updating. Setting (text-refresh-rate: NONE) will disable this
    text-refresh-particle
: SWEEP_ATTACK
    # The delay between each text update in data.yml
    text-refresh-rate
: 300
    # font file name. This is the font file that will be used for the text.
    font
: default
  preset1
:
    animation-particles
:
   - FLAME
    - SOUL
    animation-refresh-rate
: 20
    ambient
: true
    ambient-particles
:
     - SPORE_BLOSSOM_AIR
    text-refresh-particle
: CLOUD
    text-refresh-rate
: 100
    font
: Kaebumen.ttf
  preset2
:
    animation-particles
:
   - HEART
    - VILLAGER_ANGRY
    animation-refresh-rate
: 20
    ambient
: true
    ambient-particles
:
     - COMPOSTER
      - SPORE_BLOSSOM_AIR
    text-refresh-particle
: EXPLOSION_LARGE
    text-refresh-rate
: 100
    font
: default
  preset3
:
    animation-particles
:
   - GLOW
    - TOTEM
    animation-refresh-rate
: 20
    ambient
: true
    ambient-particles
:
     - ELECTRIC_SPARK
      - COMPOSTER
      - SPORE_BLOSSOM_AIR
    text-refresh-particle
: SMOKE_LARGE
    text-refresh-rate
: 100
    font
: default
[LEFT ]







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Resource Information
Author:
----------
Total Downloads: 768
First Release: Feb 15, 2022
Last Update: Oct 7, 2022
Category: ---------------
All-Time Rating:
5 ratings
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