What does this plugin do: It's a little plugin that allows you to create very customizable particle cosmetics for your donators with a wide range of events to trigger. Every event can have a different particle cosmetic and the allowance of customisability is insane! A very functional design making it easy to create cosmetics for you.
Permissions: particlemanager.use:%event name%
particlemanager.help
particlemanager.reload
particlemanager.enable
particlemanager.disable
Commands: [/pm or /particlemanager will work]
/pm help - Opens up the command list
/pm reload - Reload the config file
/pm disable - Disable the plugin
/pm enable - Enable the plugin
move:
status: true
particle: COMPOSTER # The type of particle. Leave as 'NONE' for no particles.
y-location: 0.2 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 100 # The amount of particles that will be spawned.
speed: 0.1 # The speed that will the particle be shown.
x-offset: 0.5 # The X offset of the particle. Its recommended to keep it default
y-offset: 0 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.5 # The Z offset of the particle. Its recommended to keep it default
Code (Text):
pickup:
status: true
particle: CRIT_MAGIC # The type of particle. Leave as 'NONE' for no particles.
y-location: 1.5 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 250 # The amount of particles that will be spawned.
speed: 0.4 # The speed that will the particle be shown.
x-offset: 0.6 # The X offset of the particle. Its recommended to keep it default
y-offset: 0.6 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.6 # The Z offset of the particle. Its recommended to keep it default
Code (Text):
kill:
status: true
particle: SNOW_SHOVEL # The type of particle. Leave as 'NONE' for no particles.
y-location: 1.5 # The Y coordinate of the particle in relation to the entity's location.
settings:
amount: 550 # The amount of particles that will be spawned.
speed: 0.4 # The speed that will the particle be shown.
x-offset: 0.3 # The X offset of the particle. Its recommended to keep it default
y-offset: 0.6 # The Y offset of the particle. Its recommended to keep it default
z-offset: 0.3 # The Z offset of the particle. Its recommended to keep it default
Code (Text):
move:
status: true
particle: CRIMSON_SPORE # The type of particle. Leave as 'NONE' for no particles.
y-location: 1
settings:
amount: 5
speed: 0.2
x-offset: 0.4
y-offset: -2
z-offset: 0.4
kill:
status: true
particle: LAVA
y-location: 2
settings:
amount: 20
speed: 0.5
x-offset: 0.5
y-offset: 0.5
z-offset: 0.5