+ Updated to Minecraft 1.20+
+ Reworked the config: (Refer to the default config for more detailed information)
++ Added proximity (Whether or not to explode when a mob is close)
++ Added radius (When proximity is set to true, this defines the radius in which the grenade will detect a mob)
++ Added impact (When set to true, grenade will explode upon impact with solid blocks or when stops moving)
+ Added wildcards to material lists
+ Added weighted chances to material lists
+ Made it so grenades can explode with multiple types of particles
+ Optimized code to allow larger particle counts to run a bit smoother
+ Added ability for grenades to be placed and set off like regular tnt blocks (Redstone activated/flint&steel)
+ Added ability for grenades to be launched from dispensers
+ Added /pgspawn command to spawn a specific grenade at xyz coordinates
+Added '/pglist' command
+Added '/pggive <grenade> [amount]' command
+Added smoke trails and config options for them
+Made particles apply force upon entities thus pushing them
+Added force multiplier in config
=Refactored config
=Fixed recipes not working (Note: recipes will till require a server reload or restart to change after being added until a good reload method is found)