# Cost = Initial cost of ore. (0% change)[/CENTER] # Value = Current cost of ore. (With % change) # When adding a new ore make the cost and value to same prefix: '&bOreMarket '
valuemessage: # Time (in minutes) to send this message time: 5
# The below will look like: (These values are just examples) # "Diamond is now valued at $500 ($250 / 200% change from the original $250). 100 left in stock!" format: > [name
] is now valued at $
[value
]($
[change
] /
[percent
]% change from the original $[cost]). [stock] left in stock! # Tax (%) is added to every purchase and sale tax: 10
# Multiplier (%) amount ore value changes. (Example: If it is 5 multiplier, Value would go from $1000 -> $1050 if sold, or $1000 -> $950 if bought) # Depending on the popularity of your server, you may want to lower this # Default: 0.01 (RECOMMENDED) multiplier: 0.01
# Market Crash is an event that completely kills the values of ores just like real life. # As this is experimental I recommend that you do not enable this with a server full of people marketcrash:
enabled: false
time: 8
# Hours to repeat amount: 80
# Amount (%) the values of ores will decrease message: > &4&lMARKET CRASH! ORE VALUES DECREASED BY UP TO
[amount
]%