- An herbalism exploit has been patched (thanks WhatsTheBadNews)
- Added 'ExploitFix.Combat.XPCeiling.Enabled' to experience.yml
- Added 'ExploitFix.Combat.XPCeiling.Damage_Limit' to experience.yml
- Single instances of combat damage above 100 give are capped to give the same reward as 100 by default (100 is a lot, but you can change this in settings)
NOTES: The damage ceiling won't affect server that don't have mobs running around with abnormally high health, if your server does you'll want to adjust this limit or disable it.