Version 2.1.26
PVP Tweaks & Combat Skills deal about 50% more DMG
- Added new scaling damage buffs to all existing Combat Skills
- Added a new subskill named Stab to Swords
- Fixed a bug where Berserk was not adding 50% damage to attacks
- Changed how Iron Arm damage is calculated (Rank 1 now effectively gives twice the damage bonus it used to, higher ranks have more damage)
NOTE: Combat skills will be completely configurable in the upcoming 2.2 update, be patient <3
New Permissions
- mcmmo.ability.unarmed.unarmedlimitbreak
- mcmmo.ability.axes.axeslimitbreak
- mcmmo.ability.archery.archerylimitbreak
- mcmmo.ability.swords.swordslimitbreak
- mcmmo.ability.swords.stab
Description:
The new Limit Break subskills are intended to make Prot IV players less tanky and for you to feel more powerful for having high skill level.
Limit Break has 10 ranks, each rank gives 1 extra RAW damage, this is damage before reductions from armor and enchantments.
The net result is you deal about 50% more damage with an end game skill compared to before.
With these new changes, most skills can 2 shot normal diamond armor, and it takes about 5 hits to kill someone in Prot IV Diamond Armor.
I'm not sure everyone will like these changes, the net result is players are a lot easier to kill now, whereas before you could take quite a beating before getting killed.
I collected several sets of data before making these changes, including damage to player with and without prot 4 diamond armor, damage to those players with and without enchanted weapons, damage with and without leveling your skills, and combinations of the previously mentioned things.
I value your feedback so let me know how you feel about this change, if you don't like it, for now negate the limit break nodes mentioned above.