- Now Custom Model Data is displayed in all menus
- Now you can configure fillers in the menu or disable them altogether
- Now you can add a description of the bait in the store (just add %description% to lore)
- Also now competitions can be started at a certain time (config.yml -> competition -> starts_certain_time)
- Added support for
EcoEnchants, now you can use
EcoEnchants enchantments in the enchants field for each catch
- Added support for
AureliumSkills, now the catch from NoOneFishing earns experience in
AureliumSkills, using a formula that depends on the weight and the rarity modifier
- Fixed a bug with deleting an item with an interactive command, even if the amount is more than one
- Fixed server crash bug
I accidentally rolled the code back 4 versions, so if there are any errors, please let me know in Discord - Added price formula:
- Now if price: 0, then the formula for calculating the price is not taken into account
- Fixed checking of players for non-strict inequality for the competition
- Now you can disable the vanilla drop during the competition
- Added new parameter for catch "UseCustomXP"
- Fixed a lot of bugs (Thanks
AkuaFite)
- Fixed a bug in which money was given out only for one copy of the item in the slot
- Add NoOneRods Support (
Add-on for NoOneFishing)
(
Click to see)
- Add 1.17+ items support
- Add CustomModelData paramet for baits (Request from ogmydog#9171 (from
Discord))
- Fix many bugs
- The configs have been separated, and now it is convenient to edit them.
- Added new item - "Fishfinder" with custom crafting recipe. Fishfinder allows the player to understand what kind of fish is found nearby
- Added custom actions when the player right-clicks the catch.
To add this function to your catch, just add the line "interactivecmd" to it. Next, list the list of commands that you want to play. Example below:
- Rework /nflist command. From now on, this is the /nfdiary command
- Added new command - /nfcompetition start <days> <hours> <minutes> <seconds> (Request from
notashelf)
- Added new settings - custom check open water radius (Request from
notashelf)
- Added permissions for all commands (Request from
notashelf)
- From the current update, the config will be updated automatically
- Fixed bugs
- Added CustomModelData setting (Request from the
Double_Rui)
- Added new settings for the catch: check for difficulty, check for time (day or night), check for weather (rain or sun), check for height Y. Also added a price parameter (Example: "price: 100"), this is the minimum price for fish (New price calculation formula: pr + (weight / 5) * rarity modifier)
Below is the fish item with all the new parameters:
- Tools, weapons, and Armor now appear with random durability
- A new WorldGuard dependency has been added, now you can configure the regions in which competition points will be awarded (Request from
ulyPANNN)
- Fixed bugs
- Added update check
- Fix this bug
- Added the ability to disable the competition and configure the minimum number of players
- Added new placeholders
*
%nf_competition_first_place% - returns the name of the player in the first place
*
%nf_competition_second_place% - returns the name of the player in the second place
*
%nf_competition_third_place% - returns the name of the player in the third place
*
%nf_competition_place% - returns information about the current position of the player in the competition leaderboard
*
%nf_competition_point% - returns information about the current points of the player
*
%nf_competition_timeleft% - returns the time until the end of the competition
- Fix this error
- Fix a bug with the shiny parameter
- Fix a bug with the removal of lore when using bait
- Added timezones (new settings) (Request from
CrazyLegend)
- Added a check on the number of players when the competition starts, if there are less than 3 players , the competition will not start
- Added a competition, works this way:
who caught more fish(rarity affects the points), he won
- Added new placeholder %nf_competition_wins%
- Added new command /nfcompetition
- Fix Bugs
1) When selling, there was no check for a full inventory and things that should have been returned to the inventory simply disappeared
2) Fix bug with shiny
3) Fixing minor bugs
- OPTIMIZATIONS
I am surprised that no one wrote about the appalling resource consumption of version 1.0.3, fortunately I noticed it and solved this problem
- Placeholders were added. The list can be found below and on the plugin page
Placeholders list:
*
%nf_caughtcount% - returns the number of fish from NoOneFishing caught by the players
*
%nf_common_caughtcount% - returns the number of common fish from NoOneFishing caught by the players
*
%nf_uncommon_caughtcount% - returns the number of uncommon fish from NoOneFishing caught by the players
*
%nf_rare_caughtcount% - returns the number of rare fish from NoOneFishing caught by the players
*
%nf_mythical_caughtcount% - returns the number of mythical fish from NoOneFishing caught by the players
*
%nf_legendary_caughtcount% - returns the number of legendary fish from NoOneFishing caught by the players
*
%nf_divine_caughtcount% - returns the number of divine fish from NoOneFishing caught by the players
*
%nf_maxweight% - returns the weight of the largest fish that the player has caught all the time
- Added a message that there are no fish in this reservoir (biome)
- Fix bugs
1) If there was a bait, and when the message was displayed that the fish had escaped, a vanilla drop was caught and an error appeared
2) Fixed a bug with the number of items
3) Fixed a bug with invalid bait count
- Add baits and baits shop (/nfbuy). (Request from
Ask3r) You can put only one type of bait on the fishing rod, but the number is not limited.
- Add new setting "vanilla drop", and you can adjust the chance of a vanilla drop
- Rework random system + optimization caught event
- Fix bugs