MythicMobsAddon icon

MythicMobsAddon -----

Added some useful mechanics, conditions, triggers and placeholders




Added ~onInput trigger and input condition
onInput, not cancellable, triggers when a player press or release one of the keys below: forward, backward, left, right, sneak, jump, sprint. Available skill variables: input string(<skill.var.input>, return "none" when all keys are released, format: "forward,backward......"), forward(<skill.var.forward>, return true or false), backward etc..

condition:
input, format: input{forward=true;backward=false}, undefined inputs will always get passed(like input{forward=true;backward=false} will only check if the player pressed the forward key and didn't press the backward key, no matter other keys are pressed or not)
----------, Sep 18, 2025

@sourceOwner{depth=999}(alias: @so) targeter lets you get the owner's owner's owner.... until the depth owner is get
depth is infinity by default
----------, Aug 24, 2025

The format is caster.relative.(o/a)(x/y/z).n,n,n
For example:

  • caster.relative.ox.2,0,0

  • caster.relative.ax.2,1,1
This is used to return coordinate-related values based on a relative coordinate system.
In this system, the player’s current position is treated as the coordinate origin, and the direction the player is facing defines the positive Z-axis.

  • The X-axis represents left and right.

  • The Y-axis represents up and down.

  • The Z-axis represents forward and backward.

  • Expressions starting with o return the offset (difference) of the specified axis between the relative position and the player. For example,
    caster.relative.ox.2,0,0 returns the difference in the X-axis between the player's current position and the position that is 2 blocks to the player's left.

  • Expressions starting with a return the absolute coordinate value of the specified axis at the relative position. For example,
    caster.relative.ax.2,0,0 returns the absolute X coordinate of the position that is 2 blocks to the player's left.
----------, Aug 5, 2025

sameteam, check if two entities are in the same team
team{t=teamname}, check if the entity is in defined team
----------, Jun 5, 2025

Added @Team targeter
usage:
@team{t=teamname;st=false}
t: team/t, the team to be selected
st: sameteam/sameTeam/st, whether to target the entities in the team if the caster is in the same team
----------, Jun 5, 2025

alias: ~onHeal
variables: amount, reason (<skill.var.amount> and <skill.var.reason>)
cancellable
----------, May 28, 2025

it detects cancelled events
----------, May 26, 2025


Resource Information
Author:
----------
Total Downloads: 287
First Release: Mar 22, 2025
Last Update: Sep 18, 2025
Category: ---------------
All-Time Rating:
1 ratings
Version -----
Released: --------------------
Downloads: ------
Version Rating:
----------------------
-- ratings