Mechanic | Type | Attribute | Description |
Chiblock | Player | More... | Chiblock the target |
OnCooldown | Player | More... | Manage target ability cooldowns |
PKDamageModifier | Player | More... | Manage the damage dealt by a target with a given skill or element |
PKDamageResistanceModifier | Player | More... | Manage the damage a player takes from a given skill or element |
PKBoard | Player | More... | Manage target board |
Attribute | Aliases | Description | Default |
duration | d, ticks, t | The amount of time the target will be Chi blocked (supports suffixes: default=Ticks, t=Ticks, s=Seconds, m=Minutes, h=Hours, d=Days). | 20 |
Attribute | Aliases | Description | Default |
ability | a | List of ability names to apply cooldown on. | none |
element | e | List of element names to apply cooldown on all abilities of those elements (You can use "all" to put all abilities on cooldown). | none |
combo | e | List of combo names to apply cooldown on (You can use "all" to put all combos on cooldown). | none |
board | b | List of board abilities or elements to apply cooldown on (You can use "all" to put everything from player board on cooldown). | none |
duration | d, ticks, t | How long the cooldown will last (supports suffixes: default=Ticks, t=Ticks, s=Seconds, m=Minutes, h=Hours, d=Days). | 20 |
isoncooldown | isoncd | If true, always set cooldown (even if already on cooldown). If false, only set if not currently on cooldown. | true |
Attribute | Aliases | Description | Default |
element | e | List of element names whose abilities will be affected (You can use "all" to affect all elements). | none |
amount | a | Damage multiplier to apply to the affected abilities(e.g., 0.5 = take half damage, 2.0 = take double damage, 1.0 = no change). | 1 |
duration | d, ticks, t | How long the damage modifier will last (supports suffixes: default=Ticks, t=Ticks, s=Seconds, m=Minutes, h=Hours, d=Days). | 20 |
Attribute | Aliases | Description | Default |
element | e | List of element names whose abilities will be affected (You can use "all" to affect all elements). | none |
amount | a | Damage multiplier to apply to the received abilities (e.g., 0.5 = take half damage, 2.0 = take double damage, 1.0 = no change). | 1 |
duration | d, ticks, t | How long the resistance modifier will last (supports suffixes: default=Ticks, t=Ticks, s=Seconds, m=Minutes, h=Hours, d=Days). | 20 |
Attribute | Description | Default |
event | The action to perform. Can be: clear, randomize, save, load. | clear |
Event | Description | Extra Attribute |
clear | Clears all abilities from the player's bending board. Can be temporary if duration is set. | duration |
randomize | Shuffles the player’s current board abilities. Can be temporary if duration is set. | duration, empty |
save | Saves the player’s current board to a file for later restoration. | element |
load | Loads a previously saved or created board from file. | file, element, clear |
Applies to event | Attribute | Description | Default |
clear, randomize | duration | Duration after which the player’s previous board is restored. If not set, the change is permanent (supports suffixes: default=Ticks, t=Ticks, s=Seconds, m=Minutes, h=Hours, d=Days). | none |
randomize | empty | If true, also randomizes empty slots (otherwise only non-empty slots are shuffled). | false |
save, load | element | Whether to also save/load player’s elements together with the board. | true |
load | clear | Whether to clear existing elements before loading from file. | true |
load | file | Which file to load from (filename without .yml). Use "save" for the player's own save file if he exists. | default |
Condition | Type | Attribute | Description |
IsAvatar | Player | true / false | Checks if the target is a Avatar |
IsSpiritualbender | Player | true / false | Checks if the target is a Spiritual bender |
IsFirebender | Player | true / false | Checks if the target is a Fire bender |
IsBlueFirebender | Player | true / false | Checks if the target is a Blue Fire bender |
IsLightningbender | Player | true / false | Checks if the target is a Lightning bender |
IsCombustionbender | Player | true / false | Checks if the target is a Combustion bender |
IsAirbender | Player | true / false | Checks if the target is a Air bender |
IsFlightbender | Player | true / false | Checks if the target is a Flight bender |
IsWaterbender | Player | true / false | Checks if the target is a Water bender |
IsIcebender | Player | true / false | Checks if the target is a Ice bender |
IsPlantbender | Player | true / false | Checks if the target is a Plant bender |
IsHealingbender | Player | true / false | Checks if the target is a Healing bender |
IsBloodbender | Player | true / false | Checks if the target is a Blood bender |
IsEarthbender | Player | true / false | Checks if the target is a Earth bender |
IsSandbender | Player | true / false | Checks if the target is a Sand bender |
IsMetalbender | Player | true / false | Checks if the target is a Metal bender |
IsLavabender | Player | true / false | Checks if the target is a Lava bender |
IsChibender | Player | true / false | Checks if the target is a Chiblocker |
Condition | Type | Attribute | Description |
IsAvatarState | Player | true / false | Checks if the target is in Avatar State |
IsBloodbent | Player | true / false | Checks if the target is Blood bent |
IsChiBlocked | Player | true / false | Checks if the target is a Chi blocked |
IsControlledByMetalClips | Player | true / false | Checks if the target is Controlled by Metal Clips |
IsIlluminating | Player | true / false | Checks if the target is Illuminating |
IsParalyzed | Player | true / false | Checks if the target is Paralyzed |
IsTremorSensing | Player | true / false | Checks if the target is Tremor Sensing |
Attribute | Aliases | Description | Default |
ability | a | Name of the ability that is being checked. | 20 |
method | m | Determines whether the condition requires any (or) or all (and) of the listed abilities to be on cooldown. | or |
Attribute | Aliases | Description | Default |
ability | a | List of ability names to check for. If empty, matches any ability. | none |
element | e | List of elements. If empty, matches any element. | none |
cooldown | cd | Minimum time between triggers (default = ticks; supports suffixes: t=Ticks, s=Seconds, m=Minutes, h=Hours, d=Days). | 0 |
abilityonly | aonly | If true, the condition passes if the entity was not recently hit by any PK ability (i.e. ability check is inverted, please use this only if condition is false). Useful for negating. See below in examples for more information. | false |
Condition | Type | Attribute | Description | Plugin |
IsSpiritbender | Player | true / false | Checks if the target is a Spirit bender | Spirits |
IsDarkSpiritbender | Player | true / false | Checks if the target is a Dark Spirit bender | Spirits |
IsLightSpiritbender | Player | true / false | Checks if the target is a Light Spirit bender | Spirits |
IsSteambender | Player | true / false | Checks if the target is a Steam bender | Cloudy |
IsChristmasbender | Player | true / false | Checks if the target is a Christmas bender | ChristmasElement |
IsSantabender | Player | true / false | Checks if the target is a Santa bender | ChristmasElement |
IsSnowmanbender | Player | true / false | Checks if the target is a Snowman bender | ChristmasElement |
IsLovebender | Player | true / false | Checks if the target is a Love bender | LoveLovePlus |